evennia/src/players/admin.py

172 lines
8.5 KiB
Python

#
# This sets up how models are displayed
# in the web admin interface.
#
from django import forms
#from django.db import models
from django.conf import settings
from django.contrib import admin
from django.contrib.auth.admin import UserAdmin as BaseUserAdmin
#from django.contrib.admin import widgets
from django.contrib.auth.forms import UserChangeForm, UserCreationForm
#from django.contrib.auth.models import User
from src.players.models import PlayerDB
#from src.typeclasses.models import Attribute
from src.utils import create
# handle the custom User editor
class PlayerDBChangeForm(UserChangeForm):
class Meta:
model = PlayerDB
username = forms.RegexField(label="Username",
max_length=30,
regex=r'^[\w. @+-]+$',
widget=forms.TextInput(attrs={'size':'30'}),
error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
help_text = "30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
def clean_username(self):
username = self.cleaned_data['username']
if username.upper() == self.instance.username.upper():
return username
elif PlayerDB.objects.filter(username__iexact=username):
raise forms.ValidationError('A player with that name already exists.')
return self.cleaned_data['username']
class PlayerDBCreationForm(UserCreationForm):
class Meta:
model = PlayerDB
username = forms.RegexField(label="Username",
max_length=30,
regex=r'^[\w. @+-]+$',
widget=forms.TextInput(attrs={'size':'30'}),
error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
help_text = "30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
def clean_username(self):
username = self.cleaned_data['username']
if PlayerDB.objects.filter(username__iexact=username):
raise forms.ValidationError('A player with that name already exists.')
return username
# # The Player editor
# class AttributeForm(forms.ModelForm):
# "Defines how to display the atttributes"
# class Meta:
# model = Attribute
# db_key = forms.CharField(label="Key",
# widget=forms.TextInput(attrs={'size':'15'}))
# db_value = forms.CharField(label="Value",
# widget=forms.Textarea(attrs={'rows':'2'}))
# class AttributeInline(admin.TabularInline):
# "Inline creation of player attributes"
# model = Attribute
# extra = 0
# form = AttributeForm
# fieldsets = (
# (None, {'fields' : (('db_key', 'db_value'))}),)
class PlayerForm(forms.ModelForm):
"Defines how to display Players"
class Meta:
model = PlayerDB
db_key = forms.RegexField(label="Username",
initial="PlayerDummy",
max_length=30,
regex=r'^[\w. @+-]+$',
required=False,
widget=forms.TextInput(attrs={'size':'30'}),
error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
help_text = "This should be the same as the connected Player's key name. 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
db_typeclass_path = forms.CharField(label="Typeclass",
initial=settings.BASE_PLAYER_TYPECLASS,
widget=forms.TextInput(attrs={'size':'78'}),
help_text="Required. Defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass. Defaults to settings.BASE_PLAYER_TYPECLASS.")
#db_permissions = forms.CharField(label="Permissions",
# initial=settings.PERMISSION_PLAYER_DEFAULT,
# required=False,
# widget=forms.TextInput(attrs={'size':'78'}),
# help_text="In-game permissions. A comma-separated list of text strings checked by certain locks. They are often used for hierarchies, such as letting a Player have permission 'Wizards', 'Builders' etc. A Player permission can be overloaded by the permissions of a controlled Character. Normal players use 'Players' by default.")
db_lock_storage = forms.CharField(label="Locks",
widget=forms.Textarea(attrs={'cols':'100', 'rows':'2'}),
required=False,
help_text="In-game lock definition string. If not given, defaults will be used. This string should be on the form <i>type:lockfunction(args);type2:lockfunction2(args);...")
db_cmdset_storage = forms.CharField(label="cmdset",
initial=settings.CMDSET_PLAYER,
widget=forms.TextInput(attrs={'size':'78'}),
required=False,
help_text="python path to player cmdset class (set in settings.CMDSET_PLAYER by default)")
class PlayerInline(admin.StackedInline):
"Inline creation of Player"
model = PlayerDB
template = "admin/players/stacked.html"
form = PlayerForm
fieldsets = (
("In-game Permissions and Locks",
{'fields': ('db_lock_storage',),
#{'fields': ('db_permissions', 'db_lock_storage'),
'description':"<i>These are permissions/locks for in-game use. They are unrelated to website access rights.</i>"}),
("In-game Player data",
{'fields':('db_typeclass_path', 'db_cmdset_storage'),
'description':"<i>These fields define in-game-specific properties for the Player object in-game.</i>"}),
)
extra = 1
max_num = 1
class PlayerDBAdmin(BaseUserAdmin):
"This is the main creation screen for Users/players"
list_display = ('username', 'email', 'is_staff', 'is_superuser')
form = PlayerDBChangeForm
add_form = PlayerDBCreationForm
fieldsets = (
(None, {'fields': ('username', 'password', 'email')}),
('Website profile', {'fields': ('first_name', 'last_name'),
'description': "<i>These are not used in the default system.</i>"}),
('Website dates', {'fields': ('last_login', 'date_joined'),
'description': '<i>Relevant only to the website.</i>'}),
('Website Permissions', {'fields': ('is_active', 'is_staff', 'is_superuser',
'user_permissions', 'groups'),
'description': "<i>These are permissions/permission groups for accessing the admin site. They are unrelated to in-game access rights.</i>"}),
('Game Options', {'fields': ('db_typeclass_path', 'db_cmdset_storage', 'db_lock_storage'),
'description': '<i>These are attributes that are more relevant to gameplay.</i>'}))
#('Game Options', {'fields': ('db_typeclass_path', 'db_cmdset_storage', 'db_permissions', 'db_lock_storage'),
# 'description': '<i>These are attributes that are more relevant to gameplay.</i>'}))
add_fieldsets = (
(None,
{'fields': ('username', 'password1', 'password2', 'email'),
'description':"<i>These account details are shared by the admin system and the game.</i>"},),)
# TODO! Remove User reference!
def save_formset(self, request, form, formset, change):
"Run all hooks on the player object"
super(PlayerDBAdmin, self).save_formset(request, form, formset, change)
userobj = form.instance
userobj.name = userobj.username
if not change:
#uname, passwd, email = str(request.POST.get(u"username")), \
# str(request.POST.get(u"password1")), str(request.POST.get(u"email"))
typeclass = str(request.POST.get(u"playerdb_set-0-db_typeclass_path"))
create.create_player("", "", "",
user=userobj,
typeclass=typeclass,
player_dbobj=userobj)
admin.site.register(PlayerDB, PlayerDBAdmin)