Fixed an erroneous call to the tag() lock type in the tutorial world, that lead to the northen exit being visible when it should not, as reported in #889.

This commit is contained in:
Griatch 2015-12-15 14:00:42 +01:00
parent 0fd4e1e073
commit 97f2cf1757

View file

@ -354,7 +354,7 @@ start
# Lock exit from view/traverse until we climbed that tree (which is
# when tutorial_climbed_tree Tag gets assigned to us).
#
@lock north = view:tag(tutorial_climbed_tree, tutorial_world) ; traverse:tag(tutorial_climbed_tree, tutorial_world)
@lock north = view:tag(tutorial_climbed_tree) ; traverse:tag(tutorial_climbed_tree)
#
@desc north =
This is a hardly visible footpath leading off through the rain-beaten
@ -364,7 +364,7 @@ start
@set north/tutorial_info =
This exit is locked with a lock string that looks like this:
view:tag(tutorial_climbed_tree, tutorial_world) ; traverse:tag(tutorial_climbed_tree, tutorial_world)
view:tag(tutorial_climbed_tree) ; traverse:tag(tutorial_climbed_tree)
This checks if Character has a Tag tutorial_climbed_tree set before it
allows itself to be displayed. This Tag is set by the tree object when