evennia/evennia/game_template/server/conf/settings.py

115 lines
4.5 KiB
Python

"""
Evennia settings file.
The full options are found in the default settings file found here:
{settings_default}
Note: Don't copy more from the default file than you actually intend to
change; this will make sure that you don't overload upstream updates
unnecessarily.
"""
# Use the defaults from Evennia unless explicitly overridden
import os
from evennia.settings_default import *
######################################################################
# Evennia base server config
######################################################################
# This is the name of your game. Make it catchy!
SERVERNAME = {servername}
# Path to the game directory (use EVENNIA_DIR to refer to the
# core evennia library)
GAME_DIR = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
# Place to put log files
LOG_DIR = os.path.join(GAME_DIR, "server", "logs")
SERVER_LOG_FILE = os.path.join(LOG_DIR, 'server.log')
PORTAL_LOG_FILE = os.path.join(LOG_DIR, 'portal.log')
HTTP_LOG_FILE = os.path.join(LOG_DIR, 'http_requests.log')
# Other defaults
PROTOTYPE_MODULES = ("world.prototypes",)
######################################################################
# Evennia Database config
######################################################################
# Database config syntax:
# ENGINE - path to the the database backend. Possible choices are:
# 'django.db.backends.sqlite3', (default)
# 'django.db.backends.mysql',
# 'django.db.backends.postgresql_psycopg2',
# 'django.db.backends.oracle' (untested).
# NAME - database name, or path to the db file for sqlite3
# USER - db admin (unused in sqlite3)
# PASSWORD - db admin password (unused in sqlite3)
# HOST - empty string is localhost (unused in sqlite3)
# PORT - empty string defaults to localhost (unused in sqlite3)
DATABASES = {{
'default': {{
'ENGINE': 'django.db.backends.sqlite3',
'NAME': os.path.join(GAME_DIR, "server", "evennia.db3"),
'USER': '',
'PASSWORD': '',
'HOST': '',
'PORT': ''
}}}}
######################################################################
# Django web features
# (don't remove these entries, they are needed to override the default
# locations with your actual GAME_DIR locations at run-time)
######################################################################
# Absolute path to the directory that holds file uploads from web apps.
# Example: "/home/media/media.lawrence.com"
MEDIA_ROOT = os.path.join(GAME_DIR, "web", "media")
# The master urlconf file that contains all of the sub-branches to the
# applications. Change this to add your own URLs to the website.
ROOT_URLCONF = 'web.urls'
# URL prefix for admin media -- CSS, JavaScript and images. Make sure
# to use a trailing slash. Django1.4+ will look for admin files under
# STATIC_URL/admin.
STATIC_URL = '/static/'
STATIC_ROOT = os.path.join(GAME_DIR, "web", "static")
# Directories from which static files will be gathered from.
STATICFILES_DIRS = (
os.path.join(GAME_DIR, "web", "static_overrides"),
os.path.join(EVENNIA_DIR, "web", "website", "static"),)
# We setup the location of the website template as well as the admin site.
TEMPLATES = [{
'BACKEND': 'django.template.backends.django.DjangoTemplates',
'DIRS': [
os.path.join(GAME_DIR, "web", "template_overrides", WEBSITE_TEMPLATE),
os.path.join(GAME_DIR, "web", "template_overrides", WEBCLIENT_TEMPLATE),
os.path.join(GAME_DIR, "web", "template_overrides"),
os.path.join(EVENNIA_DIR, "web", "website", "templates", WEBSITE_TEMPLATE),
os.path.join(EVENNIA_DIR, "web", "website", "templates"),
os.path.join(EVENNIA_DIR, "web", "webclient", "templates", WEBCLIENT_TEMPLATE),
os.path.join(EVENNIA_DIR, "web", "webclient", "templates")],
'APP_DIRS': True,
'OPTIONS': {
"context_processors": [
'django.template.context_processors.i18n',
'django.template.context_processors.request',
'django.contrib.auth.context_processors.auth',
'django.template.context_processors.media',
'django.template.context_processors.debug',
'evennia.web.utils.general_context.general_context']
}
}]
# The secret key is randomly seeded upon creation. It is used to sign
# Django's cookies. Do not share this with anyone. Changing it will
# log out all active web browsing sessions. Game web client sessions
# may survive.
SECRET_KEY = {secret_key}