The game/gamesrc/objects/examples defaulted to class names that did not match the tutorials.

This commit is contained in:
Griatch 2013-09-19 20:07:43 +02:00
parent 261e463505
commit 916813376e
5 changed files with 10 additions and 10 deletions

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@ -16,9 +16,9 @@ this change, you have to convert them manually e.g. with the
@typeclass command.
"""
from ev import Character
from ev import Character as DefaultCharacter
class ExampleCharacter(Character):
class Character(DefaultCharacter):
"""
The Character is like any normal Object (see example/object.py for
a list of properties and methods), except it actually implements

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@ -16,9 +16,9 @@ this change, you have to convert them manually e.g. with the
@typeclass command.
"""
from ev import Exit
from ev import Exit as DefaultExit
class ExampleExit(Exit):
class Exit(DefaultExit):
"""
Exits are connectors between rooms. Exits are normal Objects except
they defines the 'destination' property. It also does work in the

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@ -17,9 +17,9 @@ this change, you have to convert them manually e.g. with the
@typeclass command.
"""
from ev import Object
from ev import Object as DefaultObject
class ExampleObject(Object):
class Object(DefaultObject):
"""
This is the root typeclass object, implementing an in-game Evennia
game object, such as having a location, being able to be

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@ -16,9 +16,9 @@ this change, you have to convert them manually e.g. with the
@typeclass command.
"""
from ev import Player
from ev import Player as DefaultPlayer
class ExamplePlayer(Player):
class Player(DefaultPlayer):
"""
This class describes the actual OOC player (i.e. the user connecting
to the MUD). It does NOT have visual appearance in the game world (that

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@ -17,9 +17,9 @@ this change, you have to convert them manually e.g. with the
"""
from ev import Room
from ev import Room as DefaultRoom
class ExampleRoom(Room):
class Room(DefaultRoom):
"""
Rooms are like any Object, except their location is None
(which is default). They also use basetype_setup() to