evennia/src/server.py
Greg Taylor d58f4eb517 Looking through our command code after a long hiatus, I realized that it was pretty much awful. So here's part 1 of the command interpreter overhaul.
- The command handler has been drastically simplified. We were doing way too much processing in the handler that should have been done in the individual command functions themselves.
- The 'cdat' dict we were previously passing around has been replaced with a Command object that has useful methods for performing some of the parsing command functions will probably want to do from time to time.
- All commands were updated to use the new Command object, tested, and cleaned up in general.
- A lot of formatting was cleaned up.
- A lot of previously un-found bugs and limitations were fixed.
- The 'page' command has been broken out into its own file, since it's going to have a number of functions that would otherwise clutter commands/general.py.

Expect a commit (probably later today) that will clean up the second half of cmdhandler.py.
2008-12-14 20:21:02 +00:00

122 lines
3.7 KiB
Python
Executable file

from traceback import format_exc
import time
import sys
from twisted.application import internet, service
from twisted.internet import protocol, reactor, defer
from django.db import models
from django.db import connection
from django.conf import settings
from apps.config.models import CommandAlias, ConfigValue
from src.session import SessionProtocol
from src import scheduler
from src import logger
from src import session_mgr
from src import cmdtable
from src import initial_setup
from src.util import functions_general
class EvenniaService(service.Service):
def __init__(self, filename="blah"):
self.cmd_alias_list = {}
self.game_running = True
sys.path.append('.')
# Database-specific startup optimizations.
if settings.DATABASE_ENGINE == "sqlite3":
self.sqlite3_prep()
# Wipe our temporary flags on all of the objects.
cursor = connection.cursor()
cursor.execute("UPDATE objects_object SET nosave_flags=''")
print '-'*50
# Load command aliases into memory for easy/quick access.
self.load_cmd_aliases()
if ConfigValue.objects.get_configvalue('game_firstrun') == '1':
print ' Game started for the first time, setting defaults.'
initial_setup.handle_setup()
self.start_time = time.time()
print ' %s started on port(s):' % (ConfigValue.objects.get_configvalue('site_name'),)
for port in settings.GAMEPORTS:
print ' * %s' % (port)
print '-'*50
scheduler.start_events()
"""
BEGIN SERVER STARTUP METHODS
"""
def load_cmd_aliases(self):
"""
Load up our command aliases.
"""
alias_list = CommandAlias.objects.all()
for alias in alias_list:
self.cmd_alias_list[alias.user_input] = alias.equiv_command
print ' Command Aliases Loaded: %i' % (len(self.cmd_alias_list),)
pass
def sqlite3_prep(self):
"""
Optimize some SQLite stuff at startup since we can't save it to the
database.
"""
cursor = connection.cursor()
cursor.execute("PRAGMA cache_size=10000")
cursor.execute("PRAGMA synchronous=OFF")
cursor.execute("PRAGMA count_changes=OFF")
cursor.execute("PRAGMA temp_store=2")
"""
BEGIN GENERAL METHODS
"""
def shutdown(self, message='The server has been shutdown. Please check back soon.'):
session_mgr.announce_all(message)
session_mgr.disconnect_all_sessions()
reactor.callLater(0, reactor.stop)
def command_list(self):
"""
Return a string representing the server's command list.
"""
clist = cmdtable.GLOBAL_CMD_TABLE.ctable.keys()
clist.sort()
return clist
def reload(self, session):
"""
Reload modules that don't have any variables that can be reset.
For changes to the scheduler, server, or session_mgr modules, a cold
restart is needed.
"""
reload_list = []
for mod in reload_list:
reload(sys.modules[mod])
session.msg("Modules reloaded.")
logger.log_infomsg("Modules reloaded by %s." % (session,))
def getEvenniaServiceFactory(self):
f = protocol.ServerFactory()
f.protocol = SessionProtocol
f.server = self
return f
"""
END Server CLASS
"""
application = service.Application('Evennia')
mud_service = EvenniaService('Evennia Server')
# Sheet sheet, fire ze missiles!
serviceCollection = service.IServiceCollection(application)
for port in settings.GAMEPORTS:
internet.TCPServer(port, mud_service.getEvenniaServiceFactory()).setServiceParent(serviceCollection)