Fixed an erroneous call to the tag() lock type in the tutorial world, that lead to the northen exit being visible when it should not, as reported in #889.
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1 changed files with 2 additions and 2 deletions
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@ -354,7 +354,7 @@ start
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# Lock exit from view/traverse until we climbed that tree (which is
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# when tutorial_climbed_tree Tag gets assigned to us).
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#
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@lock north = view:tag(tutorial_climbed_tree, tutorial_world) ; traverse:tag(tutorial_climbed_tree, tutorial_world)
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@lock north = view:tag(tutorial_climbed_tree) ; traverse:tag(tutorial_climbed_tree)
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#
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@desc north =
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This is a hardly visible footpath leading off through the rain-beaten
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@ -364,7 +364,7 @@ start
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@set north/tutorial_info =
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This exit is locked with a lock string that looks like this:
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view:tag(tutorial_climbed_tree, tutorial_world) ; traverse:tag(tutorial_climbed_tree, tutorial_world)
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view:tag(tutorial_climbed_tree) ; traverse:tag(tutorial_climbed_tree)
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This checks if Character has a Tag tutorial_climbed_tree set before it
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allows itself to be displayed. This Tag is set by the tree object when
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