31 lines
1.3 KiB
Python
31 lines
1.3 KiB
Python
#
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# This module holds textual connection screen definitions. All global
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# string variables (only) in this module are read by Evennia and
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# assumed to define a Connection screen. You can change which module is
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# used with settings.CONNECTION_SCREEN_MODULE.
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#
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# The names of the string variables doesn't matter (except they
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# shouldn't start with _), but each should hold a string defining a
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# connection screen - as seen when first connecting to the game
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# (before having logged in). If there are more than one string
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# variable defined, a random one is picked.
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#
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# After adding new connection screens to this module you must
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# either reboot or reload the server to make them available.
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#
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from src.commands.connection_screen import DEFAULT_SCREEN
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# from src.utils import utils
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#
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# CUSTOM_SCREEN = \
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# """{b=============================================================={n
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# Welcome to {gEvennia{n, version %s!
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#
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# If you have an existing account, connect to it by typing:
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# {wconnect <email> <password>{n
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# If you need to create an account, type (without the <>'s):
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# {wcreate \"<username>\" <email> <password>{n
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#
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# Enter {whelp{n for more info. {wlook{n will re-load this screen.
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#{b=============================================================={n""" % utils.get_evennia_version()
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