Updated the game/gamesrc/ examples with the new hook names.
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5 changed files with 123 additions and 39 deletions
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@ -29,12 +29,13 @@ class ExampleCharacter(Character):
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and its commands only be called by itself, not anyone else.
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(to change things, use at_object_creation() instead)
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at_after_move - launches the "look" command
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at_disconnect - stores the current location, so the "unconnected" character
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at_post_puppet(player) - when Player disconnects from the Character, we
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store the current location, so the "unconnected" character
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object does not need to stay on grid but can be given a
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None-location while offline.
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at_post_login - retrieves the character's old location and puts it back
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on the grid with a "charname has connected" message echoed
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to the room
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at_pre_puppet - just before Player re-connects, retrieves the character's old
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location and puts it back on the grid with a "charname has
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connected" message echoed to the room
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"""
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pass
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