diff --git a/game/gamesrc/objects/examples/character.py b/game/gamesrc/objects/examples/character.py index f61a588c6..64f75ce6c 100644 --- a/game/gamesrc/objects/examples/character.py +++ b/game/gamesrc/objects/examples/character.py @@ -16,9 +16,9 @@ this change, you have to convert them manually e.g. with the @typeclass command. """ -from ev import Character +from ev import Character as DefaultCharacter -class ExampleCharacter(Character): +class Character(DefaultCharacter): """ The Character is like any normal Object (see example/object.py for a list of properties and methods), except it actually implements diff --git a/game/gamesrc/objects/examples/exit.py b/game/gamesrc/objects/examples/exit.py index d88ff56c9..259136728 100644 --- a/game/gamesrc/objects/examples/exit.py +++ b/game/gamesrc/objects/examples/exit.py @@ -16,9 +16,9 @@ this change, you have to convert them manually e.g. with the @typeclass command. """ -from ev import Exit +from ev import Exit as DefaultExit -class ExampleExit(Exit): +class Exit(DefaultExit): """ Exits are connectors between rooms. Exits are normal Objects except they defines the 'destination' property. It also does work in the diff --git a/game/gamesrc/objects/examples/object.py b/game/gamesrc/objects/examples/object.py index 5593ed3fc..0939f7c48 100644 --- a/game/gamesrc/objects/examples/object.py +++ b/game/gamesrc/objects/examples/object.py @@ -17,9 +17,9 @@ this change, you have to convert them manually e.g. with the @typeclass command. """ -from ev import Object +from ev import Object as DefaultObject -class ExampleObject(Object): +class Object(DefaultObject): """ This is the root typeclass object, implementing an in-game Evennia game object, such as having a location, being able to be diff --git a/game/gamesrc/objects/examples/player.py b/game/gamesrc/objects/examples/player.py index 1f9450f97..aa113ed87 100644 --- a/game/gamesrc/objects/examples/player.py +++ b/game/gamesrc/objects/examples/player.py @@ -16,9 +16,9 @@ this change, you have to convert them manually e.g. with the @typeclass command. """ -from ev import Player +from ev import Player as DefaultPlayer -class ExamplePlayer(Player): +class Player(DefaultPlayer): """ This class describes the actual OOC player (i.e. the user connecting to the MUD). It does NOT have visual appearance in the game world (that diff --git a/game/gamesrc/objects/examples/room.py b/game/gamesrc/objects/examples/room.py index ff54f7d37..1fb7e3517 100644 --- a/game/gamesrc/objects/examples/room.py +++ b/game/gamesrc/objects/examples/room.py @@ -17,9 +17,9 @@ this change, you have to convert them manually e.g. with the """ -from ev import Room +from ev import Room as DefaultRoom -class ExampleRoom(Room): +class Room(DefaultRoom): """ Rooms are like any Object, except their location is None (which is default). They also use basetype_setup() to