From 97f2cf17570744b00b3a6aedc9edc9c18dd70986 Mon Sep 17 00:00:00 2001 From: Griatch Date: Tue, 15 Dec 2015 14:00:42 +0100 Subject: [PATCH] Fixed an erroneous call to the tag() lock type in the tutorial world, that lead to the northen exit being visible when it should not, as reported in #889. --- evennia/contrib/tutorial_world/build.ev | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/evennia/contrib/tutorial_world/build.ev b/evennia/contrib/tutorial_world/build.ev index 75712620d..f1d24491f 100644 --- a/evennia/contrib/tutorial_world/build.ev +++ b/evennia/contrib/tutorial_world/build.ev @@ -354,7 +354,7 @@ start # Lock exit from view/traverse until we climbed that tree (which is # when tutorial_climbed_tree Tag gets assigned to us). # -@lock north = view:tag(tutorial_climbed_tree, tutorial_world) ; traverse:tag(tutorial_climbed_tree, tutorial_world) +@lock north = view:tag(tutorial_climbed_tree) ; traverse:tag(tutorial_climbed_tree) # @desc north = This is a hardly visible footpath leading off through the rain-beaten @@ -364,7 +364,7 @@ start @set north/tutorial_info = This exit is locked with a lock string that looks like this: - view:tag(tutorial_climbed_tree, tutorial_world) ; traverse:tag(tutorial_climbed_tree, tutorial_world) + view:tag(tutorial_climbed_tree) ; traverse:tag(tutorial_climbed_tree) This checks if Character has a Tag tutorial_climbed_tree set before it allows itself to be displayed. This Tag is set by the tree object when