evennia/src/commands/unloggedin.py
Greg Taylor d58f4eb517 Looking through our command code after a long hiatus, I realized that it was pretty much awful. So here's part 1 of the command interpreter overhaul.
- The command handler has been drastically simplified. We were doing way too much processing in the handler that should have been done in the individual command functions themselves.
- The 'cdat' dict we were previously passing around has been replaced with a Command object that has useful methods for performing some of the parsing command functions will probably want to do from time to time.
- All commands were updated to use the new Command object, tested, and cleaned up in general.
- A lot of formatting was cleaned up.
- A lot of previously un-found bugs and limitations were fixed.
- The 'page' command has been broken out into its own file, since it's going to have a number of functions that would otherwise clutter commands/general.py.

Expect a commit (probably later today) that will clean up the second half of cmdhandler.py.
2008-12-14 20:21:02 +00:00

98 lines
3.1 KiB
Python

"""
Commands that are available from the connect screen.
"""
from django.contrib.auth.models import User
from apps.objects.models import Attribute, Object
from src import defines_global
from src.util import functions_general
def cmd_connect(command):
"""
This is the connect command at the connection screen. Fairly simple,
uses the Django database API and User model to make it extremely simple.
"""
session = command.session
# Argument check.
arg_list = command.command_argument.split()
if not functions_general.cmd_check_num_args(session, arg_list, 2):
return
uemail = arg_list[0]
password = arg_list[1]
# Match an email address to an account.
email_matches = Object.objects.get_user_from_email(uemail)
# No username match
if email_matches.count() == 0:
session.msg("Specified email does not match any accounts!")
return
# We have at least one result, so we can check the password.
user = email_matches[0]
if not user.check_password(password):
session.msg("Incorrect password.")
else:
uname = user.username
session.login(user)
def cmd_create(command):
"""
Handle the creation of new accounts.
"""
session = command.session
# Argument check.
arg_list = command.command_argument.split()
if not functions_general.cmd_check_num_args(session, arg_list, 2):
return
server = session.server
quote_split = command.command_argument.split("\"")
if len(quote_split) < 2:
session.msg("You must enclose your username in quotation marks.")
return
uname = quote_split[1]
lastarg_split = quote_split[2].split()
if len(lastarg_split) != 2:
session.msg("You must specify an email address, followed by a password!")
return
email = lastarg_split[0]
password = lastarg_split[1]
# Search for a user object with the specified username.
account = User.objects.filter(username=uname)
# Match an email address to an account.
email_matches = Object.objects.get_user_from_email(email)
# Look for any objects with an 'Alias' attribute that matches
# the requested username
alias_matches = Object.objects.filter(attribute__attr_name__exact="ALIAS",
attribute__attr_value__iexact=uname).filter(
type=defines_global.OTYPE_PLAYER)
if not account.count() == 0 or not alias_matches.count() == 0:
session.msg("There is already a player with that name!")
elif not email_matches.count() == 0:
session.msg("There is already a player with that email address!")
elif len(password) < 3:
session.msg("Your password must be 3 characters or longer.")
else:
Object.objects.create_user(command, uname, email, password)
def cmd_quit(command):
"""
We're going to maintain a different version of the quit command
here for unconnected users for the sake of simplicity. The logged in
version will be a bit more complicated.
"""
session = command.session
session.msg("Disconnecting...")
session.handle_close()