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channels
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Implemented @cdesc as per Issue 65.
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2009-10-15 14:01:48 +00:00 |
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commands
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Added the capability of evennia commands to consist of more than one word. So the examples.red_button parent can now be pressed with the command 'push button' instead of 'pushbutton' as before. The variable COMMAND_MAXLEN in the config defines how many words your commands may maximum contain (don't set it higher than needed for efficiency reasons).
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2009-10-18 19:29:18 +00:00 |
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config
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Added @setcmdalias for creating aliases for commands (l -> look etc). Also moved the hard-coded defaults to settings.py instead.
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2009-10-16 21:04:07 +00:00 |
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genperms
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- Implemented permission system management inside the game
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2009-10-03 14:40:34 +00:00 |
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helpsys
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Expanded @emit with more functionality.
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2009-10-15 17:31:44 +00:00 |
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imc2
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- Implemented permission system management inside the game
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2009-10-03 14:40:34 +00:00 |
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irc
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- Implemented permission system management inside the game
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2009-10-03 14:40:34 +00:00 |
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objects
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Expanded @emit with more functionality.
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2009-10-15 17:31:44 +00:00 |
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script_parents
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Added FuncKeys - locking of objects depending on the result from an arbitrary function.
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2009-10-12 20:58:15 +00:00 |
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util
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Added extrapolated "name_exists" function.
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2009-01-13 07:21:41 +00:00 |
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__init__.py
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Committin a 'working' checkpoint before I break more stuff.
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2008-06-15 19:06:31 +00:00 |
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alias_mgr.py
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Add the home command.
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2009-04-06 22:07:41 +00:00 |
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ansi.py
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Added a command batch processor to Evennia. The @batchprocess is a super-user only command that reads normal Evennia-commands
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2009-09-04 08:01:43 +00:00 |
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cmdhandler.py
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Check the user's location for commands after checking neighboring objects.
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2009-10-20 15:24:33 +00:00 |
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cmdtable.py
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Largely rewrote and refactored the help system.
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2009-10-14 18:15:15 +00:00 |
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comsys.py
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- Implemented permission system management inside the game
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2009-10-03 14:40:34 +00:00 |
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config_defaults.py
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Added the capability of evennia commands to consist of more than one word. So the examples.red_button parent can now be pressed with the command 'push button' instead of 'pushbutton' as before. The variable COMMAND_MAXLEN in the config defines how many words your commands may maximum contain (don't set it higher than needed for efficiency reasons).
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2009-10-18 19:29:18 +00:00 |
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defines_global.py
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Implemented locks.
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2009-10-05 20:04:15 +00:00 |
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events.py
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* Implemented @chperm - a command for viewing and setting individual permissions on a user without using the admin interface. I consider expanding this later with a group handling method as well (@chgroup). The command supports viewing all permissions available in the game, viewing those set on a user, add and delete a permission. No refactoring of the permission models (moving them into their respective application) has been done yet.
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2009-10-01 23:28:58 +00:00 |
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exceptions_generic.py
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Committin a 'working' checkpoint before I break more stuff.
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2008-06-15 19:06:31 +00:00 |
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flags.py
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Fixed startup.bat to work again since the creation of the 'src' folder. Forgot to update the path. Also updated Windows 'Getting Started' guide on evennia.com to be more verbose.
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2008-12-14 00:02:11 +00:00 |
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initial_setup.py
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Added @setcmdalias for creating aliases for commands (l -> look etc). Also moved the hard-coded defaults to settings.py instead.
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2009-10-16 21:04:07 +00:00 |
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locks.py
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Added FuncKeys - locking of objects depending on the result from an arbitrary function.
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2009-10-12 20:58:15 +00:00 |
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logger.py
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Addition of a re-usable CommandTable class. We still have two global command tables that are now instances of this class. Game developers will use methods on CommandTable to add their own commands without modifying the base server code.
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2008-12-14 01:49:37 +00:00 |
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scheduler.py
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* Implemented @chperm - a command for viewing and setting individual permissions on a user without using the admin interface. I consider expanding this later with a group handling method as well (@chgroup). The command supports viewing all permissions available in the game, viewing those set on a user, add and delete a permission. No refactoring of the permission models (moving them into their respective application) has been done yet.
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2009-10-01 23:28:58 +00:00 |
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scripthandler.py
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- Made many small bugfixes to the @parent and @create functions as well as their underlying methods.
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2009-04-25 20:51:12 +00:00 |
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server.py
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* Fixed bug in @reload that had modules reload in random order (causing custom user modules to not overwrite default ones properly).
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2009-09-28 20:45:36 +00:00 |
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session.py
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- Implemented permission system management inside the game
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2009-10-03 14:40:34 +00:00 |
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session_mgr.py
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Largely rewrote and refactored the help system.
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2009-10-14 18:15:15 +00:00 |
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statetable.py
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Changed the name of the default state-help command 'info' to 'statehelp' to avoid clashing with the standard info channel.
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2009-10-15 11:30:44 +00:00 |