""" Evennia settings file. The full options are found in the default settings file found here: {settings_default} Note: Don't copy more from the default file than you actually intend to change; this will make sure that you don't overload upstream updates unnecessarily. """ # Use the defaults from Evennia unless explicitly overridden import os from evennia.settings_default import * ###################################################################### # Evennia base server config ###################################################################### # This is the name of your game. Make it catchy! SERVERNAME = {servername} # Path to the game directory (use EVENNIA_DIR to refer to the # core evennia library) GAME_DIR = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) # Place to put log files LOG_DIR = os.path.join(GAME_DIR, "server", "logs") SERVER_LOG_FILE = os.path.join(LOG_DIR, 'server.log') PORTAL_LOG_FILE = os.path.join(LOG_DIR, 'portal.log') HTTP_LOG_FILE = os.path.join(LOG_DIR, 'http_requests.log') # Other defaults PROTOTYPE_MODULES = ("world.prototypes",) ###################################################################### # Evennia Database config ###################################################################### # Database config syntax: # ENGINE - path to the the database backend. Possible choices are: # 'django.db.backends.sqlite3', (default) # 'django.db.backends.mysql', # 'django.db.backends.postgresql_psycopg2', # 'django.db.backends.oracle' (untested). # NAME - database name, or path to the db file for sqlite3 # USER - db admin (unused in sqlite3) # PASSWORD - db admin password (unused in sqlite3) # HOST - empty string is localhost (unused in sqlite3) # PORT - empty string defaults to localhost (unused in sqlite3) DATABASES = {{ 'default': {{ 'ENGINE': 'django.db.backends.sqlite3', 'NAME': os.path.join(GAME_DIR, "server", "evennia.db3"), 'USER': '', 'PASSWORD': '', 'HOST': '', 'PORT': '' }}}} ###################################################################### # Django web features # (don't remove these entries, they are needed to override the default # locations with your actual GAME_DIR locations at run-time) ###################################################################### # Absolute path to the directory that holds file uploads from web apps. # Example: "/home/media/media.lawrence.com" MEDIA_ROOT = os.path.join(GAME_DIR, "web", "media") # The master urlconf file that contains all of the sub-branches to the # applications. Change this to add your own URLs to the website. ROOT_URLCONF = 'web.urls' # URL prefix for admin media -- CSS, JavaScript and images. Make sure # to use a trailing slash. Django1.4+ will look for admin files under # STATIC_URL/admin. STATIC_URL = '/static/' STATIC_ROOT = os.path.join(GAME_DIR, "web", "static") # Directories from which static files will be gathered from. STATICFILES_DIRS = ( os.path.join(GAME_DIR, "web", "static_overrides"), os.path.join(EVENNIA_DIR, "web", "website", "static"),) # We setup the location of the website template as well as the admin site. TEMPLATES = [{ 'BACKEND': 'django.template.backends.django.DjangoTemplates', 'DIRS': [ os.path.join(GAME_DIR, "web", "template_overrides", WEBSITE_TEMPLATE), os.path.join(GAME_DIR, "web", "template_overrides", WEBCLIENT_TEMPLATE), os.path.join(GAME_DIR, "web", "template_overrides"), os.path.join(EVENNIA_DIR, "web", "website", "templates", WEBSITE_TEMPLATE), os.path.join(EVENNIA_DIR, "web", "website", "templates"), os.path.join(EVENNIA_DIR, "web", "webclient", "templates", WEBCLIENT_TEMPLATE), os.path.join(EVENNIA_DIR, "web", "webclient", "templates")], 'APP_DIRS': True, 'OPTIONS': { "context_processors": [ 'django.template.context_processors.i18n', 'django.template.context_processors.request', 'django.contrib.auth.context_processors.auth', 'django.template.context_processors.media', 'django.template.context_processors.debug', 'evennia.web.utils.general_context.general_context'] } }] # The secret key is randomly seeded upon creation. It is used to sign # Django's cookies. Do not share this with anyone. Changing it will # log out all active web browsing sessions. Game web client sessions # may survive. SECRET_KEY = {secret_key}