from a special-format batchfile. It is intended for large-scale offline world creation (especially things like room descriptions), where a real text editor is often easier to use than online alternatives. The @batchprocess also has an /interactive mode which allows stepping through the batch script, allowing to only execute selected entries; e.g. for editing/updating/debugging etc. There is an example batchfile in the gamesrc/commands/examples directory. /Griatch
152 lines
5.2 KiB
Python
152 lines
5.2 KiB
Python
"""
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ANSI related stuff.
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"""
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import re
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class ANSITable(object):
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"""
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A table of ANSI characters to use when replacing things.
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"""
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ansi = {}
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ansi["beep"] = "\07"
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ansi["escape"] = "\033"
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ansi["normal"] = "\033[0m"
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ansi["underline"] = "\033[4m"
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ansi["hilite"] = "\033[1m"
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ansi["blink"] = "\033[5m"
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ansi["inverse"] = "\033[7m"
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ansi["inv_hilite"] = "\033[1;7m"
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ansi["inv_blink"] = "\033[7;5m"
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ansi["blink_hilite"] = "\033[1;5m"
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ansi["inv_blink_hilite"] = "\033[1;5;7m"
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# Foreground colors
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ansi["black"] = "\033[30m"
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ansi["red"] = "\033[31m"
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ansi["green"] = "\033[32m"
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ansi["yellow"] = "\033[33m"
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ansi["blue"] = "\033[34m"
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ansi["magenta"] = "\033[35m"
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ansi["cyan"] = "\033[36m"
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ansi["white"] = "\033[37m"
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# Background colors
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ansi["back_black"] = "\033[40m"
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ansi["back_red"] = "\033[41m"
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ansi["back_green"] = "\033[42m"
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ansi["back_yellow"] = "\033[43m"
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ansi["back_blue"] = "\033[44m"
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ansi["back_magenta"] = "\033[45m"
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ansi["back_cyan"] = "\033[46m"
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ansi["back_white"] = "\033[47m"
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# Formatting Characters
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ansi["return"] = "\r\n"
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ansi["tab"] = "\t"
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ansi["space"] = " "
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class BaseParser(object):
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def parse_ansi(self, string, strip_ansi=False, strip_formatting=False):
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"""
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Parses a string, subbing color codes as needed.
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"""
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if string == None or string == '':
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return ''
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# Convert to string to prevent problems with lists, ints, and other types.
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string = str(string)
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if strip_formatting:
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char_return = ""
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char_tab = ""
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char_space = ""
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else:
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char_return = ANSITable.ansi["return"]
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char_tab = ANSITable.ansi["tab"]
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char_space = ANSITable.ansi["space"]
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for sub in self.ansi_subs:
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p = re.compile(sub[0], re.DOTALL)
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if strip_ansi:
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string = p.sub("", string)
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else:
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string = p.sub(sub[1], string)
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if strip_ansi:
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return '%s' % (string)
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else:
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return '%s%s' % (string, ANSITable.ansi["normal"])
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class MuxANSIParser(BaseParser):
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def __init__(self):
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self.ansi_subs = [
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(r'%r', ANSITable.ansi["return"]),
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(r'%t', ANSITable.ansi["tab"]),
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(r'%b', ANSITable.ansi["space"]),
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(r'%cf', ANSITable.ansi["blink"]),
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(r'%ci', ANSITable.ansi["inverse"]),
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(r'%ch', ANSITable.ansi["hilite"]),
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(r'%cn', ANSITable.ansi["normal"]),
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(r'%cx', ANSITable.ansi["black"]),
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(r'%cX', ANSITable.ansi["back_black"]),
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(r'%cr', ANSITable.ansi["red"]),
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(r'%cR', ANSITable.ansi["back_red"]),
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(r'%cg', ANSITable.ansi["green"]),
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(r'%cG', ANSITable.ansi["back_green"]),
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(r'%cy', ANSITable.ansi["yellow"]),
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(r'%cY', ANSITable.ansi["back_yellow"]),
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(r'%cb', ANSITable.ansi["blue"]),
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(r'%cB', ANSITable.ansi["back_blue"]),
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(r'%cm', ANSITable.ansi["magenta"]),
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(r'%cM', ANSITable.ansi["back_magenta"]),
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(r'%cc', ANSITable.ansi["cyan"]),
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(r'%cC', ANSITable.ansi["back_cyan"]),
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(r'%cw', ANSITable.ansi["white"]),
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(r'%cW', ANSITable.ansi["back_white"]),
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]
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class ExtendedANSIParser(MuxANSIParser):
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"""
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Extends the standard mux colour commands with {-style commands
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(shortcuts for writing light/dark text without background)
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"""
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def __init__(self):
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super(ExtendedANSIParser, self).__init__()
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hilite = ANSITable.ansi['hilite']
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normal = ANSITable.ansi['normal']
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self.ansi_subs.extend( [
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(r'{r', hilite + ANSITable.ansi['red']),
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(r'{R', normal + ANSITable.ansi['red']),
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(r'{g', hilite + ANSITable.ansi['green']),
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(r'{G', normal + ANSITable.ansi['green']),
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(r'{y', hilite + ANSITable.ansi['yellow']),
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(r'{Y', normal + ANSITable.ansi['yellow']),
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(r'{b', hilite + ANSITable.ansi['blue']),
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(r'{B', normal + ANSITable.ansi['blue']),
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(r'{m', hilite + ANSITable.ansi['magenta']),
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(r'{M', normal + ANSITable.ansi['magenta']),
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(r'{c', hilite + ANSITable.ansi['cyan']),
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(r'{C', normal + ANSITable.ansi['cyan']),
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(r'{w', hilite + ANSITable.ansi['white']), #white
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(r'{W', normal + ANSITable.ansi['white']), #light grey
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(r'{x', hilite + ANSITable.ansi['black']), #dark grey
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(r'{X', normal + ANSITable.ansi['black']), #pure black
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(r'{n', normal) #reset
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] )
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#ANSI_PARSER = MuxANSIParser()
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ANSI_PARSER = ExtendedANSIParser()
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def parse_ansi(string, strip_ansi=False, strip_formatting=False, parser=ANSI_PARSER):
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"""
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Parses a string, subbing color codes as needed.
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"""
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return parser.parse_ansi(string, strip_ansi=strip_ansi,
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strip_formatting=strip_formatting)
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def clean_ansi(string):
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"""
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Cleans all ansi symbols from a string
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"""
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r= re.compile("\033\[[0-9;]+m")
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return r.sub("", string) #replace all matches with empty strings
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