From 7146a7f6438e521c40142034e252c3f06640bee9 Mon Sep 17 00:00:00 2001 From: tajmone Date: Sat, 21 Mar 2015 23:53:36 +0100 Subject: [PATCH] Typos in menusystem.py --- evennia/contrib/menusystem.py | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/evennia/contrib/menusystem.py b/evennia/contrib/menusystem.py index 0a5b6dd7b..f40db50b8 100644 --- a/evennia/contrib/menusystem.py +++ b/evennia/contrib/menusystem.py @@ -6,7 +6,7 @@ Contribution - Griatch 2011 This module offers the ability for admins to let their game be fully or partly menu-driven. Menu choices can be numbered or use arbitrary keys. There are also some formatting options, such a putting options -in one or more collumns. +in one or more columns. The menu system consists of a MenuTree object populated by MenuNode objects. Nodes are linked together with automatically created commands @@ -79,7 +79,7 @@ class CmdMenuLook(default_cmds.CmdLook): This is a Menu version of the look command. It will normally show the options available, otherwise works like the normal look - command.. + command. """ key = "look" aliases = ["l", "ls"] @@ -171,7 +171,7 @@ class MenuTree(object): """ We specify startnode/endnode so that the system knows where to enter and where to exit the menu tree. If nodes is given, it - shuld be a list of valid node objects to add to the tree. + should be a list of valid node objects to add to the tree. exec_end - if not None, will execute the given command string directly after the menu system has been exited. @@ -332,7 +332,7 @@ class MenuNode(object): if text: string += "%s\n" % text - # format the choices into as many collumns as specified + # format the choices into as many columns as specified choices = [] for ilink, link in enumerate(self.links): choice = "" @@ -480,14 +480,14 @@ def prompt_yesno(caller, question="", yesfunc=None, nofunc=None, yescode="", noc def prompt_choice(caller, question="", prompts=None, choicefunc=None, force_choose=False): """ This sets up a simple choice questionnaire. Question will be - asked, followed by a serie of prompts. Note that this isn't + asked, followed by a series of prompts. Note that this isn't making use of the menu node system. caller - the object calling and being offered the choice question - text describing the offered choice prompts - list of choices choicefunc - functions callback to be called as func(self) when - make choice (self.caller is available) The function's definision + make choice (self.caller is available) The function's definition should be like func(self, menu_node), and menu_node.key is user's choice. force_choose - force user to make a choice or not @@ -553,7 +553,7 @@ def prompt_choice(caller, question="", prompts=None, choicefunc=None, force_choo choicecmdset.add(CmdMenuLook()) choicecmdset.add(CmdMenuHelp()) - # assinging menu data flags to caller. + # assigning menu data flags to caller. caller.db._menu_data = {"help": "Please select.", "look": prompt}