evennia/evennia/contrib/tutorials/batchprocessor/example_batch_cmds.ev
2021-12-19 15:33:41 +01:00

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#
# This is an example batch build file for Evennia.
#
# It allows batch processing of normal Evennia commands.
# Test it by loading it with @batchcommand:
#
# batchcommand[/interactive] examples.batch_example
#
# A # as the first symbol on a line begins a comment and
# marks the end of a previous command definition (important!).
#
# All supplied commands are given as normal, on their own line
# and accept arguments in any format up until the first next
# comment line begins. Extra whitespace is removed; an empty
# line in a command definition translates into a newline.
#
# This creates a red button
create button:red_button.RedButton
# This comment ends input for @create
# Next command:
set button/desc =
This is a large red button. Now and then
it flashes in an evil, yet strangely tantalizing way.
A big sign sits next to it. It says:
-----------
Press me!
-----------
... It really begs to be pressed, doesn't it? You
know you want to!
# This ends the @set command. Note that line breaks and extra spaces
# in the argument are not considered. A completely empty line
# translates to a \n newline in the command; two empty lines will thus
# create a new paragraph. (note that few commands support it though, you
# mainly want to use it for descriptions).
# Now let's place the button where it belongs (let's say limbo #2 is
# the evil lair in our example).
teleport #2
#... and drop it (remember, this comment ends input to @teleport, so don't
#forget it!) The very last command in the file need not be ended with #.
drop button