The game/gamesrc/objects/examples defaulted to class names that did not match the tutorials.
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5 changed files with 10 additions and 10 deletions
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@ -16,9 +16,9 @@ this change, you have to convert them manually e.g. with the
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@typeclass command.
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"""
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from ev import Character
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from ev import Character as DefaultCharacter
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class ExampleCharacter(Character):
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class Character(DefaultCharacter):
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"""
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The Character is like any normal Object (see example/object.py for
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a list of properties and methods), except it actually implements
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@ -16,9 +16,9 @@ this change, you have to convert them manually e.g. with the
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@typeclass command.
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"""
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from ev import Exit
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from ev import Exit as DefaultExit
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class ExampleExit(Exit):
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class Exit(DefaultExit):
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"""
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Exits are connectors between rooms. Exits are normal Objects except
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they defines the 'destination' property. It also does work in the
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@ -17,9 +17,9 @@ this change, you have to convert them manually e.g. with the
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@typeclass command.
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"""
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from ev import Object
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from ev import Object as DefaultObject
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class ExampleObject(Object):
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class Object(DefaultObject):
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"""
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This is the root typeclass object, implementing an in-game Evennia
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game object, such as having a location, being able to be
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@ -16,9 +16,9 @@ this change, you have to convert them manually e.g. with the
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@typeclass command.
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"""
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from ev import Player
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from ev import Player as DefaultPlayer
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class ExamplePlayer(Player):
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class Player(DefaultPlayer):
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"""
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This class describes the actual OOC player (i.e. the user connecting
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to the MUD). It does NOT have visual appearance in the game world (that
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@ -17,9 +17,9 @@ this change, you have to convert them manually e.g. with the
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"""
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from ev import Room
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from ev import Room as DefaultRoom
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class ExampleRoom(Room):
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class Room(DefaultRoom):
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"""
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Rooms are like any Object, except their location is None
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(which is default). They also use basetype_setup() to
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