Currently, if the start node has options of None then any input causes a "Choose an option or try 'help'." message to display and then ending the menu. This supports ending the menu without eating input.
1139 lines
45 KiB
Python
1139 lines
45 KiB
Python
"""
|
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EvMenu
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|
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This implements a full menu system for Evennia.
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To start the menu, just import the EvMenu class from this module.
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Example usage:
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```python
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from evennia.utils.evmenu import EvMenu
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EvMenu(caller, menu_module_path,
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startnode="node1",
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cmdset_mergetype="Replace", cmdset_priority=1,
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auto_quit=True, cmd_on_exit="look", persistent=True)
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```
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Where `caller` is the Object to use the menu on - it will get a new
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cmdset while using the Menu. The menu_module_path is the python path
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to a python module containing function definitions. By adjusting the
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keyword options of the Menu() initialization call you can start the
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menu at different places in the menu definition file, adjust if the
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menu command should overload the normal commands or not, etc.
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The `persistent` keyword will make the menu survive a server reboot.
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It is `False` by default. Note that if using persistent mode, every
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node and callback in the menu must be possible to be *pickled*, this
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excludes e.g. callables that are class methods or functions defined
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dynamically or as part of another function. In non-persistent mode
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no such restrictions exist.
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The menu is defined in a module (this can be the same module as the
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command definition too) with function definitions:
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```python
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def node1(caller):
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# (this is the start node if called like above)
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# code
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return text, options
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def node_with_other_name(caller, input_string):
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# code
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return text, options
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```
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Where caller is the object using the menu and input_string is the
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command entered by the user on the *previous* node (the command
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entered to get to this node). The node function code will only be
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executed once per node-visit and the system will accept nodes with
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both one or two arguments interchangeably.
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The menu tree itself is available on the caller as
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`caller.ndb._menutree`. This makes it a convenient place to store
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temporary state variables between nodes, since this NAttribute is
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deleted when the menu is exited.
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The return values must be given in the above order, but each can be
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returned as None as well. If the options are returned as None, the
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menu is immediately exited and the default "look" command is called.
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text (str, tuple or None): Text shown at this node. If a tuple, the
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second element in the tuple is a help text to display at this
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node when the user enters the menu help command there.
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options (tuple, dict or None): (
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{'key': name, # can also be a list of aliases. A special key is
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# "_default", which marks this option as the default
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# fallback when no other option matches the user input.
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'desc': description, # optional description
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'goto': nodekey, # node to go to when chosen. This can also be a callable with
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# caller and/or raw_string args. It must return a string
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# with the key pointing to the node to go to.
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'exec': nodekey}, # node or callback to trigger as callback when chosen. This
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# will execute *before* going to the next node. Both node
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# and the explicit callback will be called as normal nodes
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# (with caller and/or raw_string args). If the callable/node
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# returns a single string (only), this will replace the current
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# goto location string in-place (if a goto callback, it will never fire).
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# Note that relying to much on letting exec assign the goto
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# location can make it hard to debug your menu logic.
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{...}, ...)
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If key is not given, the option will automatically be identified by
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its number 1..N.
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Example:
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```python
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# in menu_module.py
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def node1(caller):
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text = ("This is a node text",
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"This is help text for this node")
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options = ({"key": "testing",
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"desc": "Select this to go to node 2",
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"goto": "node2",
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"exec": "callback1"},
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{"desc": "Go to node 3.",
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"goto": "node3"})
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return text, options
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def callback1(caller):
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# this is called when choosing the "testing" option in node1
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# (before going to node2). If it returned a string, say 'node3',
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# then the next node would be node3 instead of node2 as specified
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# by the normal 'goto' option key above.
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caller.msg("Callback called!")
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def node2(caller):
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text = '''
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This is node 2. It only allows you to go back
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to the original node1. This extra indent will
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be stripped. We don't include a help text.
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'''
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options = {"goto": "node1"}
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return text, options
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def node3(caller):
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text = "This ends the menu since there are no options."
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return text, None
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```
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When starting this menu with `Menu(caller, "path.to.menu_module")`,
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the first node will look something like this:
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This is a node text
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______________________________________
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testing: Select this to go to node 2
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2: Go to node 3
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Where you can both enter "testing" and "1" to select the first option.
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If the client supports MXP, they may also mouse-click on "testing" to
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do the same. When making this selection, a function "callback1" in the
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same Using `help` will show the help text, otherwise a list of
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available commands while in menu mode.
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The menu tree is exited either by using the in-menu quit command or by
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reaching a node without any options.
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|
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For a menu demo, import CmdTestMenu from this module and add it to
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your default cmdset. Run it with this module, like `testmenu
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evennia.utils.evmenu`.
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"""
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from __future__ import print_function
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from builtins import object, range
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from textwrap import dedent
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from inspect import isfunction, getargspec
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from django.conf import settings
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from evennia import Command, CmdSet
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from evennia.utils import logger
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from evennia.utils.evtable import EvTable
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from evennia.utils.ansi import strip_ansi
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from evennia.utils.utils import mod_import, make_iter, pad, m_len
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from evennia.commands import cmdhandler
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# read from protocol NAWS later?
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_MAX_TEXT_WIDTH = settings.CLIENT_DEFAULT_WIDTH
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# we use cmdhandler instead of evennia.syscmdkeys to
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# avoid some cases of loading before evennia init'd
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_CMD_NOMATCH = cmdhandler.CMD_NOMATCH
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_CMD_NOINPUT = cmdhandler.CMD_NOINPUT
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# Return messages
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# i18n
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from django.utils.translation import ugettext as _
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_ERR_NOT_IMPLEMENTED = _("Menu node '{nodename}' is not implemented. Make another choice.")
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_ERR_GENERAL = _("Error in menu node '{nodename}'.")
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_ERR_NO_OPTION_DESC = _("No description.")
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_HELP_FULL = _("Commands: <menu option>, help, quit")
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_HELP_NO_QUIT = _("Commands: <menu option>, help")
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_HELP_NO_OPTIONS = _("Commands: help, quit")
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_HELP_NO_OPTIONS_NO_QUIT = _("Commands: help")
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_HELP_NO_OPTION_MATCH = _("Choose an option or try 'help'.")
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_ERROR_PERSISTENT_SAVING = """
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{error}
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|rThe menu state could not be saved for persistent mode. Switching
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to non-persistent mode (which means the menu session won't survive
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an eventual server reload).|n
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"""
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_TRACE_PERSISTENT_SAVING = "EvMenu persistent-mode error. Commonly, this is because one or " \
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"more of the EvEditor callbacks could not be pickled, for example " \
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"because it's a class method or is defined inside another function."
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class EvMenuError(RuntimeError):
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"""
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Error raised by menu when facing internal errors.
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"""
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pass
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# -------------------------------------------------------------
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#
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# Menu command and command set
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#
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# -------------------------------------------------------------
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class CmdEvMenuNode(Command):
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"""
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Menu options.
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"""
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key = _CMD_NOINPUT
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aliases = [_CMD_NOMATCH]
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locks = "cmd:all()"
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help_category = "Menu"
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def func(self):
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"""
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Implement all menu commands.
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"""
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def _restore(caller):
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# check if there is a saved menu available.
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# this will re-start a completely new evmenu call.
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saved_options = caller.attributes.get("_menutree_saved")
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if saved_options:
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startnode_tuple = caller.attributes.get("_menutree_saved_startnode")
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try:
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startnode, startnode_input = startnode_tuple
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except ValueError: # old form of startnode store
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startnode, startnode_input = startnode_tuple, ""
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if startnode:
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saved_options[1]["startnode"] = startnode
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saved_options[1]["startnode_input"] = startnode_input
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# this will create a completely new menu call
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EvMenu(caller, *saved_options[0], **saved_options[1])
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return True
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return None
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caller = self.caller
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# we store Session on the menu since this can be hard to
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# get in multisession environemtns if caller is a Player.
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menu = caller.ndb._menutree
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if not menu:
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if _restore(caller):
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return
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orig_caller = caller
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caller = caller.player if hasattr(caller, "player") else None
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menu = caller.ndb._menutree if caller else None
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if not menu:
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if caller and _restore(caller):
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return
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caller = self.session
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menu = caller.ndb._menutree
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if not menu:
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# can't restore from a session
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err = "Menu object not found as %s.ndb._menutree!" % orig_caller
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orig_caller.msg(err) # don't give the session as a kwarg here, direct to original
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raise EvMenuError(err)
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# we must do this after the caller with the menui has been correctly identified since it
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# can be either Player, Object or Session (in the latter case this info will be superfluous).
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caller.ndb._menutree._session = self.session
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# we have a menu, use it.
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menu._input_parser(menu, self.raw_string, caller)
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class EvMenuCmdSet(CmdSet):
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"""
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The Menu cmdset replaces the current cmdset.
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"""
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key = "menu_cmdset"
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priority = 1
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mergetype = "Replace"
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no_objs = True
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no_exits = True
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no_channels = False
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def at_cmdset_creation(self):
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"""
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Called when creating the set.
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"""
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self.add(CmdEvMenuNode())
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|
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# These are default node formatters
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def dedent_strip_nodetext_formatter(nodetext, has_options, caller=None):
|
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"""
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Simple dedent formatter that also strips text
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"""
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return dedent(nodetext).strip()
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|
|
|
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def dedent_nodetext_formatter(nodetext, has_options, caller=None):
|
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"""
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Just dedent text.
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"""
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return dedent(nodetext)
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|
|
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def evtable_options_formatter(optionlist, caller=None):
|
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"""
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Formats the option list display.
|
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"""
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if not optionlist:
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return ""
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|
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# column separation distance
|
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colsep = 4
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nlist = len(optionlist)
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|
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# get the widest option line in the table.
|
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table_width_max = -1
|
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table = []
|
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for key, desc in optionlist:
|
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if not (key or desc):
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continue
|
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table_width_max = max(table_width_max,
|
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max(m_len(p) for p in key.split("\n")) +
|
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max(m_len(p) for p in desc.split("\n")) + colsep)
|
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raw_key = strip_ansi(key)
|
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if raw_key != key:
|
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# already decorations in key definition
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table.append(" |lc%s|lt%s|le: %s" % (raw_key, key, desc))
|
|
else:
|
|
# add a default white color to key
|
|
table.append(" |lc%s|lt|w%s|n|le: %s" % (raw_key, raw_key, desc))
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|
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ncols = (_MAX_TEXT_WIDTH // table_width_max) + 1 # number of ncols
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|
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# get the amount of rows needed (start with 4 rows)
|
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nrows = 4
|
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while nrows * ncols < nlist:
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nrows += 1
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ncols = nlist // nrows # number of full columns
|
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nlastcol = nlist % nrows # number of elements in last column
|
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|
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# get the final column count
|
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ncols = ncols + 1 if nlastcol > 0 else ncols
|
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if ncols > 1:
|
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# only extend if longer than one column
|
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table.extend([" " for _ in range(nrows - nlastcol)])
|
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|
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# build the actual table grid
|
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table = [table[icol * nrows: (icol * nrows) + nrows] for icol in range(0, ncols)]
|
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|
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# adjust the width of each column
|
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for icol in range(len(table)):
|
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col_width = max(max(m_len(p) for p in part.split("\n")) for part in table[icol]) + colsep
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table[icol] = [pad(part, width=col_width + colsep, align="l") for part in table[icol]]
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|
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# format the table into columns
|
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return unicode(EvTable(table=table, border="none"))
|
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|
|
|
|
def underline_node_formatter(nodetext, optionstext, caller=None):
|
|
"""
|
|
Draws a node with underlines '_____' around it.
|
|
"""
|
|
nodetext_width_max = max(m_len(line) for line in nodetext.split("\n"))
|
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options_width_max = max(m_len(line) for line in optionstext.split("\n"))
|
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total_width = max(options_width_max, nodetext_width_max)
|
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separator1 = "_" * total_width + "\n\n" if nodetext_width_max else ""
|
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separator2 = "\n" + "_" * total_width + "\n\n" if total_width else ""
|
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return separator1 + "|n" + nodetext + "|n" + separator2 + "|n" + optionstext
|
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|
|
|
|
def null_node_formatter(nodetext, optionstext, caller=None):
|
|
"""
|
|
A minimalistic node formatter, no lines or frames.
|
|
"""
|
|
return nodetext + "\n\n" + optionstext
|
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|
|
|
|
def evtable_parse_input(menuobject, raw_string, caller):
|
|
"""
|
|
Processes the user's node inputs.
|
|
|
|
Args:
|
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menuobject (EvMenu): The EvMenu instance
|
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raw_string (str): The incoming raw_string from the menu
|
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command.
|
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caller (Object, Player or Session): The entity using
|
|
the menu.
|
|
"""
|
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cmd = raw_string.strip().lower()
|
|
|
|
if cmd in menuobject.options:
|
|
# this will take precedence over the default commands
|
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# below
|
|
goto, callback = menuobject.options[cmd]
|
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menuobject.callback_goto(callback, goto, raw_string)
|
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elif menuobject.auto_look and cmd in ("look", "l"):
|
|
menuobject.display_nodetext()
|
|
elif menuobject.auto_help and cmd in ("help", "h"):
|
|
menuobject.display_helptext()
|
|
elif menuobject.auto_quit and cmd in ("quit", "q", "exit"):
|
|
menuobject.close_menu()
|
|
elif menuobject.default:
|
|
goto, callback = menuobject.default
|
|
menuobject.callback_goto(callback, goto, raw_string)
|
|
else:
|
|
caller.msg(_HELP_NO_OPTION_MATCH, session=menuobject._session)
|
|
|
|
if not (menuobject.options or menuobject.default):
|
|
# no options - we are at the end of the menu.
|
|
menuobject.close_menu()
|
|
|
|
# -------------------------------------------------------------
|
|
#
|
|
# Menu main class
|
|
#
|
|
# -------------------------------------------------------------
|
|
|
|
|
|
class EvMenu(object):
|
|
"""
|
|
This object represents an operational menu. It is initialized from
|
|
a menufile.py instruction.
|
|
|
|
"""
|
|
def __init__(self, caller, menudata, startnode="start",
|
|
cmdset_mergetype="Replace", cmdset_priority=1,
|
|
auto_quit=True, auto_look=True, auto_help=True,
|
|
cmd_on_exit="look",
|
|
nodetext_formatter=dedent_strip_nodetext_formatter,
|
|
options_formatter=evtable_options_formatter,
|
|
node_formatter=underline_node_formatter,
|
|
input_parser=evtable_parse_input,
|
|
persistent=False, startnode_input="", session=None,
|
|
**kwargs):
|
|
"""
|
|
Initialize the menu tree and start the caller onto the first node.
|
|
|
|
Args:
|
|
caller (Object, Player or Session): The user of the menu.
|
|
menudata (str, module or dict): The full or relative path to the module
|
|
holding the menu tree data. All global functions in this module
|
|
whose name doesn't start with '_ ' will be parsed as menu nodes.
|
|
Also the module itself is accepted as input. Finally, a dictionary
|
|
menu tree can be given directly. This must then be a mapping
|
|
`{"nodekey":callable,...}` where `callable` must be called as
|
|
and return the data expected of a menu node. This allows for
|
|
dynamic menu creation.
|
|
startnode (str, optional): The starting node name in the menufile.
|
|
cmdset_mergetype (str, optional): 'Replace' (default) means the menu
|
|
commands will be exclusive - no other normal commands will
|
|
be usable while the user is in the menu. 'Union' means the
|
|
menu commands will be integrated with the existing commands
|
|
(it will merge with `merge_priority`), if so, make sure that
|
|
the menu's command names don't collide with existing commands
|
|
in an unexpected way. Also the CMD_NOMATCH and CMD_NOINPUT will
|
|
be overloaded by the menu cmdset. Other cmdser mergetypes
|
|
has little purpose for the menu.
|
|
cmdset_priority (int, optional): The merge priority for the
|
|
menu command set. The default (1) is usually enough for most
|
|
types of menus.
|
|
auto_quit (bool, optional): Allow user to use "q", "quit" or
|
|
"exit" to leave the menu at any point. Recommended during
|
|
development!
|
|
auto_look (bool, optional): Automatically make "looK" or "l" to
|
|
re-show the last node. Turning this off means you have to handle
|
|
re-showing nodes yourself, but may be useful if you need to
|
|
use "l" for some other purpose.
|
|
auto_help (bool, optional): Automatically make "help" or "h" show
|
|
the current help entry for the node. If turned off, eventual
|
|
help must be handled manually, but it may be useful if you
|
|
need 'h' for some other purpose, for example.
|
|
cmd_on_exit (callable, str or None, optional): When exiting the menu
|
|
(either by reaching a node with no options or by using the
|
|
in-built quit command (activated with `allow_quit`), this
|
|
callback function or command string will be executed.
|
|
The callback function takes two parameters, the caller then the
|
|
EvMenu object. This is called after cleanup is complete.
|
|
Set to None to not call any command.
|
|
nodetext_formatter (callable, optional): This callable should be on
|
|
the form `function(nodetext, has_options, caller=None)`, where `nodetext` is the
|
|
node text string and `has_options` a boolean specifying if there
|
|
are options associated with this node. It must return a formatted
|
|
string. `caller` is optionally a reference to the user of the menu.
|
|
`caller` is optionally a reference to the user of the menu.
|
|
options_formatter (callable, optional): This callable should be on
|
|
the form `function(optionlist, caller=None)`, where ` optionlist is a list
|
|
of option dictionaries, like
|
|
[{"key":..., "desc",..., "goto": ..., "exec",...}, ...]
|
|
Each dictionary describes each possible option. Note that this
|
|
will also be called if there are no options, and so should be
|
|
able to handle an empty list. This should
|
|
be formatted into an options list and returned as a string,
|
|
including the required separator to use between the node text
|
|
and the options. If not given the default EvMenu style will be used.
|
|
`caller` is optionally a reference to the user of the menu.
|
|
node_formatter (callable, optional): This callable should be on the
|
|
form `func(nodetext, optionstext, caller=None)` where the arguments are strings
|
|
representing the node text and options respectively (possibly prepared
|
|
by `nodetext_formatter`/`options_formatter` or by the default styles).
|
|
It should return a string representing the final look of the node. This
|
|
can e.g. be used to create line separators that take into account the
|
|
dynamic width of the parts. `caller` is optionally a reference to the
|
|
user of the menu.
|
|
input_parser (callable, optional): This callable is responsible for parsing the
|
|
options dict from a node and has the form `func(menuobject, raw_string, caller)`,
|
|
where menuobject is the active `EvMenu` instance, `input_string` is the
|
|
incoming text from the caller and `caller` is the user of the menu.
|
|
It should use the helper method of the menuobject to goto new nodes, show
|
|
help texts etc. See the default `evtable_parse_input` function for help
|
|
with parsing.
|
|
persistent (bool, optional): Make the Menu persistent (i.e. it will
|
|
survive a reload. This will make the Menu cmdset persistent. Use
|
|
with caution - if your menu is buggy you may end up in a state
|
|
you can't get out of! Also note that persistent mode requires
|
|
that all formatters, menu nodes and callables are possible to
|
|
*pickle*. When the server is reloaded, the latest node shown will be completely
|
|
re-run with the same input arguments - so be careful if you are counting
|
|
up some persistent counter or similar - the counter may be run twice if
|
|
reload happens on the node that does that.
|
|
startnode_input (str, optional): Send an input text to `startnode` as if
|
|
a user input text from a fictional previous node. When the server reloads,
|
|
the latest visited node will be re-run using this kwarg.
|
|
session (Session, optional): This is useful when calling EvMenu from a player
|
|
in multisession mode > 2. Note that this session only really relevant
|
|
for the very first display of the first node - after that, EvMenu itself
|
|
will keep the session updated from the command input. So a persistent
|
|
menu will *not* be using this same session anymore after a reload.
|
|
|
|
Kwargs:
|
|
any (any): All kwargs will become initialization variables on `caller.ndb._menutree`,
|
|
to be available at run.
|
|
|
|
Raises:
|
|
EvMenuError: If the start/end node is not found in menu tree.
|
|
|
|
Notes:
|
|
While running, the menu is stored on the caller as `caller.ndb._menutree`. Also
|
|
the current Session (from the Command, so this is still valid in multisession
|
|
environments) is available through `caller.ndb._menutree._session`. The `_menutree`
|
|
property is a good one for storing intermediary data on between nodes since it
|
|
will be automatically deleted when the menu closes.
|
|
|
|
In persistent mode, all nodes, formatters and callbacks in the menu must be
|
|
possible to be *pickled*, this excludes e.g. callables that are class methods
|
|
or functions defined dynamically or as part of another function. In
|
|
non-persistent mode no such restrictions exist.
|
|
|
|
"""
|
|
self._startnode = startnode
|
|
self._menutree = self._parse_menudata(menudata)
|
|
|
|
self._nodetext_formatter = nodetext_formatter
|
|
self._options_formatter = options_formatter
|
|
self._node_formatter = node_formatter
|
|
self._input_parser = input_parser
|
|
self._persistent = persistent
|
|
|
|
if startnode not in self._menutree:
|
|
raise EvMenuError("Start node '%s' not in menu tree!" % startnode)
|
|
|
|
# public variables made available to the command
|
|
|
|
self.caller = caller
|
|
self.auto_quit = auto_quit
|
|
self.auto_look = auto_look
|
|
self.auto_help = auto_help
|
|
self._session = session
|
|
if isinstance(cmd_on_exit, str):
|
|
# At this point menu._session will have been replaced by the
|
|
# menu command to the actual session calling.
|
|
self.cmd_on_exit = lambda caller, menu: caller.execute_cmd(cmd_on_exit, session=menu._session)
|
|
elif callable(cmd_on_exit):
|
|
self.cmd_on_exit = cmd_on_exit
|
|
else:
|
|
self.cmd_on_exit = None
|
|
self.default = None
|
|
self.nodetext = None
|
|
self.helptext = None
|
|
self.options = None
|
|
|
|
# assign kwargs as initialization vars on ourselves.
|
|
if set(("_startnode", "_menutree", "_nodetext_formatter", "_options_formatter",
|
|
"node_formatter", "_input_parser", "_peristent", "cmd_on_exit", "default",
|
|
"nodetext", "helptext", "options")).intersection(set(kwargs.keys())):
|
|
raise RuntimeError("One or more of the EvMenu `**kwargs` is reserved by EvMenu for internal use.")
|
|
for key, val in kwargs.iteritems():
|
|
setattr(self, key, val)
|
|
|
|
# store ourself on the object
|
|
self.caller.ndb._menutree = self
|
|
|
|
if persistent:
|
|
# save the menu to the database
|
|
try:
|
|
caller.attributes.add("_menutree_saved",
|
|
((menudata, ),
|
|
{"startnode": startnode,
|
|
"cmdset_mergetype": cmdset_mergetype,
|
|
"cmdset_priority": cmdset_priority,
|
|
"auto_quit": auto_quit, "auto_look": auto_look, "auto_help": auto_help,
|
|
"cmd_on_exit": cmd_on_exit,
|
|
"nodetext_formatter": nodetext_formatter,
|
|
"options_formatter": options_formatter,
|
|
"node_formatter": node_formatter, "input_parser": input_parser,
|
|
"persistent": persistent, }))
|
|
caller.attributes.add("_menutree_saved_startnode", (startnode, startnode_input))
|
|
except Exception as err:
|
|
caller.msg(_ERROR_PERSISTENT_SAVING.format(error=err), session=self._session)
|
|
logger.log_trace(_TRACE_PERSISTENT_SAVING)
|
|
persistent = False
|
|
|
|
# set up the menu command on the caller
|
|
menu_cmdset = EvMenuCmdSet()
|
|
menu_cmdset.mergetype = str(cmdset_mergetype).lower().capitalize() or "Replace"
|
|
menu_cmdset.priority = int(cmdset_priority)
|
|
self.caller.cmdset.add(menu_cmdset, permanent=persistent)
|
|
|
|
# start the menu
|
|
self.goto(self._startnode, startnode_input)
|
|
|
|
def _parse_menudata(self, menudata):
|
|
"""
|
|
Parse a menufile for node functions and store in dictionary
|
|
map. Alternatively, accept a pre-made mapping dictionary of
|
|
node functions.
|
|
|
|
Args:
|
|
menudata (str, module or dict): The python.path to the menufile,
|
|
or the python module itself. If a dict, this should be a
|
|
mapping nodename:callable, where the callable must match
|
|
the criteria for a menu node.
|
|
|
|
Returns:
|
|
menutree (dict): A {nodekey: func}
|
|
|
|
"""
|
|
if isinstance(menudata, dict):
|
|
# This is assumed to be a pre-loaded menu tree.
|
|
return menudata
|
|
else:
|
|
# a python path of a module
|
|
module = mod_import(menudata)
|
|
return dict((key, func) for key, func in module.__dict__.items()
|
|
if isfunction(func) and not key.startswith("_"))
|
|
|
|
def _format_node(self, nodetext, optionlist):
|
|
"""
|
|
Format the node text + option section
|
|
|
|
Args:
|
|
nodetext (str): The node text
|
|
optionlist (list): List of (key, desc) pairs.
|
|
|
|
Returns:
|
|
string (str): The options section, including
|
|
all needed spaces.
|
|
|
|
Notes:
|
|
This will adjust the columns of the options, first to use
|
|
a maxiumum of 4 rows (expanding in columns), then gradually
|
|
growing to make use of the screen space.
|
|
|
|
"""
|
|
|
|
# handle the node text
|
|
nodetext = self._nodetext_formatter(nodetext, len(optionlist), self.caller)
|
|
|
|
# handle the options
|
|
optionstext = self._options_formatter(optionlist, self.caller)
|
|
|
|
# format the entire node
|
|
return self._node_formatter(nodetext, optionstext, self.caller)
|
|
|
|
def _execute_node(self, nodename, raw_string):
|
|
"""
|
|
Execute a node.
|
|
|
|
Args:
|
|
nodename (str): Name of node.
|
|
raw_string (str): The raw default string entered on the
|
|
previous node (only used if the node accepts it as an
|
|
argument)
|
|
|
|
Returns:
|
|
nodetext, options (tuple): The node text (a string or a
|
|
tuple and the options tuple, if any.
|
|
|
|
"""
|
|
try:
|
|
node = self._menutree[nodename]
|
|
except KeyError:
|
|
self.caller.msg(_ERR_NOT_IMPLEMENTED.format(nodename=nodename), session=self._session)
|
|
raise EvMenuError
|
|
try:
|
|
# the node should return data as (text, options)
|
|
if len(getargspec(node).args) > 1:
|
|
# a node accepting raw_string
|
|
nodetext, options = node(self.caller, raw_string)
|
|
else:
|
|
# a normal node, only accepting caller
|
|
nodetext, options = node(self.caller)
|
|
except KeyError:
|
|
self.caller.msg(_ERR_NOT_IMPLEMENTED.format(nodename=nodename), session=self._session)
|
|
raise EvMenuError
|
|
except Exception:
|
|
self.caller.msg(_ERR_GENERAL.format(nodename=nodename), session=self._session)
|
|
raise
|
|
return nodetext, options
|
|
|
|
def display_nodetext(self):
|
|
self.caller.msg(self.nodetext, session=self._session)
|
|
|
|
def display_helptext(self):
|
|
self.caller.msg(self.helptext, session=self._session)
|
|
|
|
def callback_goto(self, callback, goto, raw_string):
|
|
"""
|
|
Call callback and goto in sequence.
|
|
|
|
Args:
|
|
callback (callable or str): Callback to run before goto. If
|
|
the callback returns a string, this is used to replace
|
|
the `goto` string before going to the next node.
|
|
goto (str): The target node to go to next (unless replaced
|
|
by `callable`)..
|
|
raw_string (str): The original user input.
|
|
|
|
"""
|
|
if callback:
|
|
# replace goto only if callback returns
|
|
goto = self.callback(callback, raw_string) or goto
|
|
if goto:
|
|
self.goto(goto, raw_string)
|
|
|
|
def callback(self, nodename, raw_string):
|
|
"""
|
|
Run a function or node as a callback (with the 'exec' option key).
|
|
|
|
Args:
|
|
nodename (callable or str): A callable to run as
|
|
`callable(caller, raw_string)`, or the Name of an existing
|
|
node to run as a callable. This may or may not return
|
|
a string.
|
|
raw_string (str): The raw default string entered on the
|
|
previous node (only used if the node accepts it as an
|
|
argument)
|
|
Returns:
|
|
new_goto (str or None): A replacement goto location string or
|
|
None (no replacement).
|
|
Notes:
|
|
Relying on exec callbacks to set the goto location is
|
|
very powerful but will easily lead to spaghetti structure and
|
|
hard-to-trace paths through the menu logic. So be careful with
|
|
relying on this.
|
|
|
|
"""
|
|
if callable(nodename):
|
|
# this is a direct callable - execute it directly
|
|
try:
|
|
if len(getargspec(nodename).args) > 1:
|
|
# callable accepting raw_string
|
|
ret = nodename(self.caller, raw_string)
|
|
else:
|
|
# normal callable, only the caller as arg
|
|
ret = nodename(self.caller)
|
|
except Exception:
|
|
self.caller.msg(_ERR_GENERAL.format(nodename=nodename), self._session)
|
|
raise
|
|
else:
|
|
# nodename is a string; lookup as node
|
|
try:
|
|
# execute the node
|
|
ret = self._execute_node(nodename, raw_string)
|
|
except EvMenuError:
|
|
return
|
|
if isinstance(ret, basestring):
|
|
# only return a value if a string (a goto target), ignore all other returns
|
|
return ret
|
|
return None
|
|
|
|
def goto(self, nodename, raw_string):
|
|
"""
|
|
Run a node by name
|
|
|
|
Args:
|
|
nodename (str or callable): Name of node or a callable
|
|
to be called as `function(caller, raw_string)` or `function(caller)`
|
|
to return the actual goto string.
|
|
raw_string (str): The raw default string entered on the
|
|
previous node (only used if the node accepts it as an
|
|
argument)
|
|
|
|
"""
|
|
if callable(nodename):
|
|
try:
|
|
if len(getargspec(nodename).args) > 1:
|
|
# callable accepting raw_string
|
|
nodename = nodename(self.caller, raw_string)
|
|
else:
|
|
nodename = nodename(self.caller)
|
|
except Exception:
|
|
self.caller.msg(_ERR_GENERAL.format(nodename=nodename), self._session)
|
|
raise
|
|
try:
|
|
# execute the node, make use of the returns.
|
|
nodetext, options = self._execute_node(nodename, raw_string)
|
|
except EvMenuError:
|
|
return
|
|
|
|
if self._persistent:
|
|
self.caller.attributes.add("_menutree_saved_startnode", (nodename, raw_string))
|
|
|
|
# validation of the node return values
|
|
helptext = ""
|
|
if hasattr(nodetext, "__iter__"):
|
|
if len(nodetext) > 1:
|
|
nodetext, helptext = nodetext[:2]
|
|
else:
|
|
nodetext = nodetext[0]
|
|
nodetext = "" if nodetext is None else str(nodetext)
|
|
options = [options] if isinstance(options, dict) else options
|
|
|
|
# this will be displayed in the given order
|
|
display_options = []
|
|
# this is used for lookup
|
|
self.options = {}
|
|
self.default = None
|
|
if options:
|
|
for inum, dic in enumerate(options):
|
|
# fix up the option dicts
|
|
keys = make_iter(dic.get("key"))
|
|
if "_default" in keys:
|
|
keys = [key for key in keys if key != "_default"]
|
|
desc = dic.get("desc", dic.get("text", _ERR_NO_OPTION_DESC).strip())
|
|
goto, execute = dic.get("goto", None), dic.get("exec", None)
|
|
self.default = (goto, execute)
|
|
else:
|
|
keys = list(make_iter(dic.get("key", str(inum+1).strip())))
|
|
desc = dic.get("desc", dic.get("text", _ERR_NO_OPTION_DESC).strip())
|
|
goto, execute = dic.get("goto", None), dic.get("exec", None)
|
|
if keys:
|
|
display_options.append((keys[0], desc))
|
|
for key in keys:
|
|
if goto or execute:
|
|
self.options[strip_ansi(key).strip().lower()] = (goto, execute)
|
|
|
|
self.nodetext = self._format_node(nodetext, display_options)
|
|
|
|
# handle the helptext
|
|
if helptext:
|
|
self.helptext = helptext
|
|
elif options:
|
|
self.helptext = _HELP_FULL if self.auto_quit else _HELP_NO_QUIT
|
|
else:
|
|
self.helptext = _HELP_NO_OPTIONS if self.auto_quit else _HELP_NO_OPTIONS_NO_QUIT
|
|
|
|
self.display_nodetext()
|
|
if not options:
|
|
self.close_menu()
|
|
|
|
def close_menu(self):
|
|
"""
|
|
Shutdown menu; occurs when reaching the end node or using the quit command.
|
|
"""
|
|
self.caller.cmdset.remove(EvMenuCmdSet)
|
|
del self.caller.ndb._menutree
|
|
if self._persistent:
|
|
self.caller.attributes.remove("_menutree_saved")
|
|
self.caller.attributes.remove("_menutree_saved_startnode")
|
|
if self.cmd_on_exit is not None:
|
|
self.cmd_on_exit(self.caller, self)
|
|
|
|
|
|
# -------------------------------------------------------------------------------------------------
|
|
#
|
|
# Simple input shortcuts
|
|
#
|
|
# -------------------------------------------------------------------------------------------------
|
|
|
|
class CmdGetInput(Command):
|
|
"""
|
|
Enter your data and press return.
|
|
"""
|
|
key = _CMD_NOMATCH
|
|
aliases = _CMD_NOINPUT
|
|
|
|
def func(self):
|
|
"""This is called when user enters anything."""
|
|
caller = self.caller
|
|
try:
|
|
getinput = caller.ndb._getinput
|
|
if not getinput and hasattr(caller, "player"):
|
|
getinput = caller.player.ndb._getinput
|
|
caller = caller.player
|
|
callback = getinput._callback
|
|
|
|
caller.ndb._getinput._session = self.session
|
|
prompt = caller.ndb._getinput._prompt
|
|
args = caller.ndb._getinput._args
|
|
kwargs = caller.ndb._getinput._kwargs
|
|
result = self.raw_string.strip() # we strip the ending line break caused by sending
|
|
|
|
ok = not callback(caller, prompt, result, *args, **kwargs)
|
|
if ok:
|
|
# only clear the state if the callback does not return
|
|
# anything
|
|
del caller.ndb._getinput
|
|
caller.cmdset.remove(InputCmdSet)
|
|
except Exception:
|
|
# make sure to clean up cmdset if something goes wrong
|
|
caller.msg("|rError in get_input. Choice not confirmed (report to admin)|n")
|
|
logger.log_trace("Error in get_input")
|
|
caller.cmdset.remove(InputCmdSet)
|
|
|
|
|
|
class InputCmdSet(CmdSet):
|
|
"""
|
|
This stores the input command
|
|
"""
|
|
key = "input_cmdset"
|
|
priority = 1
|
|
mergetype = "Replace"
|
|
no_objs = True
|
|
no_exits = True
|
|
no_channels = False
|
|
|
|
def at_cmdset_creation(self):
|
|
"""called once at creation"""
|
|
self.add(CmdGetInput())
|
|
|
|
|
|
class _Prompt(object):
|
|
"""Dummy holder"""
|
|
pass
|
|
|
|
|
|
def get_input(caller, prompt, callback, session=None, *args, **kwargs):
|
|
"""
|
|
This is a helper function for easily request input from
|
|
the caller.
|
|
|
|
Args:
|
|
caller (Player or Object): The entity being asked
|
|
the question. This should usually be an object
|
|
controlled by a user.
|
|
prompt (str): This text will be shown to the user,
|
|
in order to let them know their input is needed.
|
|
callback (callable): A function that will be called
|
|
when the user enters a reply. It must take three
|
|
arguments: the `caller`, the `prompt` text and the
|
|
`result` of the input given by the user. If the
|
|
callback doesn't return anything or return False,
|
|
the input prompt will be cleaned up and exited. If
|
|
returning True, the prompt will remain and continue to
|
|
accept input.
|
|
session (Session, optional): This allows to specify the
|
|
session to send the prompt to. It's usually only
|
|
needed if `caller` is a Player in multisession modes
|
|
greater than 2. The session is then updated by the
|
|
command and is available (for example in callbacks)
|
|
through `caller.ndb.getinput._session`.
|
|
*args, **kwargs (optional): Extra arguments will be
|
|
passed to the fall back function as a list 'args'
|
|
and all keyword arguments as a dictionary 'kwargs'.
|
|
To utilise *args and **kwargs, a value for the
|
|
session argument must be provided (None by default)
|
|
and the callback function must take *args and
|
|
**kwargs as arguments.
|
|
|
|
Raises:
|
|
RuntimeError: If the given callback is not callable.
|
|
|
|
Notes:
|
|
The result value sent to the callback is raw and not
|
|
processed in any way. This means that you will get
|
|
the ending line return character from most types of
|
|
client inputs. So make sure to strip that before
|
|
doing a comparison.
|
|
|
|
When the prompt is running, a temporary object
|
|
`caller.ndb._getinput` is stored; this will be removed
|
|
when the prompt finishes.
|
|
If you need the specific Session of the caller (which
|
|
may not be easy to get if caller is a player in higher
|
|
multisession modes), then it is available in the
|
|
callback through `caller.ndb._getinput._session`.
|
|
|
|
Chaining get_input functions will result in the caller
|
|
stacking ever more instances of InputCmdSets. Whilst
|
|
they will all be cleared on concluding the get_input
|
|
chain, EvMenu should be considered for anything beyond
|
|
a single question.
|
|
|
|
"""
|
|
if not callable(callback):
|
|
raise RuntimeError("get_input: input callback is not callable.")
|
|
caller.ndb._getinput = _Prompt()
|
|
caller.ndb._getinput._callback = callback
|
|
caller.ndb._getinput._prompt = prompt
|
|
caller.ndb._getinput._session = session
|
|
caller.ndb._getinput._args = args
|
|
caller.ndb._getinput._kwargs = kwargs
|
|
caller.cmdset.add(InputCmdSet)
|
|
caller.msg(prompt, session=session)
|
|
|
|
|
|
# -------------------------------------------------------------
|
|
#
|
|
# test menu strucure and testing command
|
|
#
|
|
# -------------------------------------------------------------
|
|
|
|
def test_start_node(caller):
|
|
menu = caller.ndb._menutree
|
|
text = """
|
|
This is an example menu.
|
|
|
|
If you enter anything except the valid options, your input will be
|
|
recorded and you will be brought to a menu entry showing your
|
|
input.
|
|
|
|
Select options or use 'quit' to exit the menu.
|
|
|
|
The menu was initialized with two variables: %s and %s.
|
|
""" % (menu.testval, menu.testval2)
|
|
|
|
options = ({"key": ("|yS|net", "s"),
|
|
"desc": "Set an attribute on yourself.",
|
|
"exec": lambda caller: caller.attributes.add("menuattrtest", "Test value"),
|
|
"goto": "test_set_node"},
|
|
{"key": ("|yL|nook", "l"),
|
|
"desc": "Look and see a custom message.",
|
|
"goto": "test_look_node"},
|
|
{"key": ("|yV|niew", "v"),
|
|
"desc": "View your own name",
|
|
"goto": "test_view_node"},
|
|
{"key": ("|yQ|nuit", "quit", "q", "Q"),
|
|
"desc": "Quit this menu example.",
|
|
"goto": "test_end_node"},
|
|
{"key": "_default",
|
|
"goto": "test_displayinput_node"})
|
|
return text, options
|
|
|
|
|
|
def test_look_node(caller):
|
|
text = ""
|
|
options = {"key": ("|yL|nook", "l"),
|
|
"desc": "Go back to the previous menu.",
|
|
"goto": "test_start_node"}
|
|
return text, options
|
|
|
|
|
|
def test_set_node(caller):
|
|
text = ("""
|
|
The attribute 'menuattrtest' was set to
|
|
|
|
|w%s|n
|
|
|
|
(check it with examine after quitting the menu).
|
|
|
|
This node's has only one option, and one of its key aliases is the
|
|
string "_default", meaning it will catch any input, in this case
|
|
to return to the main menu. So you can e.g. press <return> to go
|
|
back now.
|
|
""" % caller.db.menuattrtest, # optional help text for this node
|
|
"""
|
|
This is the help entry for this node. It is created by returning
|
|
the node text as a tuple - the second string in that tuple will be
|
|
used as the help text.
|
|
""")
|
|
|
|
options = {"key": ("back (default)", "_default"),
|
|
"desc": "back to main",
|
|
"goto": "test_start_node"}
|
|
return text, options
|
|
|
|
|
|
def test_view_node(caller):
|
|
text = """
|
|
Your name is |g%s|n!
|
|
|
|
click |lclook|lthere|le to trigger a look command under MXP.
|
|
This node's option has no explicit key (nor the "_default" key
|
|
set), and so gets assigned a number automatically. You can infact
|
|
-always- use numbers (1...N) to refer to listed options also if you
|
|
don't see a string option key (try it!).
|
|
""" % caller.key
|
|
options = {"desc": "back to main",
|
|
"goto": "test_start_node"}
|
|
return text, options
|
|
|
|
|
|
def test_displayinput_node(caller, raw_string):
|
|
text = """
|
|
You entered the text:
|
|
|
|
"|w%s|n"
|
|
|
|
... which could now be handled or stored here in some way if this
|
|
was not just an example.
|
|
|
|
This node has an option with a single alias "_default", which
|
|
makes it hidden from view. It catches all input (except the
|
|
in-menu help/quit commands) and will, in this case, bring you back
|
|
to the start node.
|
|
""" % raw_string
|
|
options = {"key": "_default",
|
|
"goto": "test_start_node"}
|
|
return text, options
|
|
|
|
|
|
def test_end_node(caller):
|
|
text = """
|
|
This is the end of the menu and since it has no options the menu
|
|
will exit here, followed by a call of the "look" command.
|
|
"""
|
|
return text, None
|
|
|
|
|
|
class CmdTestMenu(Command):
|
|
"""
|
|
Test menu
|
|
|
|
Usage:
|
|
testmenu <menumodule>
|
|
|
|
Starts a demo menu from a menu node definition module.
|
|
|
|
"""
|
|
key = "testmenu"
|
|
|
|
def func(self):
|
|
|
|
if not self.args:
|
|
self.caller.msg("Usage: testmenu menumodule")
|
|
return
|
|
# start menu
|
|
EvMenu(self.caller, self.args.strip(), startnode="test_start_node", persistent=True,
|
|
cmdset_mergetype="Replace", testval="val", testval2="val2")
|