Fixed an erroneous call to the tag() lock type in the tutorial world, that lead to the northen exit being visible when it should not, as reported in #889.

This commit is contained in:
Griatch 2015-12-15 14:00:42 +01:00
parent 0fd4e1e073
commit 97f2cf1757

View file

@ -354,7 +354,7 @@ start
# Lock exit from view/traverse until we climbed that tree (which is # Lock exit from view/traverse until we climbed that tree (which is
# when tutorial_climbed_tree Tag gets assigned to us). # when tutorial_climbed_tree Tag gets assigned to us).
# #
@lock north = view:tag(tutorial_climbed_tree, tutorial_world) ; traverse:tag(tutorial_climbed_tree, tutorial_world) @lock north = view:tag(tutorial_climbed_tree) ; traverse:tag(tutorial_climbed_tree)
# #
@desc north = @desc north =
This is a hardly visible footpath leading off through the rain-beaten This is a hardly visible footpath leading off through the rain-beaten
@ -364,7 +364,7 @@ start
@set north/tutorial_info = @set north/tutorial_info =
This exit is locked with a lock string that looks like this: This exit is locked with a lock string that looks like this:
view:tag(tutorial_climbed_tree, tutorial_world) ; traverse:tag(tutorial_climbed_tree, tutorial_world) view:tag(tutorial_climbed_tree) ; traverse:tag(tutorial_climbed_tree)
This checks if Character has a Tag tutorial_climbed_tree set before it This checks if Character has a Tag tutorial_climbed_tree set before it
allows itself to be displayed. This Tag is set by the tree object when allows itself to be displayed. This Tag is set by the tree object when