Made admin interface not crash with the removal of the direct db_obj field on players.
This commit is contained in:
parent
a22ce6d563
commit
9a187b48ff
1 changed files with 1 additions and 10 deletions
|
|
@ -97,10 +97,7 @@ class PlayerInline(admin.StackedInline):
|
|||
("In-game Player data",
|
||||
{'fields':('db_typeclass_path', 'db_cmdset_storage'),
|
||||
'description':"<i>These fields define in-game-specific properties for the Player object in-game.</i>"}),
|
||||
("Evennia In-game Character",
|
||||
{'fields':('db_obj',),
|
||||
'description': "<i>To actually play the game, a Player must control a Character. This could be added in-game instead of from here if some sort of character creation system is in play. If not, you should normally create a new Character here rather than assigning an existing one. Observe that the admin does not check for puppet-access rights when assigning Characters! If not creating a new Character, make sure the one you assign is not puppeted by someone else!</i>"}))
|
||||
|
||||
)
|
||||
|
||||
extra = 1
|
||||
max_num = 1
|
||||
|
|
@ -146,10 +143,4 @@ class UserAdmin(BaseUserAdmin):
|
|||
player_dbobj=playerobj,
|
||||
create_character=False)
|
||||
|
||||
# if playerdb.db_obj:
|
||||
# playerdb.db_obj.db_player = playerdb
|
||||
# playerdb.db_obj.save()
|
||||
|
||||
#assert False, (form.instance, form.instance.get_profile())
|
||||
|
||||
admin.site.register(User, UserAdmin)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue