Typos in menusystem.py

This commit is contained in:
tajmone 2015-03-21 23:53:36 +01:00 committed by Griatch
parent ac3657465c
commit 7146a7f643

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@ -6,7 +6,7 @@ Contribution - Griatch 2011
This module offers the ability for admins to let their game be fully
or partly menu-driven. Menu choices can be numbered or use arbitrary
keys. There are also some formatting options, such a putting options
in one or more collumns.
in one or more columns.
The menu system consists of a MenuTree object populated by MenuNode
objects. Nodes are linked together with automatically created commands
@ -79,7 +79,7 @@ class CmdMenuLook(default_cmds.CmdLook):
This is a Menu version of the look command. It will normally show
the options available, otherwise works like the normal look
command..
command.
"""
key = "look"
aliases = ["l", "ls"]
@ -171,7 +171,7 @@ class MenuTree(object):
"""
We specify startnode/endnode so that the system knows where to
enter and where to exit the menu tree. If nodes is given, it
shuld be a list of valid node objects to add to the tree.
should be a list of valid node objects to add to the tree.
exec_end - if not None, will execute the given command string
directly after the menu system has been exited.
@ -332,7 +332,7 @@ class MenuNode(object):
if text:
string += "%s\n" % text
# format the choices into as many collumns as specified
# format the choices into as many columns as specified
choices = []
for ilink, link in enumerate(self.links):
choice = ""
@ -480,14 +480,14 @@ def prompt_yesno(caller, question="", yesfunc=None, nofunc=None, yescode="", noc
def prompt_choice(caller, question="", prompts=None, choicefunc=None, force_choose=False):
"""
This sets up a simple choice questionnaire. Question will be
asked, followed by a serie of prompts. Note that this isn't
asked, followed by a series of prompts. Note that this isn't
making use of the menu node system.
caller - the object calling and being offered the choice
question - text describing the offered choice
prompts - list of choices
choicefunc - functions callback to be called as func(self) when
make choice (self.caller is available) The function's definision
make choice (self.caller is available) The function's definition
should be like func(self, menu_node), and menu_node.key is user's
choice.
force_choose - force user to make a choice or not
@ -553,7 +553,7 @@ def prompt_choice(caller, question="", prompts=None, choicefunc=None, force_choo
choicecmdset.add(CmdMenuLook())
choicecmdset.add(CmdMenuHelp())
# assinging menu data flags to caller.
# assigning menu data flags to caller.
caller.db._menu_data = {"help": "Please select.",
"look": prompt}