Merge branch 'tajmone-Tristano-typos'
This commit is contained in:
commit
80258d5506
1 changed files with 7 additions and 7 deletions
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@ -123,7 +123,7 @@ LANGUAGE_CODE = 'en-us'
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# How long time (in seconds) a user may idle before being logged
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# out. This can be set as big as desired. A user may avoid being
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# thrown off by sending the empty system command 'idle' to the server
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# at regular intervals. Set <=0 to deactivate idle timout completely.
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# at regular intervals. Set <=0 to deactivate idle timeout completely.
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IDLE_TIMEOUT = 3600
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# The idle command can be sent to keep your session active without actually
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# having to spam normal commands regularly. It gives no feedback, only updates
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@ -248,7 +248,7 @@ OOB_PLUGIN_MODULES = ["src.server.oob_cmds"]
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# Default command sets
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######################################################################
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# Note that with the exception of the unloggedin set (which is not
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# stored anywhere in the databse), changing these paths will only affect
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# stored anywhere in the database), changing these paths will only affect
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# NEW created characters/objects, not those already in play. So if you plan to
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# change this, it's recommended you do it before having created a lot of objects
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# (or simply reset the database after the change for simplicity). Remember
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@ -276,7 +276,7 @@ CMDSET_PATHS = ["game.gamesrc.commands"]
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SERVER_SESSION_CLASS = "src.server.serversession.ServerSession"
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# Base paths for typeclassed object classes. These paths must be
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# defined relative evennia's root directory. They will be searched in
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# defined relatively to Evennia's root directory. They will be searched in
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# order to find relative typeclass paths.
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OBJECT_TYPECLASS_PATHS = ["game.gamesrc.objects",
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"game.gamesrc.objects.examples",
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@ -336,7 +336,7 @@ BASE_BATCHPROCESS_PATHS = ['game.gamesrc.world', 'contrib']
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# determine the current in-game time. You can of course interpret
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# "week", "month" etc as your own in-game time units as desired.
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#The time factor dictates if the game world runs faster (timefactor>1)
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# The time factor dictates if the game world runs faster (timefactor>1)
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# or slower (timefactor<1) than the real world.
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TIME_FACTOR = 2.0
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# These measures might or might not make sense to your game world.
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@ -383,7 +383,7 @@ MULTISESSION_MODE = 0
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# checked by the default ooc char-creation command. Forced to 1 for
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# MULTISESSION_MODE 0 and 1.
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MAX_NR_CHARACTERS = 1
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# The access hiearchy, in climbing order. A higher permission in the
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# The access hierarchy, in climbing order. A higher permission in the
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# hierarchy includes access of all levels below it. Used by the perm()/pperm()
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# lock functions.
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PERMISSION_HIERARCHY = ["Guests", # note-only used if GUEST_ENABLED=True
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@ -415,7 +415,7 @@ GUEST_HOME = DEFAULT_HOME
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# The start position used for guest characters.
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GUEST_START_LOCATION = START_LOCATION
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# The naming convention used for creating new guest
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# players/characters. The size of this list also detemines how many
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# players/characters. The size of this list also determines how many
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# guests may be on the game at once. The default is a maximum of nine
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# guests, named Guest1 through Guest9.
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GUEST_LIST = ["Guest" + str(s+1) for s in range(9)]
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@ -496,7 +496,7 @@ DEBUG = False
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# While true, show "pretty" error messages for template syntax errors.
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TEMPLATE_DEBUG = DEBUG
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# Emails are sent to these people if the above DEBUG value is False. If you'd
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# rather nobody recieve emails, leave this commented out or empty.
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# rather prefer nobody receives emails, leave this commented out or empty.
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ADMINS = () #'Your Name', 'your_email@domain.com'),)
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# These guys get broken link notifications when SEND_BROKEN_LINK_EMAILS is True.
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MANAGERS = ADMINS
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