evennia/evennia/contrib/game_systems
2022-08-04 00:04:45 +02:00
..
barter Refactor all test classes into evennia.utils.test_resources. Update docs. 2022-01-21 00:17:24 +01:00
clothing Added move_type to obj.move_to and its many hooks and what calls it. 2022-07-11 22:03:07 -04:00
cooldowns Fix typo in cooldown contrib README 2022-02-24 10:12:36 +01:00
crafting speedier format/_map()s 2022-08-04 00:04:45 +02:00
gendersub Run black reformatter on code 2022-02-08 13:03:52 +01:00
mail Refactor 1.0 docs with new toctree structure and inheritance 2022-02-06 19:27:15 +01:00
multidescer Refactor all test classes into evennia.utils.test_resources. Update docs. 2022-01-21 00:17:24 +01:00
puzzles Better handle partial search matches. Resolve #2579 2022-03-01 18:51:24 +01:00
turnbattle Run black reformatter on code 2022-02-08 13:03:52 +01:00
__init__.py Update links/paths to new contrib locations 2021-12-19 17:46:17 +01:00
README.md Start refactor contrib folder 2021-12-18 11:32:34 +01:00

Game-system contribs

Other specific gameplay system, not necessesarily related to roleplay.

Many of these system are commonly used in RPGs, to decide what goes here and in the rpg/ folder, consider if these systems could theoretically be used in a non-rpg MMO.