evennia/src/server/portal/websocket.py

127 lines
4.2 KiB
Python

"""
Websockets Protocol
This implements WebSockets (http://en.wikipedia.org/wiki/WebSocket)
by use of the txws implementation (https://github.com/MostAwesomeDude/txWS).
Thanks to Ricard Pillosu whose Evennia plugin inspired this module.
Communication over the websocket interface is done with normal text
communication. A special case is OOB-style communication; to do this
the client must send data on the following form:
OOB{oobfunc:[[args], {kwargs}], ...}
where the tuple/list is sent json-encoded. The initial OOB-prefix
is used to identify this type of communication, all other data
is considered plain text (command input).
Example of call from javascript client:
websocket = new WeSocket("ws://localhost:8021")
var msg1 = "WebSocket Test"
websocket.send(msg1)
var msg2 = JSON.stringify({"testfunc":[[1,2,3], {"kwarg":"val"}]})
websocket.send("OOB" + msg2)
websocket.close()
"""
import json
from twisted.internet.protocol import Protocol
from src.server.session import Session
from src.utils.logger import log_trace
from src.utils.utils import to_str
from src.utils.text2html import parse_html
class WebSocketProtocol(Protocol, Session):
"""
This is called when the connection is first established
"""
def connectionMade(self):
"""
This is called when the connection is first established.
"""
client_address = self.transport.client
self.init_session("websocket", client_address, self.factory.sessionhandler)
self.sessionhandler.connect(self)
def disconnect(self, reason=None):
"""
generic hook for the engine to call in order to
disconnect this protocol.
"""
if reason:
self.data_out(text=reason)
self.connectionLost(reason)
def connectionLost(self, reason):
"""
this is executed when the connection is lost for
whatever reason. it can also be called directly, from
the disconnect method
"""
self.sessionhandler.disconnect(self)
self.transport.close()
def dataReceived(self, string):
"""
Method called when data is coming in over
the websocket connection.
Type of data is identified by a 3-character
prefix.
OOB - This is an Out-of-band instruction. If so,
the remaining string should be a json-packed
string on the form {oobfuncname: [args, ], ...}
any other prefix (or lack of prefix) is considered
plain text data, to be treated like a game
input command.
"""
if string[:3] == "OOB":
string = string[3:]
try:
oobdata = json.loads(string)
for (key, args) in oobdata.items():
self.data_in(text=None, oob=(key, args))
except Exception:
log_trace("Websocket malformed OOB request: %s" % string)
else:
# plain text input
self.data_in(text=string)
def sendLine(self, line):
"send data to client"
return self.transport.write(line)
def data_in(self, text=None, **kwargs):
"""
Data Websocket -> Server
"""
self.sessionhandler.data_in(self, text=text, **kwargs)
def data_out(self, text=None, **kwargs):
"""
Data Evennia -> Player.
generic hook method for engine to call in order to send data
through the websocket connection.
valid webclient kwargs:
oob=<string> - supply an Out-of-Band instruction.
raw=True - no parsing at all (leave ansi-to-html markers unparsed)
nomarkup=True - clean out all ansi/html markers and tokens
"""
try:
text = to_str(text if text else "", encoding=self.encoding)
except Exception, e:
self.sendLine(str(e))
if "oob" in kwargs:
oobstruct = self.sessionhandler.oobstruct_parser(kwargs.pop("oob"))
self.sendLine("OOB" + json.dumps(oobstruct))
raw = kwargs.get("raw", False)
nomarkup = kwargs.get("nomarkup", False)
if raw:
self.sendLine(text)
else:
self.sendLine(parse_html(text, strip_ansi=nomarkup))