evennia/evennia/contrib/tests.py

1134 lines
51 KiB
Python

# -*- coding: utf-8 -*-
"""
Testing suite for contrib folder
"""
import sys
import datetime
from django.test import override_settings
from evennia.commands.default.tests import CommandTest
from evennia.utils.test_resources import EvenniaTest
from mock import Mock, patch
# Testing of rplanguage module
from evennia.contrib import rplanguage
mtrans = {"testing": "1", "is": "2", "a": "3", "human": "4"}
atrans = ["An", "automated", "advantageous", "repeatable", "faster"]
text = "Automated testing is advantageous for a number of reasons:" \
"tests may be executed Continuously without the need for human " \
"intervention, They are easily repeatable, and often faster."
class TestLanguage(EvenniaTest):
def setUp(self):
super(TestLanguage, self).setUp()
rplanguage.add_language(key="testlang",
word_length_variance=1,
noun_prefix="bara",
noun_postfix="'y",
manual_translations=mtrans,
auto_translations=atrans,
force=True)
def tearDown(self):
super(TestLanguage, self).tearDown()
rplanguage._LANGUAGE_HANDLER.delete()
rplanguage._LANGUAGE_HANDLER = None
def test_obfuscate_language(self):
result0 = rplanguage.obfuscate_language(text, level=0.0, language="testlang")
self.assertEqual(result0, text)
result1 = rplanguage.obfuscate_language(text, level=1.0, language="testlang")
result2 = rplanguage.obfuscate_language(text, level=1.0, language="testlang")
self.assertNotEqual(result1, text)
result1, result2 = result1.split(), result2.split()
self.assertEqual(result1[:4], result2[:4])
self.assertEqual(result1[1], "1")
self.assertEqual(result1[2], "2")
self.assertEqual(result2[-1], result2[-1])
def test_available_languages(self):
self.assertEqual(rplanguage.available_languages(), ["testlang"])
def test_obfuscate_whisper(self):
self.assertEqual(rplanguage.obfuscate_whisper(text, level=0.0), text)
assert (rplanguage.obfuscate_whisper(text, level=0.1).startswith(
'-utom-t-d t-sting is -dv-nt-g-ous for - numb-r of r--sons:t-sts m-y b- -x-cut-d Continuously'))
assert(rplanguage.obfuscate_whisper(text, level=0.5).startswith(
'--------- --s---- -s -----------s f-- - ------ -f ---s--s:--s-s '))
self.assertEqual(rplanguage.obfuscate_whisper(text, level=1.0), "...")
# Testing of emoting / sdesc / recog system
from evennia import create_object
from evennia.contrib import rpsystem
sdesc0 = "A nice sender of emotes"
sdesc1 = "The first receiver of emotes."
sdesc2 = "Another nice colliding sdesc-guy for tests"
recog01 = "Mr Receiver"
recog02 = "Mr Receiver2"
recog10 = "Mr Sender"
emote = "With a flair, /me looks at /first and /colliding sdesc-guy. She says \"This is a test.\""
class TestRPSystem(EvenniaTest):
def setUp(self):
super(TestRPSystem, self).setUp()
self.room = create_object(rpsystem.ContribRPRoom, key="Location")
self.speaker = create_object(rpsystem.ContribRPCharacter, key="Sender", location=self.room)
self.receiver1 = create_object(rpsystem.ContribRPCharacter, key="Receiver1", location=self.room)
self.receiver2 = create_object(rpsystem.ContribRPCharacter, key="Receiver2", location=self.room)
def test_ordered_permutation_regex(self):
self.assertEqual(
rpsystem.ordered_permutation_regex(sdesc0),
'/[0-9]*-*A\\ nice\\ sender\\ of\\ emotes(?=\\W|$)+|/[0-9]*-*nice\\ sender\\ '
'of\\ emotes(?=\\W|$)+|/[0-9]*-*A\\ nice\\ sender\\ of(?=\\W|$)+|/[0-9]*-*sender\\ '
'of\\ emotes(?=\\W|$)+|/[0-9]*-*nice\\ sender\\ of(?=\\W|$)+|/[0-9]*-*A\\ nice\\ '
'sender(?=\\W|$)+|/[0-9]*-*nice\\ sender(?=\\W|$)+|/[0-9]*-*of\\ emotes(?=\\W|$)+'
'|/[0-9]*-*sender\\ of(?=\\W|$)+|/[0-9]*-*A\\ nice(?=\\W|$)+|/[0-9]*-*sender(?=\\W|$)+'
'|/[0-9]*-*emotes(?=\\W|$)+|/[0-9]*-*nice(?=\\W|$)+|/[0-9]*-*of(?=\\W|$)+|/[0-9]*-*A(?=\\W|$)+')
def test_sdesc_handler(self):
self.speaker.sdesc.add(sdesc0)
self.assertEqual(self.speaker.sdesc.get(), sdesc0)
self.speaker.sdesc.add("This is {#324} ignored")
self.assertEqual(self.speaker.sdesc.get(), "This is 324 ignored")
self.speaker.sdesc.add("Testing three words")
self.assertEqual(
self.speaker.sdesc.get_regex_tuple()[0].pattern,
'/[0-9]*-*Testing\\ three\\ words(?=\\W|$)+|/[0-9]*-*Testing\\ '
'three(?=\\W|$)+|/[0-9]*-*three\\ words(?=\\W|$)+|/[0-9]*-*Testing'
'(?=\\W|$)+|/[0-9]*-*three(?=\\W|$)+|/[0-9]*-*words(?=\\W|$)+')
def test_recog_handler(self):
self.speaker.sdesc.add(sdesc0)
self.receiver1.sdesc.add(sdesc1)
self.speaker.recog.add(self.receiver1, recog01)
self.speaker.recog.add(self.receiver2, recog02)
self.assertEqual(self.speaker.recog.get(self.receiver1), recog01)
self.assertEqual(self.speaker.recog.get(self.receiver2), recog02)
self.assertEqual(
self.speaker.recog.get_regex_tuple(self.receiver1)[0].pattern,
'/[0-9]*-*Mr\\ Receiver(?=\\W|$)+|/[0-9]*-*Receiver(?=\\W|$)+|/[0-9]*-*Mr(?=\\W|$)+')
self.speaker.recog.remove(self.receiver1)
self.assertEqual(self.speaker.recog.get(self.receiver1), sdesc1)
def test_parse_language(self):
self.assertEqual(
rpsystem.parse_language(self.speaker, emote),
('With a flair, /me looks at /first and /colliding sdesc-guy. She says {##0}',
{'##0': (None, '"This is a test."')}))
def parse_sdescs_and_recogs(self):
speaker = self.speaker
speaker.sdesc.add(sdesc0)
self.receiver1.sdesc.add(sdesc1)
self.receiver2.sdesc.add(sdesc2)
candidates = (self.receiver1, self.receiver2)
result = ('With a flair, {#9} looks at {#10} and {#11}. She says "This is a test."',
{'#11': 'Another nice colliding sdesc-guy for tests', '#10':
'The first receiver of emotes.', '#9': 'A nice sender of emotes'})
self.assertEqual(rpsystem.parse_sdescs_and_recogs(speaker, candidates, emote), result)
self.speaker.recog.add(self.receiver1, recog01)
self.assertEqual(rpsystem.parse_sdescs_and_recogs(speaker, candidates, emote), result)
def test_send_emote(self):
speaker = self.speaker
receiver1 = self.receiver1
receiver2 = self.receiver2
receivers = [speaker, receiver1, receiver2]
speaker.sdesc.add(sdesc0)
receiver1.sdesc.add(sdesc1)
receiver2.sdesc.add(sdesc2)
speaker.msg = lambda text, **kwargs: setattr(self, "out0", text)
receiver1.msg = lambda text, **kwargs: setattr(self, "out1", text)
receiver2.msg = lambda text, **kwargs: setattr(self, "out2", text)
rpsystem.send_emote(speaker, receivers, emote)
self.assertEqual(
self.out0, 'With a flair, |bSender|n looks at |bThe first receiver of emotes.|n '
'and |bAnother nice colliding sdesc-guy for tests|n. She says |w"This is a test."|n')
self.assertEqual(
self.out1, 'With a flair, |bA nice sender of emotes|n looks at |bReceiver1|n and '
'|bAnother nice colliding sdesc-guy for tests|n. She says |w"This is a test."|n')
self.assertEqual(
self.out2, 'With a flair, |bA nice sender of emotes|n looks at |bThe first '
'receiver of emotes.|n and |bReceiver2|n. She says |w"This is a test."|n')
def test_rpsearch(self):
self.speaker.sdesc.add(sdesc0)
self.receiver1.sdesc.add(sdesc1)
self.receiver2.sdesc.add(sdesc2)
self.speaker.msg = lambda text, **kwargs: setattr(self, "out0", text)
self.assertEqual(self.speaker.search("receiver of emotes"), self.receiver1)
self.assertEqual(self.speaker.search("colliding"), self.receiver2)
# Testing of ExtendedRoom contrib
from django.conf import settings
from evennia.contrib import extended_room
from evennia import gametime
from evennia.objects.objects import DefaultRoom
class ForceUTCDatetime(datetime.datetime):
"""Force UTC datetime."""
@classmethod
def fromtimestamp(cls, timestamp):
"""Force fromtimestamp to run with naive datetimes."""
return datetime.datetime.utcfromtimestamp(timestamp)
@patch('evennia.contrib.extended_room.datetime.datetime', ForceUTCDatetime)
class TestExtendedRoom(CommandTest):
room_typeclass = extended_room.ExtendedRoom
DETAIL_DESC = "A test detail."
SPRING_DESC = "A spring description."
OLD_DESC = "Old description."
settings.TIME_ZONE = "UTC"
def setUp(self):
super(TestExtendedRoom, self).setUp()
self.room1.ndb.last_timeslot = "afternoon"
self.room1.ndb.last_season = "winter"
self.room1.db.details = {'testdetail': self.DETAIL_DESC}
self.room1.db.spring_desc = self.SPRING_DESC
self.room1.db.desc = self.OLD_DESC
# mock gametime to return April 9, 2064, at 21:06 (spring evening)
gametime.gametime = Mock(return_value=2975000766)
def test_return_appearance(self):
# get the appearance of a non-extended room for contrast purposes
old_desc = DefaultRoom.return_appearance(self.room1, self.char1)
# the new appearance should be the old one, but with the desc switched
self.assertEqual(old_desc.replace(self.OLD_DESC, self.SPRING_DESC),
self.room1.return_appearance(self.char1))
self.assertEqual("spring", self.room1.ndb.last_season)
self.assertEqual("evening", self.room1.ndb.last_timeslot)
def test_return_detail(self):
self.assertEqual(self.DETAIL_DESC, self.room1.return_detail("testdetail"))
def test_cmdextendedlook(self):
self.call(extended_room.CmdExtendedLook(), "here", "Room(#1)\n%s" % self.SPRING_DESC)
self.call(extended_room.CmdExtendedLook(), "testdetail", self.DETAIL_DESC)
self.call(extended_room.CmdExtendedLook(), "nonexistent", "Could not find 'nonexistent'.")
def test_cmdextendeddesc(self):
self.call(extended_room.CmdExtendedDesc(), "", "Details on Room", cmdstring="detail")
self.call(extended_room.CmdExtendedDesc(), "thingie = newdetail with spaces",
"Set Detail thingie to 'newdetail with spaces'.", cmdstring="detail")
self.call(extended_room.CmdExtendedDesc(), "thingie", "Detail 'thingie' on Room:\n", cmdstring="detail")
self.call(extended_room.CmdExtendedDesc(), "/del thingie", "Detail thingie deleted, if it existed.", cmdstring="detail")
self.call(extended_room.CmdExtendedDesc(), "thingie", "Detail 'thingie' not found.", cmdstring="detail")
self.call(extended_room.CmdExtendedDesc(), "", "Descriptions on Room:")
def test_cmdgametime(self):
self.call(extended_room.CmdGameTime(), "", "It's a spring day, in the evening.")
# Test the contrib barter system
from evennia.contrib import barter
class TestBarter(CommandTest):
def setUp(self):
super(TestBarter, self).setUp()
self.tradeitem1 = create_object(key="TradeItem1", location=self.char1)
self.tradeitem2 = create_object(key="TradeItem2", location=self.char1)
self.tradeitem3 = create_object(key="TradeItem3", location=self.char2)
def test_tradehandler_base(self):
self.char1.msg = Mock()
self.char2.msg = Mock()
# test all methods of the tradehandler
handler = barter.TradeHandler(self.char1, self.char2)
self.assertEqual(handler.part_a, self.char1)
self.assertEqual(handler.part_b, self.char2)
handler.msg_other(self.char1, "Want to trade?")
handler.msg_other(self.char2, "Yes!")
handler.msg_other(None, "Talking to myself...")
self.assertEqual(self.char2.msg.mock_calls[0][1][0], "Want to trade?")
self.assertEqual(self.char1.msg.mock_calls[0][1][0], "Yes!")
self.assertEqual(self.char1.msg.mock_calls[1][1][0], "Talking to myself...")
self.assertEqual(handler.get_other(self.char1), self.char2)
handler.finish(force=True)
def test_tradehandler_joins(self):
handler = barter.TradeHandler(self.char1, self.char2)
self.assertTrue(handler.join(self.char2))
self.assertTrue(handler.unjoin(self.char2))
self.assertFalse(handler.join(self.char1))
self.assertFalse(handler.unjoin(self.char1))
handler.finish(force=True)
def test_tradehandler_offers(self):
handler = barter.TradeHandler(self.char1, self.char2)
handler.join(self.char2)
handler.offer(self.char1, self.tradeitem1, self.tradeitem2)
self.assertEqual(handler.part_a_offers, [self.tradeitem1, self.tradeitem2])
self.assertFalse(handler.part_a_accepted)
self.assertFalse(handler.part_b_accepted)
handler.offer(self.char2, self.tradeitem3)
self.assertEqual(handler.list(), ([self.tradeitem1, self.tradeitem2], [self.tradeitem3]))
self.assertEqual(handler.search("TradeItem2"), self.tradeitem2)
self.assertEqual(handler.search("TradeItem3"), self.tradeitem3)
self.assertEqual(handler.search("nonexisting"), None)
self.assertFalse(handler.finish()) # should fail since offer not yet accepted
handler.accept(self.char1)
handler.decline(self.char1)
handler.accept(self.char2)
handler.accept(self.char1) # should trigger handler.finish() automatically
self.assertEqual(self.tradeitem1.location, self.char2)
self.assertEqual(self.tradeitem2.location, self.char2)
self.assertEqual(self.tradeitem3.location, self.char1)
def test_cmdtrade(self):
self.call(barter.CmdTrade(), "Char2 : Hey wanna trade?", "You say, \"Hey wanna trade?\"", caller=self.char1)
self.call(barter.CmdTrade(), "Char decline : Nope!", "You say, \"Nope!\"", caller=self.char2)
self.call(barter.CmdTrade(), "Char2 : Hey wanna trade?", "You say, \"Hey wanna trade?\"", caller=self.char1)
self.call(barter.CmdTrade(), "Char accept : Sure!", "You say, \"Sure!\"", caller=self.char2)
self.call(barter.CmdOffer(), "TradeItem3", "Your trade action: You offer TradeItem3", caller=self.char2)
self.call(barter.CmdOffer(), "TradeItem1 : Here's my offer.", "You say, \"Here's my offer.\"\n [You offer TradeItem1]")
self.call(barter.CmdAccept(), "", "Your trade action: You accept the offer. Char2 must now also accept")
self.call(barter.CmdDecline(), "", "Your trade action: You change your mind, declining the current offer.")
self.call(barter.CmdAccept(), ": Sounds good.", "You say, \"Sounds good.\"\n"
" [You accept the offer. Char must now also accept.", caller=self.char2)
self.call(barter.CmdDecline(), ":No way!", "You say, \"No way!\"\n [You change your mind, declining the current offer.]", caller=self.char2)
self.call(barter.CmdOffer(), "TradeItem1, TradeItem2 : My final offer!", "You say, \"My final offer!\"\n [You offer TradeItem1 and TradeItem2]")
self.call(barter.CmdAccept(), "", "Your trade action: You accept the offer. Char2 must now also accept.", caller=self.char1)
self.call(barter.CmdStatus(), "", "Offered by Char:", caller=self.char2)
self.tradeitem1.db.desc = "A great offer."
self.call(barter.CmdEvaluate(), "TradeItem1", "A great offer.")
self.call(barter.CmdAccept(), ":Ok then.", "You say, \"Ok then.\"\n [You accept the deal.", caller=self.char2)
self.assertEqual(self.tradeitem1.location, self.char2)
self.assertEqual(self.tradeitem2.location, self.char2)
self.assertEqual(self.tradeitem3.location, self.char1)
def test_cmdtradehelp(self):
self.call(barter.CmdTrade(), "Char2 : Hey wanna trade?", "You say, \"Hey wanna trade?\"", caller=self.char1)
self.call(barter.CmdTradeHelp(), "", "Trading commands\n", caller=self.char1)
self.call(barter.CmdFinish(), ": Ending.", "You say, \"Ending.\"\n [You aborted trade. No deal was made.]")
# Test wilderness
from evennia.contrib import wilderness
from evennia import DefaultCharacter
class TestWilderness(EvenniaTest):
def setUp(self):
super(TestWilderness, self).setUp()
self.char1 = create_object(DefaultCharacter, key="char1")
self.char2 = create_object(DefaultCharacter, key="char2")
def get_wilderness_script(self, name="default"):
w = wilderness.WildernessScript.objects.get("default")
return w
def test_create_wilderness_default_name(self):
wilderness.create_wilderness()
w = self.get_wilderness_script()
self.assertIsNotNone(w)
def test_create_wilderness_custom_name(self):
name = "customname"
wilderness.create_wilderness(name)
w = self.get_wilderness_script(name)
self.assertIsNotNone(w)
def test_enter_wilderness(self):
wilderness.create_wilderness()
wilderness.enter_wilderness(self.char1)
self.assertIsInstance(self.char1.location, wilderness.WildernessRoom)
w = self.get_wilderness_script()
self.assertEquals(w.db.itemcoordinates[self.char1], (0, 0))
def test_enter_wilderness_custom_coordinates(self):
wilderness.create_wilderness()
wilderness.enter_wilderness(self.char1, coordinates=(1, 2))
self.assertIsInstance(self.char1.location, wilderness.WildernessRoom)
w = self.get_wilderness_script()
self.assertEquals(w.db.itemcoordinates[self.char1], (1, 2))
def test_enter_wilderness_custom_name(self):
name = "customnname"
wilderness.create_wilderness(name)
wilderness.enter_wilderness(self.char1, name=name)
self.assertIsInstance(self.char1.location, wilderness.WildernessRoom)
def test_wilderness_correct_exits(self):
wilderness.create_wilderness()
wilderness.enter_wilderness(self.char1)
# By default we enter at a corner (0, 0), so only a few exits should
# be visible / traversable
exits = [i for i in self.char1.location.contents
if i.destination and (
i.access(self.char1, "view") or
i.access(self.char1, "traverse"))]
self.assertEquals(len(exits), 3)
exitsok = ["north", "northeast", "east"]
for each_exit in exitsok:
self.assertTrue(any([e for e in exits if e.key == each_exit]))
# If we move to another location not on an edge, then all directions
# should be visible / traversable
wilderness.enter_wilderness(self.char1, coordinates=(1, 1))
exits = [i for i in self.char1.location.contents
if i.destination and (
i.access(self.char1, "view") or
i.access(self.char1, "traverse"))]
self.assertEquals(len(exits), 8)
exitsok = ["north", "northeast", "east", "southeast", "south",
"southwest", "west", "northwest"]
for each_exit in exitsok:
self.assertTrue(any([e for e in exits if e.key == each_exit]))
def test_room_creation(self):
# Pretend that both char1 and char2 are connected...
self.char1.sessions.add(1)
self.char2.sessions.add(1)
self.assertTrue(self.char1.has_account)
self.assertTrue(self.char2.has_account)
wilderness.create_wilderness()
w = self.get_wilderness_script()
# We should have no unused room after moving the first account in.
self.assertEquals(len(w.db.unused_rooms), 0)
w.move_obj(self.char1, (0, 0))
self.assertEquals(len(w.db.unused_rooms), 0)
# And also no unused room after moving the second one in.
w.move_obj(self.char2, (1, 1))
self.assertEquals(len(w.db.unused_rooms), 0)
# But if char2 moves into char1's room, we should have one unused room
# Which should be char2's old room that got created.
w.move_obj(self.char2, (0, 0))
self.assertEquals(len(w.db.unused_rooms), 1)
self.assertEquals(self.char1.location, self.char2.location)
# And if char2 moves back out, that unused room should be put back to
# use again.
w.move_obj(self.char2, (1, 1))
self.assertNotEquals(self.char1.location, self.char2.location)
self.assertEquals(len(w.db.unused_rooms), 0)
def test_get_new_coordinates(self):
loc = (1, 1)
directions = {"north": (1, 2),
"northeast": (2, 2),
"east": (2, 1),
"southeast": (2, 0),
"south": (1, 0),
"southwest": (0, 0),
"west": (0, 1),
"northwest": (0, 2)}
for direction, correct_loc in directions.iteritems(): # Not compatible with Python 3
new_loc = wilderness.get_new_coordinates(loc, direction)
self.assertEquals(new_loc, correct_loc, direction)
# Testing chargen contrib
from evennia.contrib import chargen
class TestChargen(CommandTest):
def test_ooclook(self):
self.call(chargen.CmdOOCLook(), "foo", "You have no characters to look at", caller=self.account)
self.call(chargen.CmdOOCLook(), "", "You, TestAccount, are an OOC ghost without form.", caller=self.account)
def test_charcreate(self):
self.call(chargen.CmdOOCCharacterCreate(), "testchar", "The character testchar was successfully created!", caller=self.account)
self.call(chargen.CmdOOCCharacterCreate(), "testchar", "Character testchar already exists.", caller=self.account)
self.assertTrue(self.account.db._character_dbrefs)
self.call(chargen.CmdOOCLook(), "", "You, TestAccount, are an OOC ghost without form.", caller=self.account)
self.call(chargen.CmdOOCLook(), "testchar", "testchar(", caller=self.account)
# Testing clothing contrib
from evennia.contrib import clothing
from evennia.objects.objects import DefaultRoom
class TestClothingCmd(CommandTest):
def test_clothingcommands(self):
wearer = create_object(clothing.ClothedCharacter, key="Wearer")
friend = create_object(clothing.ClothedCharacter, key="Friend")
room = create_object(DefaultRoom, key="room")
wearer.location = room
friend.location = room
# Make a test hat
test_hat = create_object(clothing.Clothing, key="test hat")
test_hat.db.clothing_type = 'hat'
test_hat.location = wearer
# Make a test scarf
test_scarf = create_object(clothing.Clothing, key="test scarf")
test_scarf.db.clothing_type = 'accessory'
test_scarf.location = wearer
# Test wear command
self.call(clothing.CmdWear(), "", "Usage: wear <obj> [wear style]", caller=wearer)
self.call(clothing.CmdWear(), "hat", "Wearer puts on test hat.", caller=wearer)
self.call(clothing.CmdWear(), "scarf stylishly", "Wearer wears test scarf stylishly.", caller=wearer)
# Test cover command.
self.call(clothing.CmdCover(), "", "Usage: cover <worn clothing> [with] <clothing object>", caller=wearer)
self.call(clothing.CmdCover(), "hat with scarf", "Wearer covers test hat with test scarf.", caller=wearer)
# Test remove command.
self.call(clothing.CmdRemove(), "", "Could not find ''.", caller=wearer)
self.call(clothing.CmdRemove(), "hat", "You have to take off test scarf first.", caller=wearer)
self.call(clothing.CmdRemove(), "scarf", "Wearer removes test scarf, revealing test hat.", caller=wearer)
# Test uncover command.
test_scarf.wear(wearer, True)
test_hat.db.covered_by = test_scarf
self.call(clothing.CmdUncover(), "", "Usage: uncover <worn clothing object>", caller=wearer)
self.call(clothing.CmdUncover(), "hat", "Wearer uncovers test hat.", caller=wearer)
# Test drop command.
test_hat.db.covered_by = test_scarf
self.call(clothing.CmdDrop(), "", "Drop what?", caller=wearer)
self.call(clothing.CmdDrop(), "hat", "You can't drop that because it's covered by test scarf.", caller=wearer)
self.call(clothing.CmdDrop(), "scarf", "You drop test scarf.", caller=wearer)
# Test give command.
self.call(clothing.CmdGive(), "", "Usage: give <inventory object> = <target>", caller=wearer)
self.call(clothing.CmdGive(), "hat = Friend", "Wearer removes test hat.|You give test hat to Friend.", caller=wearer)
# Test inventory command.
self.call(clothing.CmdInventory(), "", "You are not carrying or wearing anything.", caller=wearer)
class TestClothingFunc(EvenniaTest):
def test_clothingfunctions(self):
wearer = create_object(clothing.ClothedCharacter, key="Wearer")
room = create_object(DefaultRoom, key="room")
wearer.location = room
# Make a test hat
test_hat = create_object(clothing.Clothing, key="test hat")
test_hat.db.clothing_type = 'hat'
test_hat.location = wearer
# Make a test shirt
test_shirt = create_object(clothing.Clothing, key="test shirt")
test_shirt.db.clothing_type = 'top'
test_shirt.location = wearer
# Make a test pants
test_pants = create_object(clothing.Clothing, key="test pants")
test_pants.db.clothing_type = 'bottom'
test_pants.location = wearer
test_hat.wear(wearer, 'on the head')
self.assertEqual(test_hat.db.worn, 'on the head')
test_hat.remove(wearer)
self.assertEqual(test_hat.db.worn, False)
test_hat.worn = True
test_hat.at_get(wearer)
self.assertEqual(test_hat.db.worn, False)
clothes_list = [test_shirt, test_hat, test_pants]
self.assertEqual(clothing.order_clothes_list(clothes_list), [test_hat, test_shirt, test_pants])
test_hat.wear(wearer, True)
test_pants.wear(wearer, True)
self.assertEqual(clothing.get_worn_clothes(wearer), [test_hat, test_pants])
self.assertEqual(clothing.clothing_type_count(clothes_list), {'hat': 1, 'top': 1, 'bottom': 1})
self.assertEqual(clothing.single_type_count(clothes_list, 'hat'), 1)
# Testing custom_gametime
from evennia.contrib import custom_gametime
def _testcallback():
pass
class TestCustomGameTime(EvenniaTest):
def setUp(self):
super(TestCustomGameTime, self).setUp()
gametime.gametime = Mock(return_value=2975000898.46) # does not seem to work
def tearDown(self):
if hasattr(self, "timescript"):
self.timescript.stop()
def test_time_to_tuple(self):
self.assertEqual(custom_gametime.time_to_tuple(10000, 34, 2, 4, 6, 1), (294, 2, 0, 0, 0, 0))
self.assertEqual(custom_gametime.time_to_tuple(10000, 3, 3, 4), (3333, 0, 0, 1))
self.assertEqual(custom_gametime.time_to_tuple(100000, 239, 24, 3), (418, 4, 0, 2))
def test_gametime_to_realtime(self):
self.assertEqual(custom_gametime.gametime_to_realtime(days=2, mins=4), 86520.0)
self.assertEqual(custom_gametime.gametime_to_realtime(format=True, days=2), (0, 0, 0, 1, 0, 0, 0))
def test_realtime_to_gametime(self):
self.assertEqual(custom_gametime.realtime_to_gametime(days=2, mins=34), 349680.0)
self.assertEqual(custom_gametime.realtime_to_gametime(days=2, mins=34, format=True), (0, 0, 0, 4, 1, 8, 0))
self.assertEqual(custom_gametime.realtime_to_gametime(format=True, days=2, mins=4), (0, 0, 0, 4, 0, 8, 0))
def test_custom_gametime(self):
self.assertEqual(custom_gametime.custom_gametime(), (102, 5, 2, 6, 21, 8, 18))
self.assertEqual(custom_gametime.custom_gametime(absolute=True), (102, 5, 2, 6, 21, 8, 18))
def test_real_seconds_until(self):
self.assertEqual(custom_gametime.real_seconds_until(year=2300, month=11, day=6), 31911667199.77)
def test_schedule(self):
self.timescript = custom_gametime.schedule(_testcallback, repeat=True, min=5, sec=0)
self.assertEqual(self.timescript.interval, 1700.7699999809265)
# Test dice module
@patch('random.randint', return_value=5)
class TestDice(CommandTest):
def test_roll_dice(self, mocked_randint):
# we must import dice here for the mocked randint to apply correctly.
from evennia.contrib import dice
self.assertEqual(dice.roll_dice(6, 6, modifier=('+', 4)), mocked_randint() * 6 + 4)
self.assertEqual(dice.roll_dice(6, 6, conditional=('<', 35)), True)
self.assertEqual(dice.roll_dice(6, 6, conditional=('>', 33)), False)
def test_cmddice(self, mocked_randint):
from evennia.contrib import dice
self.call(dice.CmdDice(), "3d6 + 4", "You roll 3d6 + 4.| Roll(s): 5, 5 and 5. Total result is 19.")
self.call(dice.CmdDice(), "100000d1000", "The maximum roll allowed is 10000d10000.")
self.call(dice.CmdDice(), "/secret 3d6 + 4", "You roll 3d6 + 4 (secret, not echoed).")
# Test email-login
from evennia.contrib import email_login
class TestEmailLogin(CommandTest):
def test_connect(self):
self.call(email_login.CmdUnconnectedConnect(), "mytest@test.com test", "The email 'mytest@test.com' does not match any accounts.")
self.call(email_login.CmdUnconnectedCreate(), '"mytest" mytest@test.com test11111', "A new account 'mytest' was created. Welcome!")
self.call(email_login.CmdUnconnectedConnect(), "mytest@test.com test11111", "", caller=self.account.sessions.get()[0])
def test_quit(self):
self.call(email_login.CmdUnconnectedQuit(), "", "", caller=self.account.sessions.get()[0])
def test_unconnectedlook(self):
self.call(email_login.CmdUnconnectedLook(), "", "==========")
def test_unconnectedhelp(self):
self.call(email_login.CmdUnconnectedHelp(), "", "You are not yet logged into the game.")
# test gendersub contrib
from evennia.contrib import gendersub
class TestGenderSub(CommandTest):
def test_setgender(self):
self.call(gendersub.SetGender(), "male", "Your gender was set to male.")
self.call(gendersub.SetGender(), "ambiguous", "Your gender was set to ambiguous.")
self.call(gendersub.SetGender(), "Foo", "Usage: @gender")
def test_gendercharacter(self):
char = create_object(gendersub.GenderCharacter, key="Gendered", location=self.room1)
txt = "Test |p gender"
self.assertEqual(gendersub._RE_GENDER_PRONOUN.sub(char._get_pronoun, txt), "Test their gender")
# test mail contrib
from evennia.contrib import mail
class TestMail(CommandTest):
def test_mail(self):
self.call(mail.CmdMail(), "2", "'2' is not a valid mail id.", caller=self.account)
self.call(mail.CmdMail(), "", "There are no messages in your inbox.", caller=self.account)
self.call(mail.CmdMail(), "Char=Message 1", "You have received a new @mail from Char|You sent your message.", caller=self.char1)
self.call(mail.CmdMail(), "Char=Message 2", "You sent your message.", caller=self.char2)
self.call(mail.CmdMail(), "TestAccount2=Message 2",
"You have received a new @mail from TestAccount2(account 2)|You sent your message.", caller=self.account2)
self.call(mail.CmdMail(), "TestAccount=Message 1", "You sent your message.", caller=self.account2)
self.call(mail.CmdMail(), "TestAccount=Message 2", "You sent your message.", caller=self.account2)
self.call(mail.CmdMail(), "", "| ID: From: Subject:", caller=self.account)
self.call(mail.CmdMail(), "2", "From: TestAccount2", caller=self.account)
self.call(mail.CmdMail(), "/forward TestAccount2 = 1/Forward message", "You sent your message.|Message forwarded.", caller=self.account)
self.call(mail.CmdMail(), "/reply 2=Reply Message2", "You sent your message.", caller=self.account)
self.call(mail.CmdMail(), "/delete 2", "Message 2 deleted", caller=self.account)
# test map builder contrib
from evennia.contrib import mapbuilder
class TestMapBuilder(CommandTest):
def test_cmdmapbuilder(self):
self.call(mapbuilder.CmdMapBuilder(),
"evennia.contrib.mapbuilder.EXAMPLE1_MAP evennia.contrib.mapbuilder.EXAMPLE1_LEGEND",
"""Creating Map...|≈≈≈≈≈
≈♣n♣≈
≈∩▲∩≈
≈♠n♠≈
≈≈≈≈≈
|Creating Landmass...|""")
self.call(mapbuilder.CmdMapBuilder(),
"evennia.contrib.mapbuilder.EXAMPLE2_MAP evennia.contrib.mapbuilder.EXAMPLE2_LEGEND",
"""Creating Map...|≈ ≈ ≈ ≈ ≈
≈ ♣♣♣ ≈
≈ ♣ ♣ ♣ ≈
≈ ♣♣♣ ≈
≈ ≈ ≈ ≈ ≈
|Creating Landmass...|""")
# test menu_login
from evennia.contrib import menu_login
class TestMenuLogin(CommandTest):
def test_cmdunloggedlook(self):
self.call(menu_login.CmdUnloggedinLook(), "", "======")
# test multidescer contrib
from evennia.contrib import multidescer
class TestMultidescer(CommandTest):
def test_cmdmultidesc(self):
self.call(multidescer.CmdMultiDesc(), "/list", "Stored descs:\ncaller:")
self.call(multidescer.CmdMultiDesc(), "test = Desc 1", "Stored description 'test': \"Desc 1\"")
self.call(multidescer.CmdMultiDesc(), "test2 = Desc 2", "Stored description 'test2': \"Desc 2\"")
self.call(multidescer.CmdMultiDesc(), "/swap test-test2", "Swapped descs 'test' and 'test2'.")
self.call(multidescer.CmdMultiDesc(), "test3 = Desc 3init", "Stored description 'test3': \"Desc 3init\"")
self.call(multidescer.CmdMultiDesc(), "/list", "Stored descs:\ntest3: Desc 3init\ntest: Desc 1\ntest2: Desc 2\ncaller:")
self.call(multidescer.CmdMultiDesc(), "test3 = Desc 3", "Stored description 'test3': \"Desc 3\"")
self.call(multidescer.CmdMultiDesc(), "/set test1 + test2 + + test3", "test1 Desc 2 Desc 3\n\n"
"The above was set as the current description.")
self.assertEqual(self.char1.db.desc, "test1 Desc 2 Desc 3")
# test simpledoor contrib
from evennia.contrib import simpledoor
class TestSimpleDoor(CommandTest):
def test_cmdopen(self):
self.call(simpledoor.CmdOpen(), "newdoor;door:contrib.simpledoor.SimpleDoor,backdoor;door = Room2",
"Created new Exit 'newdoor' from Room to Room2 (aliases: door).|Note: A doortype exit was "
"created ignored eventual custom returnexit type.|Created new Exit 'newdoor' from Room2 to Room (aliases: door).")
self.call(simpledoor.CmdOpenCloseDoor(), "newdoor", "You close newdoor.", cmdstring="close")
self.call(simpledoor.CmdOpenCloseDoor(), "newdoor", "newdoor is already closed.", cmdstring="close")
self.call(simpledoor.CmdOpenCloseDoor(), "newdoor", "You open newdoor.", cmdstring="open")
self.call(simpledoor.CmdOpenCloseDoor(), "newdoor", "newdoor is already open.", cmdstring="open")
# test slow_exit contrib
from evennia.contrib import slow_exit
slow_exit.MOVE_DELAY = {"stroll": 0, "walk": 0, "run": 0, "sprint": 0}
class TestSlowExit(CommandTest):
def test_exit(self):
exi = create_object(slow_exit.SlowExit, key="slowexit", location=self.room1, destination=self.room2)
exi.at_traverse(self.char1, self.room2)
self.call(slow_exit.CmdSetSpeed(), "walk", "You are now walking.")
self.call(slow_exit.CmdStop(), "", "You stop moving.")
# test talking npc contrib
from evennia.contrib import talking_npc
class TestTalkingNPC(CommandTest):
def test_talkingnpc(self):
npc = create_object(talking_npc.TalkingNPC, key="npctalker", location=self.room1)
self.call(talking_npc.CmdTalk(), "", "(You walk up and talk to Char.)|")
npc.delete()
# tests for the tutorial world
# test tutorial_world/mob
from evennia.contrib.tutorial_world import mob
class TestTutorialWorldMob(EvenniaTest):
def test_mob(self):
mobobj = create_object(mob.Mob, key="mob")
self.assertEqual(mobobj.db.is_dead, True)
mobobj.set_alive()
self.assertEqual(mobobj.db.is_dead, False)
mobobj.set_dead()
self.assertEqual(mobobj.db.is_dead, True)
mobobj._set_ticker(0, "foo", stop=True)
# TODO should be expanded with further tests of the modes and damage etc.
# test tutorial_world/objects
from evennia.contrib.tutorial_world import objects as tutobjects
class TestTutorialWorldObjects(CommandTest):
def test_tutorialobj(self):
obj1 = create_object(tutobjects.TutorialObject, key="tutobj")
obj1.reset()
self.assertEqual(obj1.location, obj1.home)
def test_readable(self):
readable = create_object(tutobjects.Readable, key="book", location=self.room1)
readable.db.readable_text = "Text to read"
self.call(tutobjects.CmdRead(), "book", "You read book:\n Text to read", obj=readable)
def test_climbable(self):
climbable = create_object(tutobjects.Climbable, key="tree", location=self.room1)
self.call(tutobjects.CmdClimb(), "tree", "You climb tree. Having looked around, you climb down again.", obj=climbable)
self.assertEqual(self.char1.tags.get("tutorial_climbed_tree", category="tutorial_world"), "tutorial_climbed_tree")
def test_obelisk(self):
obelisk = create_object(tutobjects.Obelisk, key="obelisk", location=self.room1)
self.assertEqual(obelisk.return_appearance(self.char1).startswith("|cobelisk("), True)
def test_lightsource(self):
light = create_object(tutobjects.LightSource, key="torch", location=self.room1)
self.call(tutobjects.CmdLight(), "", "You light torch.", obj=light)
light._burnout()
if hasattr(light, "deferred"):
light.deferred.cancel()
self.assertFalse(light.pk)
def test_crumblingwall(self):
wall = create_object(tutobjects.CrumblingWall, key="wall", location=self.room1)
self.assertFalse(wall.db.button_exposed)
self.assertFalse(wall.db.exit_open)
wall.db.root_pos = {"yellow": 0, "green": 0, "red": 0, "blue": 0}
self.call(tutobjects.CmdShiftRoot(), "blue root right",
"You shove the root adorned with small blue flowers to the right.", obj=wall)
self.call(tutobjects.CmdShiftRoot(), "red root left",
"You shift the reddish root to the left.", obj=wall)
self.call(tutobjects.CmdShiftRoot(), "yellow root down",
"You shove the root adorned with small yellow flowers downwards.", obj=wall)
self.call(tutobjects.CmdShiftRoot(), "green root up",
"You shift the weedy green root upwards.|Holding aside the root you think you notice something behind it ...", obj=wall)
self.call(tutobjects.CmdPressButton(), "",
"You move your fingers over the suspicious depression, then gives it a decisive push. First", obj=wall)
self.assertTrue(wall.db.button_exposed)
self.assertTrue(wall.db.exit_open)
wall.reset()
if hasattr(wall, "deferred"):
wall.deferred.cancel()
wall.delete()
def test_weapon(self):
weapon = create_object(tutobjects.Weapon, key="sword", location=self.char1)
self.call(tutobjects.CmdAttack(), "Char", "You stab with sword.", obj=weapon, cmdstring="stab")
self.call(tutobjects.CmdAttack(), "Char", "You slash with sword.", obj=weapon, cmdstring="slash")
def test_weaponrack(self):
rack = create_object(tutobjects.WeaponRack, key="rack", location=self.room1)
rack.db.available_weapons = ["sword"]
self.call(tutobjects.CmdGetWeapon(), "", "You find Rusty sword.", obj=rack)
# test tutorial_world/
from evennia.contrib.tutorial_world import rooms as tutrooms
class TestTutorialWorldRooms(CommandTest):
def test_cmdtutorial(self):
room = create_object(tutrooms.TutorialRoom, key="tutroom")
self.char1.location = room
self.call(tutrooms.CmdTutorial(), "", "Sorry, there is no tutorial help available here.")
self.call(tutrooms.CmdTutorialSetDetail(), "detail;foo;foo2 = A detail", "Detail set: 'detail;foo;foo2': 'A detail'", obj=room)
self.call(tutrooms.CmdTutorialLook(), "", "tutroom(", obj=room)
self.call(tutrooms.CmdTutorialLook(), "detail", "A detail", obj=room)
self.call(tutrooms.CmdTutorialLook(), "foo", "A detail", obj=room)
room.delete()
def test_weatherroom(self):
room = create_object(tutrooms.WeatherRoom, key="weatherroom")
room.update_weather()
tutrooms.TICKER_HANDLER.remove(interval=room.db.interval, callback=room.update_weather, idstring="tutorial")
room.delete()
def test_introroom(self):
room = create_object(tutrooms.IntroRoom, key="introroom")
room.at_object_receive(self.char1, self.room1)
def test_bridgeroom(self):
room = create_object(tutrooms.BridgeRoom, key="bridgeroom")
room.update_weather()
self.char1.move_to(room)
self.call(tutrooms.CmdBridgeHelp(), "", "You are trying hard not to fall off the bridge ...", obj=room)
self.call(tutrooms.CmdLookBridge(), "", "bridgeroom\nYou are standing very close to the the bridge's western foundation.", obj=room)
room.at_object_leave(self.char1, self.room1)
tutrooms.TICKER_HANDLER.remove(interval=room.db.interval, callback=room.update_weather, idstring="tutorial")
room.delete()
def test_darkroom(self):
room = create_object(tutrooms.DarkRoom, key="darkroom")
self.char1.move_to(room)
self.call(tutrooms.CmdDarkHelp(), "", "Can't help you until")
def test_teleportroom(self):
create_object(tutrooms.TeleportRoom, key="teleportroom")
def test_outroroom(self):
create_object(tutrooms.OutroRoom, key="outroroom")
# test turnbattle
from evennia.contrib import turnbattle
from evennia.objects.objects import DefaultRoom
class TestTurnBattleCmd(CommandTest):
# Test combat commands
def test_turnbattlecmd(self):
self.call(turnbattle.CmdFight(), "", "You can't start a fight if you've been defeated!")
self.call(turnbattle.CmdAttack(), "", "You can only do that in combat. (see: help fight)")
self.call(turnbattle.CmdPass(), "", "You can only do that in combat. (see: help fight)")
self.call(turnbattle.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
self.call(turnbattle.CmdRest(), "", "Char rests to recover HP.")
class TestTurnBattleFunc(EvenniaTest):
# Test combat functions
def test_turnbattlefunc(self):
attacker = create_object(turnbattle.BattleCharacter, key="Attacker")
defender = create_object(turnbattle.BattleCharacter, key="Defender")
testroom = create_object(DefaultRoom, key="Test Room")
attacker.location = testroom
defender.loaction = testroom
# Initiative roll
initiative = turnbattle.roll_init(attacker)
self.assertTrue(initiative >= 0 and initiative <= 1000)
# Attack roll
attack_roll = turnbattle.get_attack(attacker, defender)
self.assertTrue(attack_roll >= 0 and attack_roll <= 100)
# Defense roll
defense_roll = turnbattle.get_defense(attacker, defender)
self.assertTrue(defense_roll == 50)
# Damage roll
damage_roll = turnbattle.get_damage(attacker, defender)
self.assertTrue(damage_roll >= 15 and damage_roll <= 25)
# Apply damage
defender.db.hp = 10
turnbattle.apply_damage(defender, 3)
self.assertTrue(defender.db.hp == 7)
# Resolve attack
defender.db.hp = 40
turnbattle.resolve_attack(attacker, defender, attack_value=20, defense_value=10)
self.assertTrue(defender.db.hp < 40)
# Combat cleanup
attacker.db.Combat_attribute = True
turnbattle.combat_cleanup(attacker)
self.assertFalse(attacker.db.combat_attribute)
# Is in combat
self.assertFalse(turnbattle.is_in_combat(attacker))
# Set up turn handler script for further tests
attacker.location.scripts.add(turnbattle.TurnHandler)
turnhandler = attacker.db.combat_TurnHandler
self.assertTrue(attacker.db.combat_TurnHandler)
# Force turn order
turnhandler.db.fighters = [attacker, defender]
turnhandler.db.turn = 0
# Test is turn
self.assertTrue(turnbattle.is_turn(attacker))
# Spend actions
attacker.db.Combat_ActionsLeft = 1
turnbattle.spend_action(attacker, 1, action_name="Test")
self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
self.assertTrue(attacker.db.Combat_LastAction == "Test")
# Initialize for combat
attacker.db.Combat_ActionsLeft = 983
turnhandler.initialize_for_combat(attacker)
self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
self.assertTrue(attacker.db.Combat_LastAction == "null")
# Start turn
defender.db.Combat_ActionsLeft = 0
turnhandler.start_turn(defender)
self.assertTrue(defender.db.Combat_ActionsLeft == 1)
# Next turn
turnhandler.db.fighters = [attacker, defender]
turnhandler.db.turn = 0
turnhandler.next_turn()
self.assertTrue(turnhandler.db.turn == 1)
# Turn end check
turnhandler.db.fighters = [attacker, defender]
turnhandler.db.turn = 0
attacker.db.Combat_ActionsLeft = 0
turnhandler.turn_end_check(attacker)
self.assertTrue(turnhandler.db.turn == 1)
# Join fight
joiner = create_object(turnbattle.BattleCharacter, key="Joiner")
turnhandler.db.fighters = [attacker, defender]
turnhandler.db.turn = 0
turnhandler.join_fight(joiner)
self.assertTrue(turnhandler.db.turn == 1)
self.assertTrue(turnhandler.db.fighters == [joiner, attacker, defender])
# Remove the script at the end
turnhandler.stop()
# Test of the unixcommand module
from evennia.contrib.unixcommand import UnixCommand
class CmdDummy(UnixCommand):
"""A dummy UnixCommand."""
key = "dummy"
def init_parser(self):
"""Fill out options."""
self.parser.add_argument("nb1", type=int, help="the first number")
self.parser.add_argument("nb2", type=int, help="the second number")
self.parser.add_argument("-v", "--verbose", action="store_true")
def func(self):
nb1 = self.opts.nb1
nb2 = self.opts.nb2
result = nb1 * nb2
verbose = self.opts.verbose
if verbose:
self.msg("{} times {} is {}".format(nb1, nb2, result))
else:
self.msg("{} * {} = {}".format(nb1, nb2, result))
class TestUnixCommand(CommandTest):
def test_success(self):
"""See the command parsing succeed."""
self.call(CmdDummy(), "5 10", "5 * 10 = 50")
self.call(CmdDummy(), "5 10 -v", "5 times 10 is 50")
def test_failure(self):
"""If not provided with the right info, should fail."""
ret = self.call(CmdDummy(), "5")
lines = ret.splitlines()
self.assertTrue(any(l.startswith("usage:") for l in lines))
self.assertTrue(any(l.startswith("dummy: error:") for l in lines))
# If we specify an incorrect number as parameter
ret = self.call(CmdDummy(), "five ten")
lines = ret.splitlines()
self.assertTrue(any(l.startswith("usage:") for l in lines))
self.assertTrue(any(l.startswith("dummy: error:") for l in lines))
import re
from evennia.contrib import color_markups
class TestColorMarkup(EvenniaTest):
"""
Note: Normally this would be tested by importing the ansi parser and run
the mappings through it. This is not possible since the ansi module creates
its mapping at the module/class level; since the ansi module is used by so
many other modules it appears that trying to overload
settings to test it causes issues with unrelated tests.
"""
def test_curly_markup(self):
ansi_map = color_markups.CURLY_COLOR_ANSI_EXTRA_MAP
self.assertIsNotNone(re.match(re.escape(ansi_map[7][0]), '{r'))
self.assertIsNotNone(re.match(re.escape(ansi_map[-1][0]), '{[X'))
xterm_fg = color_markups.CURLY_COLOR_XTERM256_EXTRA_FG
self.assertIsNotNone(re.match(xterm_fg[0], '{001'))
self.assertIsNotNone(re.match(xterm_fg[0], '{123'))
self.assertIsNotNone(re.match(xterm_fg[0], '{455'))
xterm_bg = color_markups.CURLY_COLOR_XTERM256_EXTRA_BG
self.assertIsNotNone(re.match(xterm_bg[0], '{[001'))
self.assertIsNotNone(re.match(xterm_bg[0], '{[123'))
self.assertIsNotNone(re.match(xterm_bg[0], '{[455'))
xterm_gfg = color_markups.CURLY_COLOR_XTERM256_EXTRA_GFG
self.assertIsNotNone(re.match(xterm_gfg[0], '{=h'))
self.assertIsNotNone(re.match(xterm_gfg[0], '{=e'))
self.assertIsNotNone(re.match(xterm_gfg[0], '{=w'))
xterm_gbg = color_markups.CURLY_COLOR_XTERM256_EXTRA_GBG
self.assertIsNotNone(re.match(xterm_gbg[0], '{[=a'))
self.assertIsNotNone(re.match(xterm_gbg[0], '{[=k'))
self.assertIsNotNone(re.match(xterm_gbg[0], '{[=z'))
bright_map = color_markups.CURLY_COLOR_ANSI_XTERM256_BRIGHT_BG_EXTRA_MAP
self.assertEqual(bright_map[0][1], '{[500')
self.assertEqual(bright_map[-1][1], '{[222')
def test_mux_markup(self):
ansi_map = color_markups.MUX_COLOR_ANSI_EXTRA_MAP
self.assertIsNotNone(re.match(re.escape(ansi_map[10][0]), '%cr'))
self.assertIsNotNone(re.match(re.escape(ansi_map[-1][0]), '%cX'))
xterm_fg = color_markups.MUX_COLOR_XTERM256_EXTRA_FG
self.assertIsNotNone(re.match(xterm_fg[0], '%c001'))
self.assertIsNotNone(re.match(xterm_fg[0], '%c123'))
self.assertIsNotNone(re.match(xterm_fg[0], '%c455'))
xterm_bg = color_markups.MUX_COLOR_XTERM256_EXTRA_BG
self.assertIsNotNone(re.match(xterm_bg[0], '%c[001'))
self.assertIsNotNone(re.match(xterm_bg[0], '%c[123'))
self.assertIsNotNone(re.match(xterm_bg[0], '%c[455'))
xterm_gfg = color_markups.MUX_COLOR_XTERM256_EXTRA_GFG
self.assertIsNotNone(re.match(xterm_gfg[0], '%c=h'))
self.assertIsNotNone(re.match(xterm_gfg[0], '%c=e'))
self.assertIsNotNone(re.match(xterm_gfg[0], '%c=w'))
xterm_gbg = color_markups.MUX_COLOR_XTERM256_EXTRA_GBG
self.assertIsNotNone(re.match(xterm_gbg[0], '%c[=a'))
self.assertIsNotNone(re.match(xterm_gbg[0], '%c[=k'))
self.assertIsNotNone(re.match(xterm_gbg[0], '%c[=z'))
bright_map = color_markups.MUX_COLOR_ANSI_XTERM256_BRIGHT_BG_EXTRA_MAP
self.assertEqual(bright_map[0][1], '%c[500')
self.assertEqual(bright_map[-1][1], '%c[222')
from evennia.contrib import random_string_generator
SIMPLE_GENERATOR = random_string_generator.RandomStringGenerator("simple", "[01]{2}")
class TestRandomStringGenerator(EvenniaTest):
def test_generate(self):
"""Generate and fail when exhausted."""
generated = []
for i in range(4):
generated.append(SIMPLE_GENERATOR.get())
generated.sort()
self.assertEqual(generated, ["00", "01", "10", "11"])
# At this point, we have generated 4 strings.
# We can't generate one more
with self.assertRaises(random_string_generator.ExhaustedGenerator):
SIMPLE_GENERATOR.get()