diff --git a/src/settings_default.py b/src/settings_default.py index e1e549575..f9c282342 100644 --- a/src/settings_default.py +++ b/src/settings_default.py @@ -123,7 +123,7 @@ LANGUAGE_CODE = 'en-us' # How long time (in seconds) a user may idle before being logged # out. This can be set as big as desired. A user may avoid being # thrown off by sending the empty system command 'idle' to the server -# at regular intervals. Set <=0 to deactivate idle timout completely. +# at regular intervals. Set <=0 to deactivate idle timeout completely. IDLE_TIMEOUT = 3600 # The idle command can be sent to keep your session active without actually # having to spam normal commands regularly. It gives no feedback, only updates @@ -248,7 +248,7 @@ OOB_PLUGIN_MODULES = ["src.server.oob_cmds"] # Default command sets ###################################################################### # Note that with the exception of the unloggedin set (which is not -# stored anywhere in the databse), changing these paths will only affect +# stored anywhere in the database), changing these paths will only affect # NEW created characters/objects, not those already in play. So if you plan to # change this, it's recommended you do it before having created a lot of objects # (or simply reset the database after the change for simplicity). Remember @@ -276,7 +276,7 @@ CMDSET_PATHS = ["game.gamesrc.commands"] SERVER_SESSION_CLASS = "src.server.serversession.ServerSession" # Base paths for typeclassed object classes. These paths must be -# defined relative evennia's root directory. They will be searched in +# defined relatively to Evennia's root directory. They will be searched in # order to find relative typeclass paths. OBJECT_TYPECLASS_PATHS = ["game.gamesrc.objects", "game.gamesrc.objects.examples", @@ -336,7 +336,7 @@ BASE_BATCHPROCESS_PATHS = ['game.gamesrc.world', 'contrib'] # determine the current in-game time. You can of course interpret # "week", "month" etc as your own in-game time units as desired. -#The time factor dictates if the game world runs faster (timefactor>1) +# The time factor dictates if the game world runs faster (timefactor>1) # or slower (timefactor<1) than the real world. TIME_FACTOR = 2.0 # These measures might or might not make sense to your game world. @@ -383,7 +383,7 @@ MULTISESSION_MODE = 0 # checked by the default ooc char-creation command. Forced to 1 for # MULTISESSION_MODE 0 and 1. MAX_NR_CHARACTERS = 1 -# The access hiearchy, in climbing order. A higher permission in the +# The access hierarchy, in climbing order. A higher permission in the # hierarchy includes access of all levels below it. Used by the perm()/pperm() # lock functions. PERMISSION_HIERARCHY = ["Guests", # note-only used if GUEST_ENABLED=True @@ -415,7 +415,7 @@ GUEST_HOME = DEFAULT_HOME # The start position used for guest characters. GUEST_START_LOCATION = START_LOCATION # The naming convention used for creating new guest -# players/characters. The size of this list also detemines how many +# players/characters. The size of this list also determines how many # guests may be on the game at once. The default is a maximum of nine # guests, named Guest1 through Guest9. GUEST_LIST = ["Guest" + str(s+1) for s in range(9)] @@ -496,7 +496,7 @@ DEBUG = False # While true, show "pretty" error messages for template syntax errors. TEMPLATE_DEBUG = DEBUG # Emails are sent to these people if the above DEBUG value is False. If you'd -# rather nobody recieve emails, leave this commented out or empty. +# rather prefer nobody receives emails, leave this commented out or empty. ADMINS = () #'Your Name', 'your_email@domain.com'),) # These guys get broken link notifications when SEND_BROKEN_LINK_EMAILS is True. MANAGERS = ADMINS