..
cache
Implemented persistent cache, events and gametime counter.
2009-11-22 21:18:55 +00:00
channels
Implemented @cdesc as per Issue 65.
2009-10-15 14:01:48 +00:00
commands
Reworked object command tables.
2009-12-03 00:41:53 +00:00
config
Added @setcmdalias for creating aliases for commands (l -> look etc). Also moved the hard-coded defaults to settings.py instead.
2009-10-16 21:04:07 +00:00
genperms
- Implemented permission system management inside the game
2009-10-03 14:40:34 +00:00
helpsys
Expanded @emit with more functionality.
2009-10-15 17:31:44 +00:00
imc2
- Implemented permission system management inside the game
2009-10-03 14:40:34 +00:00
irc
- Implemented permission system management inside the game
2009-10-03 14:40:34 +00:00
objects
Reworked object command tables.
2009-12-03 00:41:53 +00:00
script_parents
Reworked object command tables.
2009-12-03 00:41:53 +00:00
util
Added extrapolated "name_exists" function.
2009-01-13 07:21:41 +00:00
__init__.py
Committin a 'working' checkpoint before I break more stuff.
2008-06-15 19:06:31 +00:00
alias_mgr.py
Add the home command.
2009-04-06 22:07:41 +00:00
ansi.py
Added a command batch processor to Evennia. The @batchprocess is a super-user only command that reads normal Evennia-commands
2009-09-04 08:01:43 +00:00
cmdhandler.py
Reworked object command tables.
2009-12-03 00:41:53 +00:00
cmdtable.py
Largely rewrote and refactored the help system.
2009-10-14 18:15:15 +00:00
comsys.py
- Implemented permission system management inside the game
2009-10-03 14:40:34 +00:00
config_defaults.py
Implemented persistent cache, events and gametime counter.
2009-11-22 21:18:55 +00:00
defines_global.py
Implemented locks.
2009-10-05 20:04:15 +00:00
events.py
Various cleanups in the recent modifications, and improvements to how time is handled and displayed.
2009-11-25 19:27:32 +00:00
exceptions_generic.py
Committin a 'working' checkpoint before I break more stuff.
2008-06-15 19:06:31 +00:00
flags.py
Fixed startup.bat to work again since the creation of the 'src' folder. Forgot to update the path. Also updated Windows 'Getting Started' guide on evennia.com to be more verbose.
2008-12-14 00:02:11 +00:00
gametime.py
Various cleanups in the recent modifications, and improvements to how time is handled and displayed.
2009-11-25 19:27:32 +00:00
initial_setup.py
Various cleanups in the recent modifications, and improvements to how time is handled and displayed.
2009-11-25 19:27:32 +00:00
locks.py
Added VisibleKey, allowing objects to be locked so they are not visible by normal look command.
2009-10-22 19:44:16 +00:00
logger.py
Addition of a re-usable CommandTable class. We still have two global command tables that are now instances of this class. Game developers will use methods on CommandTable to add their own commands without modifying the base server code.
2008-12-14 01:49:37 +00:00
scheduler.py
Implemented persistent cache, events and gametime counter.
2009-11-22 21:18:55 +00:00
scripthandler.py
- Made many small bugfixes to the @parent and @create functions as well as their underlying methods.
2009-04-25 20:51:12 +00:00
server.py
Various cleanups in the recent modifications, and improvements to how time is handled and displayed.
2009-11-25 19:27:32 +00:00
session.py
* Implemented a non-persistent cache in src/cache.py. The cache is lost when restarting the server but it has the advantage of not hitting the database, and so is useful for implementing things that should be remembered over time but does not need to be persistently saved in the database at every point, like fast-updating combat systems, timers etc. Using the cache can substantially cut down on database access at the cost of memory comsumption. It is easiest accessed through the object model using normal dot notation. So to store a variable in volatile memory e.g. from your script parent, you can do things like self.scripted_obj.cache.myvariable = variable and be sure that later (unless there was a reboot) doing self.scripted_obj.cache.myvariable will return the value you stored there.
2009-11-01 15:12:38 +00:00
session_mgr.py
Largely rewrote and refactored the help system.
2009-10-14 18:15:15 +00:00
statetable.py
Changed the name of the default state-help command 'info' to 'statehelp' to avoid clashing with the standard info channel.
2009-10-15 11:30:44 +00:00