Fixed at_before_move() hook on player
Fixed some erroneous code in the at_before_move() hook that I must have forgotten to test properly. It now works as intended.
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1 changed files with 2 additions and 2 deletions
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@ -305,10 +305,10 @@ class BattleCharacter(DefaultCharacter):
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"""
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"""
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# Keep the character from moving if at 0 HP or in combat.
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# Keep the character from moving if at 0 HP or in combat.
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if is_in_combat(self):
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if is_in_combat(self):
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self.caller.msg("You can't exit a room while in combat!")
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self.msg("You can't exit a room while in combat!")
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return False # Returning false keeps the character from moving.
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return False # Returning false keeps the character from moving.
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if self.db.HP <= 0:
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if self.db.HP <= 0:
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self.caller.msg("You can't move, you've been defeated!")
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self.msg("You can't move, you've been defeated!")
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return False
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return False
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return True
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return True
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