The old system has been moved to contrib/mux-login.py. This change was done due to the need for an email seems counterintuitive to many new developers, giving the impression that it is actually required by django (it is not, rather it was supposedly similar to MUX).
287 lines
11 KiB
Python
287 lines
11 KiB
Python
"""
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Commands that are available from the connect screen.
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"""
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import re
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import traceback
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from django.conf import settings
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from django.contrib.auth.models import User
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from src.players.models import PlayerDB
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from src.objects.models import ObjectDB
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from src.server.models import ServerConfig
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from src.comms.models import Channel
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from src.utils import create, logger, utils, ansi
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from src.commands.default.muxcommand import MuxCommand
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from src.commands.cmdhandler import CMD_LOGINSTART
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# limit symbol import for API
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__all__ = ("CmdUnconnectedConnect", "CmdUnconnectedCreate", "CmdUnconnectedQuit", "CmdUnconnectedLook", "CmdUnconnectedHelp")
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CONNECTION_SCREEN_MODULE = settings.CONNECTION_SCREEN_MODULE
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CONNECTION_SCREEN = ""
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try:
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CONNECTION_SCREEN = ansi.parse_ansi(utils.string_from_module(CONNECTION_SCREEN_MODULE))
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except Exception:
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pass
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if not CONNECTION_SCREEN:
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CONNECTION_SCREEN = "\nEvennia: Error in CONNECTION_SCREEN MODULE (randomly picked connection screen variable is not a string). \nEnter 'help' for aid."
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class CmdUnconnectedConnect(MuxCommand):
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"""
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Connect to the game.
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Usage (at login screen):
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connect playername password
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connect "player name" "pass word"
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Use the create command to first create an account before logging in.
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If you have spaces in your name, enclose it in quotes.
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"""
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key = "connect"
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aliases = ["conn", "con", "co"]
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locks = "cmd:all()" # not really needed
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def func(self):
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"""
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Uses the Django admin api. Note that unlogged-in commands
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have a unique position in that their func() receives
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a session object instead of a source_object like all
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other types of logged-in commands (this is because
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there is no object yet before the player has logged in)
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"""
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session = self.caller
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args = self.args
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# extract quoted parts
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parts = [part.strip() for part in re.split(r"\"|\'", args) if part.strip()]
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if len(parts) == 1:
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# this was (hopefully) due to no quotes being found
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parts = parts[0].split(None, 1)
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if len(parts) != 2:
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session.msg("\n\r Usage (without <>): connect <name> <password>")
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return
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playername, password = parts
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# Match account name and check password
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player = PlayerDB.objects.get_player_from_name(playername)
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pswd = None
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if player:
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pswd = player.user.check_password(password)
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if not (player and pswd):
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# No playername or password match
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string = "Wrong login information given.\nIf you have spaces in your name or "
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string += "password, don't forget to enclose it in quotes. Also capitalization matters."
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string += "\nIf you are new you should first create a new account "
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string += "using the 'create' command."
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session.msg(string)
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return
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# Check IP and/or name bans
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bans = ServerConfig.objects.conf("server_bans")
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if bans and (any(tup[0]==player.name for tup in bans)
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or
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any(tup[2].match(session.address[0]) for tup in bans if tup[2])):
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# this is a banned IP or name!
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string = "{rYou have been banned and cannot continue from here."
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string += "\nIf you feel this ban is in error, please email an admin.{x"
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session.msg(string)
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session.execute_cmd("quit")
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return
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# actually do the login. This will call all hooks.
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session.session_login(player)
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# we are logged in. Look around.
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character = player.character
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if character:
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character.execute_cmd("look")
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else:
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# we have no character yet; use player's look, if it exists
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player.execute_cmd("look")
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class CmdUnconnectedCreate(MuxCommand):
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"""
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Create a new account.
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Usage (at login screen):
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create <playername> <password>
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create "player name" "pass word"
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This creates a new player account.
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If you have spaces in your name, enclose it in quotes.
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"""
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key = "create"
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aliases = ["cre", "cr"]
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locks = "cmd:all()"
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def func(self):
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"Do checks and create account"
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session = self.caller
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args = self.args.strip()
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# extract quoted parts
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parts = [part.strip() for part in re.split(r"\"|\'", args) if part.strip()]
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if len(parts) == 1:
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# this was (hopefully) due to no quotes being found
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parts = parts[0].split(None, 1)
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if len(parts) != 2:
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string = "\n Usage (without <>): create <name> <password>"
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string += "\nIf <name> or <password> contains spaces, enclose it in quotes."
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session.msg(string)
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return
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playername, password = parts
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print "playername '%s', password: '%s'" % (playername, password)
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# sanity checks
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if not re.findall('^[\w. @+-]+$', playername) or not (0 < len(playername) <= 30):
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# this echoes the restrictions made by django's auth module (except not
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# allowing spaces, for convenience of logging in).
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string = "\n\r Playername can max be 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only."
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session.msg(string)
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return
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# strip excessive spaces in playername
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playername = re.sub(r"\s+", " ", playername).strip()
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if PlayerDB.objects.filter(user__username__iexact=playername) or User.objects.filter(username__iexact=playername):
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# player already exists (we also ignore capitalization here)
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session.msg("Sorry, there is already a player with the name '%s'." % playername)
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return
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if not re.findall('^[\w. @+-]+$', password) or not (3 < len(password)):
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string = "\n\r Password should be longer than 3 characers. Letters, spaces, digits and @\.\+\-\_ only."
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string += "\nFor best security, make it longer than 8 characters. You can also use a phrase of"
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string += "\nmany words if you enclose the password in quotes."
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session.msg(string)
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return
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# everything's ok. Create the new player account.
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try:
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default_home = ObjectDB.objects.get_id(settings.CHARACTER_DEFAULT_HOME)
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typeclass = settings.BASE_CHARACTER_TYPECLASS
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permissions = settings.PERMISSION_PLAYER_DEFAULT
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try:
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new_character = create.create_player(playername, None, password,
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permissions=permissions,
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character_typeclass=typeclass,
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character_location=default_home,
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character_home=default_home)
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except Exception:
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session.msg("There was an error creating the default Character/Player:\n%s\n If this problem persists, contact an admin.")
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return
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new_player = new_character.player
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# This needs to be called so the engine knows this player is logging in for the first time.
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# (so it knows to call the right hooks during login later)
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utils.init_new_player(new_player)
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# join the new player to the public channel
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pchanneldef = settings.CHANNEL_PUBLIC
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if pchanneldef:
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pchannel = Channel.objects.get_channel(pchanneldef[0])
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if not pchannel.connect_to(new_player):
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string = "New player '%s' could not connect to public channel!" % new_player.key
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logger.log_errmsg(string)
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# allow only the character itself and the player to puppet this character (and Immortals).
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new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
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(new_character.id, new_player.id))
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# set a default description
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new_character.db.desc = "This is a Player."
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# tell the caller everything went well.
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string = "A new account '%s' was created. Welcome!"
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if " " in playername:
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string += "\n\nYou can now log in with the command 'connect \"%s\" <your password>'."
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else:
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string += "\n\nYou can now log with the command 'connect %s <your password>'."
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session.msg(string % (playername, playername))
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except Exception:
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# We are in the middle between logged in and -not, so we have to handle tracebacks
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# ourselves at this point. If we don't, we won't see any errors at all.
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string = "%s\nThis is a bug. Please e-mail an admin if the problem persists."
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session.msg(string % (traceback.format_exc()))
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logger.log_errmsg(traceback.format_exc())
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class CmdUnconnectedQuit(MuxCommand):
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"""
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We maintain a different version of the quit command
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here for unconnected players for the sake of simplicity. The logged in
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version is a bit more complicated.
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"""
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key = "quit"
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aliases = ["q", "qu"]
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locks = "cmd:all()"
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def func(self):
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"Simply close the connection."
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session = self.caller
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session.msg("Good bye! Disconnecting ...")
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session.session_disconnect()
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class CmdUnconnectedLook(MuxCommand):
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"""
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This is an unconnected version of the look command for simplicity.
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This is called by the server and kicks everything in gear.
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All it does is display the connect screen.
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"""
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key = CMD_LOGINSTART
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aliases = ["look", "l"]
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locks = "cmd:all()"
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def func(self):
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"Show the connect screen."
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self.caller.msg(CONNECTION_SCREEN)
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class CmdUnconnectedHelp(MuxCommand):
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"""
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This is an unconnected version of the help command,
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for simplicity. It shows a pane of info.
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"""
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key = "help"
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aliases = ["h", "?"]
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locks = "cmd:all()"
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def func(self):
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"Shows help"
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string = \
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"""
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You are not yet logged into the game. Commands available at this point:
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{wcreate, connect, look, help, quit{n
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To login to the system, you need to do one of the following:
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{w1){n If you have no previous account, you need to use the 'create'
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command.
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{wcreate Anna c67jHL8p{n
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Note that if you use spaces in your name, you have to enclose in quotes.
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{wcreate "Anna the Barbarian" c67jHL8p{n
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It's always a good idea (not only here, but everywhere on the net)
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to not use a regular word for your password. Make it longer than
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6 characters or write a passphrase.
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{w2){n If you have an account already, either because you just created
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one in {w1){n above or you are returning, use the 'connect' command:
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{wconnect Anna c67jHL8p{n
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(Again, if there are spaces in the name you have to enclose it in quotes).
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This should log you in. Run {whelp{n again once you're logged in
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to get more aid. Hope you enjoy your stay!
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You can use the {wlook{n command if you want to see the connect screen again.
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"""
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self.caller.msg(string)
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