910 lines
37 KiB
Python
910 lines
37 KiB
Python
r"""
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# XYMap
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The `XYMap` class represents one XY-grid of interconnected map-legend components. It's built from an
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ASCII representation, where unique characters represents each type of component. The Map parses the
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map into an internal graph that can be efficiently used for pathfinding the shortest route between
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any two nodes (rooms).
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Each room (MapNode) can have exits (links) in 8 cardinal directions (north, northwest etc) as well
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as up and down. These are indicated in code as 'n', 'ne', 'e', 'se', 's', 'sw', 'w',
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'nw', 'u' and 'd'.
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```python
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# in module passed to 'Map' class. It will either a dict
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# MAP_DATA with keys 'map' and (optionally) 'legend', or
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# the MAP/LEGEND variables directly.
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MAP = r'''
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1
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+ 0 1 2 3 4 5 6 7 8 9 0
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10 # # # # #
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\ I I I d
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9 #-#-#-# |
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|\ | u
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8 #-#-#-#-----#-----o
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| | |
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7 #-#---#-#-#-#-# |
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| |x|x| |
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6 o-#-#-# #-#-#-#-#
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\ |x|x|
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5 o---#-#<--#-#-#
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/ |
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4 #-----+-# #---#
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\ | | \ /
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3 #b#-#-# x #
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| | / \ u
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2 #-#-#---#
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^ d
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1 #-# #
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0 #-#---o
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+ 0 1 2 3 4 5 6 7 8 9 1
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0
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'''
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LEGEND = {'#': xyzgrid.MapNode, '|': xyzgrid.NSMapLink,...}
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# optional, for more control
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MAP_DATA = {
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"map": MAP,
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"legend": LEGEND,
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"zcoord": "City of Foo",
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"prototypes": {
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(0,1): { ... },
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(1,3): { ... },
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...
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}
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}
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```
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The two `+` signs in the upper/lower left corners are required and marks the edge of the map area.
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The origo of the grid is always two steps right and two up from the bottom test marker and the grid
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extends to two lines below the top-left marker. Anything outside the grid is ignored, so numbering
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the coordinate axes is optional but recommended for readability.
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The XY positions represent coordinates positions in the game world. When existing, they are usually
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represented by Rooms in-game. The links between nodes would normally represent Exits, but the length
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of links on the map have no in-game equivalence except that traversing a multi-step link will place
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you in a location with an XY coordinate different from what you'd expect by a single step (most
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games don't relay the XY position to the player anyway).
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In the map string, every XY coordinate must have exactly one spare space/line between them - this is
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used for node linkings. This finer grid which has 2x resolution of the `XYgrid` is only used by the
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mapper and is referred to as the `xygrid` (small xy) internally. Note that an XY position can also
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be held by a link (for example a passthrough).
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The nodes and links can be customized by add your own implementation of `MapNode` or `MapLink` to
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the LEGEND dict, mapping them to a particular character symbol. A `MapNode` can only be added
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on an even XY coordinate while `MapLink`s can be added anywhere on the xygrid.
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See `./map_example.py` for some empty grid areas to start from.
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----
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"""
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import pickle
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from collections import defaultdict
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from os import mkdir
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from os.path import isdir, isfile, join as pathjoin
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try:
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from scipy.sparse.csgraph import dijkstra
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from scipy.sparse import csr_matrix
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from scipy import zeros
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except ImportError as err:
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raise ImportError(
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f"{err}\nThe XYZgrid contrib requires "
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"the SciPy package. Install with `pip install scipy'.")
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from django.conf import settings
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from evennia.utils.utils import variable_from_module, mod_import
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from evennia.utils import logger
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from evennia.prototypes import prototypes as protlib
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from .utils import MapError, MapParserError, BIGVAL
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from . import map_legend
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_CACHE_DIR = settings.CACHE_DIR
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_LOADED_PROTOTYPES = None
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MAP_DATA_KEYS = [
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"zcoord", "map", "legend", "prototypes"
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]
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# these are all symbols used for x,y coordinate spots
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DEFAULT_LEGEND = {
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"#": map_legend.BasicMapNode,
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"T": map_legend.MapTransitionMapNode,
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"I": map_legend.InterruptMapNode,
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"|": map_legend.NSMapLink,
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"-": map_legend.EWMapLink,
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"/": map_legend.NESWMapLink,
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"\\": map_legend.SENWMapLink,
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"x": map_legend.CrossMapLink,
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"+": map_legend.PlusMapLink,
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"v": map_legend.NSOneWayMapLink,
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"^": map_legend.SNOneWayMapLink,
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"<": map_legend.EWOneWayMapLink,
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">": map_legend.WEOneWayMapLink,
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"o": map_legend.RouterMapLink,
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"u": map_legend.UpMapLink,
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"d": map_legend.DownMapLink,
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"b": map_legend.BlockedMapLink,
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"i": map_legend.InterruptMapLink,
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't': map_legend.TeleporterMapLink,
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}
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# --------------------------------------------
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# Map parser implementation
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class XYMap:
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r"""
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This represents a single map of interconnected nodes/rooms, parsed from a ASCII map
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representation.
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Each room is connected to each other as a directed graph with optional 'weights' between the the
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connections. It is created from a map string with symbols describing the topological layout. It
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also provides pathfinding using the Dijkstra algorithm.
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The map-string is read from a string or from a module. The grid area of the string is marked by
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two `+` characters - one in the top left of the area and the other in the bottom left.
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The grid starts two spaces/lines in from the 'open box' created by these two markers and extend
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any width to the right.
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Any other markers or comments can be added outside of the grid - they will be ignored. Every
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grid coordinate must always be separated by exactly one space/line since the space between
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are used for links.
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::
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'''
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1 1 1
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+ 0 1 2 3 4 5 6 7 8 9 0 1 2 ...
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4 # # #
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| \ /
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3 #-#-# # #
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| \ /
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2 #-#-# #
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|x|x| |
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1 #-#-#-#-#-#-#
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/
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0 #-#
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+ 0 1 2 3 4 5 6 7 8 9 1 1 1 ...
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0 1 2
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'''
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So origo (0,0) is in the bottom-left and north is +y movement, south is -y movement
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while east/west is +/- x movement as expected. Adding numbers to axes is optional
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but recommended for readability!
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"""
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mapcorner_symbol = '+'
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max_pathfinding_length = 500
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empty_symbol = ' '
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# we normally only accept one single character for the legend key
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legend_key_exceptions = ("\\")
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def __init__(self, map_module_or_dict, Z="map", xyzgrid=None):
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"""
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Initialize the map parser by feeding it the map.
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Args:
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map_module_or_dict (str, module or dict): Path or module pointing to a map. If a dict,
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this should be a dict with a MAP_DATA key 'map' and optionally a 'legend'
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dicts to specify the map structure.
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Z (int or str, optional): Name or Z-coord for for this map. Needed if the game uses
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more than one map. If not given, it can also be embedded in the
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`map_module_or_dict`. Used when referencing this map during map transitions,
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baking of pathfinding matrices etc.
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xyzgrid (.xyzgrid.XYZgrid): A top-level grid this map is a part of.
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Notes:
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Interally, the map deals with two sets of coordinate systems:
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- grid-coordinates x,y are the character positions in the map string.
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- world-coordinates X,Y are the in-world coordinates of nodes/rooms.
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There are fewer of these since they ignore the 'link' spaces between
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the nodes in the grid, s
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X = x // 2
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Y = y // 2
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- The Z-coordinate, if given, is only used when transitioning between maps
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on the supplied `grid`.
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"""
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global _LOADED_PROTOTYPES
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if not _LOADED_PROTOTYPES:
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# inject default prototypes, but don't override prototype-keys loaded from
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# settings, if they exist (that means the user wants to replace the defaults)
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protlib.load_module_prototypes("evennia.contrib.xyzgrid.prototypes", override=False)
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_LOADED_PROTOTYPES = True
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self.Z = Z
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self.xyzgrid = xyzgrid
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self.mapstring = ""
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# store so we can reload
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self.map_module_or_dict = map_module_or_dict
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self.prototypes = None
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# transitional mapping
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self.symbol_map = None
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# map setup
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self.xygrid = None
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self.XYgrid = None
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self.display_map = None
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self.max_x = 0
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self.max_y = 0
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self.max_X = 0
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self.max_Y = 0
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# Dijkstra algorithm variables
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self.node_index_map = None
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self.dist_matrix = None
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self.pathfinding_routes = None
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self.pathfinder_baked_filename = None
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if Z:
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if not isdir(_CACHE_DIR):
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mkdir(_CACHE_DIR)
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self.pathfinder_baked_filename = pathjoin(_CACHE_DIR, f"{Z}.P")
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# load data and parse it
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self.reload()
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def __str__(self):
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"""
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Print the string representation of the map.
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Since the y-axes origo is at the bottom, we must flip the
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y-axis before printing (since printing is always top-to-bottom).
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"""
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return "\n".join("".join(line) for line in self.display_map[::-1])
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def __repr__(self):
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return (f"<XYMap(Z={self.Z}), {self.max_X + 1}x{self.max_Y + 1}, "
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f"{len(self.node_index_map)} nodes>")
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def reload(self, map_module_or_dict=None):
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"""
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(Re)Load a map.
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Args:
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map_module_or_dict (str, module or dict, optional): See description for the variable
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in the class' `__init__` function. If given, replace the already loaded
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map with a new one. If not given, the existing one given on class creation
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will be reloaded.
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parse (bool, optional): If set, auto-run `.parse()` on the newly loaded data.
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Notes:
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This will both (re)load the data and parse it into a new map structure, replacing any
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existing one. The valid mapstructure is:
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::
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{
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"map": <str>,
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"zcoord": <int or str>, # optional
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"legend": <dict>, # optional
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"prototypes": <dict> # optional
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}
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"""
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if not map_module_or_dict:
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map_module_or_dict = self.map_module_or_dict
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mapdata = {}
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if isinstance(map_module_or_dict, dict):
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# map-=structure provided directly
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mapdata = map_module_or_dict
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else:
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# read from contents of module
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mod = mod_import(map_module_or_dict)
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mapdata = variable_from_module(mod, "MAP_DATA")
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if not mapdata:
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# try to read mapdata directly from global variables
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mapdata['zcoord'] = variable_from_module(mod, "ZCOORD", default=self.name)
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mapdata['map'] = variable_from_module(mod, "MAP")
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mapdata['legend'] = variable_from_module(mod, "LEGEND", default=DEFAULT_LEGEND)
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mapdata['prototypes'] = variable_from_module(mod, "PROTOTYPES", default={})
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# validate
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if any(key for key in mapdata if key not in MAP_DATA_KEYS):
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raise MapError(f"Mapdata has keys {list(mapdata)}, but only "
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f"keys {MAP_DATA_KEYS} are allowed.")
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for key in mapdata.get('legend', DEFAULT_LEGEND):
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if not key or len(key) > 1:
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if key not in self.legend_key_exceptions:
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raise MapError(f"Map-legend key '{key}' is invalid: All keys must "
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"be exactly one character long. Use the node/link's "
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"`.display_symbol` property to change how it is "
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"displayed.")
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if 'map' not in mapdata or not mapdata['map']:
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raise MapError("No map found. Add 'map' key to map-data (MAP_DATA) dict or "
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"add variable MAP to a module passed into the parser.")
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for key, prototype in mapdata.get('prototypes', {}).items():
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if not is_iter(key) and (2 <= len(key) <= 3):
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raise MapError(f"Prototype override key {key} is malformed: It must be a "
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"coordinate (X, Y) for nodes or (X, Y, direction) for links; "
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"where direction is a supported direction string ('n', 'ne', etc).")
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# store/update result
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self.Z = mapdata.get('zcoord', self.Z)
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self.mapstring = mapdata['map']
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self.prototypes = mapdata.get('prototypes', {})
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# merge the custom legend onto the default legend to allow easily
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# overriding only parts of it
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self.legend = {**DEFAULT_LEGEND, **map_module_or_dict.get("legend", DEFAULT_LEGEND)}
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# initialize any prototypes on the legend entities
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for char, node_or_link_class in self.legend.items():
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prototype = node_or_link_class.prototype
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if not prototype or isinstance(prototype, dict):
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# nothing more to do
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continue
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# we need to load the prototype dict onto each for ease of access
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proto = protlib.search_prototype(prototype, require_single=True)[0]
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node_or_link_class.prototype = proto
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def parse(self):
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"""
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Parses the numerical grid from the string. The first pass means parsing out
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all nodes. The linking-together of nodes is not happening until the second pass
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(the reason for this is that maps can also link to other maps, so all maps need
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to have gone through their first parsing-passes before they can be linked together).
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See the class docstring for details of how the grid should be defined.
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Notes:
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In this parsing, the 'xygrid' is the full range of chraracters read from
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the string. The `XYgrid` is used to denote the game-world coordinates
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(which doesn't include the links)
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"""
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mapcorner_symbol = self.mapcorner_symbol
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# this allows for string-based [x][y] mapping with arbitrary objects
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xygrid = defaultdict(dict)
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# mapping nodes to real X,Y positions
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XYgrid = defaultdict(dict)
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# needed by pathfinder
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node_index_map = {}
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# used by transitions
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symbol_map = defaultdict(list)
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mapstring = self.mapstring
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if mapstring.count(mapcorner_symbol) < 2:
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raise MapParserError(
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f"The mapstring must have at least two '{mapcorner_symbol}' "
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"symbols marking the upper- and bottom-left corners of the "
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"grid area.")
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# find the the position (in the string as a whole) of the top-left corner-marker
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maplines = mapstring.split("\n")
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topleft_marker_x, topleft_marker_y = -1, -1
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for topleft_marker_y, line in enumerate(maplines):
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topleft_marker_x = line.find(mapcorner_symbol)
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if topleft_marker_x != -1:
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break
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if -1 in (topleft_marker_x, topleft_marker_y):
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raise MapParserError(f"No top-left corner-marker ({mapcorner_symbol}) found!")
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# find the position (in the string as a whole) of the bottom-left corner-marker
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# this is always in a stright line down from the first marker
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botleft_marker_x, botleft_marker_y = topleft_marker_x, -1
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for botleft_marker_y, line in enumerate(maplines[topleft_marker_y + 1:]):
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if line.find(mapcorner_symbol) == topleft_marker_x:
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break
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if botleft_marker_y == -1:
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raise MapParserError(f"No bottom-left corner-marker ({mapcorner_symbol}) found! "
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"Make sure it lines up with the top-left corner-marker "
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f"(found at column {topleft_marker_x} of the string).")
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# the actual coordinate is dy below the topleft marker so we need to shift
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botleft_marker_y += topleft_marker_y + 1
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# in-string_position of the top- and bottom-left grid corners (2 steps in from marker)
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# the bottom-left corner is also the origo (0,0) of the grid.
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topleft_y = topleft_marker_y + 2
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origo_x, origo_y = botleft_marker_x + 2, botleft_marker_y - 1
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# highest actually filled grid points
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max_x = 0
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max_y = 0
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max_X = 0
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max_Y = 0
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node_index = -1
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# first pass: read string-grid (left-right, bottom-up) and parse all grid points
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for iy, line in enumerate(reversed(maplines[topleft_y:origo_y])):
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even_iy = iy % 2 == 0
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for ix, char in enumerate(line[origo_x:]):
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# from now on, coordinates are on the xygrid.
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if char == self.empty_symbol:
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continue
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# only set this if there's actually something on the line
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max_x, max_y = max(max_x, ix), max(max_y, iy)
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mapnode_or_link_class = self.legend.get(char)
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if not mapnode_or_link_class:
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raise MapParserError(
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f"Symbol '{char}' on XY=({ix / 2:g},{iy / 2:g}) "
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"is not found in LEGEND."
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)
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if hasattr(mapnode_or_link_class, "node_index"):
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# A mapnode. Mapnodes can only be placed on even grid positions, where
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# there are integer X,Y coordinates defined.
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if not (even_iy and ix % 2 == 0):
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raise MapParserError(
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f"Symbol '{char}' on XY=({ix / 2:g},{iy / 2:g}) marks a "
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"MapNode but is located between integer (X,Y) positions (only "
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"Links can be placed between coordinates)!")
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# save the node to several different maps for different uses
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# in both coordinate systems
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iX, iY = ix // 2, iy // 2
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max_X, max_Y = max(max_X, iX), max(max_Y, iY)
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node_index += 1
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xygrid[ix][iy] = XYgrid[iX][iY] = node_index_map[node_index] = \
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mapnode_or_link_class(x=ix, y=iy, Z=self.Z,
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node_index=node_index, xymap=self)
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else:
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# we have a link at this xygrid position (this is ok everywhere)
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xygrid[ix][iy] = mapnode_or_link_class(x=ix, y=iy, Z=self.Z, xymap=self)
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# store the symbol mapping for transition lookups
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symbol_map[char].append(xygrid[ix][iy])
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# store before building links
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self.max_x, self.max_y = max_x, max_y
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self.max_X, self.max_Y = max_X, max_Y
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self.xygrid = xygrid
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self.XYgrid = XYgrid
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self.node_index_map = node_index_map
|
|
self.symbol_map = symbol_map
|
|
|
|
# build all links
|
|
for node in node_index_map.values():
|
|
node.build_links()
|
|
|
|
# build display map
|
|
display_map = [[" "] * (max_x + 1) for _ in range(max_y + 1)]
|
|
for ix, ydct in xygrid.items():
|
|
for iy, node_or_link in ydct.items():
|
|
display_map[iy][ix] = node_or_link.get_display_symbol()
|
|
|
|
# validate and make sure all nodes/links have prototypes
|
|
for node in node_index_map.values():
|
|
node_coord = (node.X, node.Y)
|
|
# load prototype from override, or use default
|
|
node.prototype = self.prototypes.get(node_coord, node.prototype)
|
|
# do the same for links (x, y, direction) coords
|
|
for direction, maplink in node.first_links.items():
|
|
maplink.prototype = self.prototypes.get(node_coord + (direction,), maplink.prototype)
|
|
|
|
# store
|
|
self.display_map = display_map
|
|
|
|
def _get_topology_around_coord(self, xy, dist=2):
|
|
"""
|
|
Get all links and nodes up to a certain distance from an XY coordinate.
|
|
|
|
Args:
|
|
xy (tuple), the X,Y coordinate of the center point.
|
|
dist (int): How many nodes away from center point to find paths for.
|
|
|
|
Returns:
|
|
tuple: A tuple of 5 elements `(xy_coords, xmin, xmax, ymin, ymax)`, where the
|
|
first element is a list of xy-coordinates (on xygrid) for all linked nodes within
|
|
range. This is meant to be used with the xygrid for extracting a subset
|
|
for display purposes. The others are the minimum size of the rectangle
|
|
surrounding the area containing `xy_coords`.
|
|
|
|
Notes:
|
|
This performs a depth-first pass down the the given dist.
|
|
|
|
"""
|
|
def _scan_neighbors(start_node, points, dist=2,
|
|
xmin=BIGVAL, ymin=BIGVAL, xmax=0, ymax=0, depth=0):
|
|
|
|
x0, y0 = start_node.x, start_node.y
|
|
points.append((x0, y0))
|
|
xmin, xmax = min(xmin, x0), max(xmax, x0)
|
|
ymin, ymax = min(ymin, y0), max(ymax, y0)
|
|
|
|
if depth < dist:
|
|
# keep stepping
|
|
for direction, end_node in start_node.links.items():
|
|
x, y = x0, y0
|
|
for link in start_node.xy_steps_to_node[direction]:
|
|
x, y = link.x, link.y
|
|
points.append((x, y))
|
|
xmin, xmax = min(xmin, x), max(xmax, x)
|
|
ymin, ymax = min(ymin, y), max(ymax, y)
|
|
|
|
points, xmin, xmax, ymin, ymax = _scan_neighbors(
|
|
end_node, points, dist=dist,
|
|
xmin=xmin, ymin=ymin, xmax=xmax, ymax=ymax,
|
|
depth=depth + 1)
|
|
|
|
return points, xmin, xmax, ymin, ymax
|
|
|
|
center_node = self.get_node_from_coord(xy)
|
|
points, xmin, xmax, ymin, ymax = _scan_neighbors(center_node, [], dist=dist)
|
|
return list(set(points)), xmin, xmax, ymin, ymax
|
|
|
|
def calculate_path_matrix(self):
|
|
"""
|
|
Solve the pathfinding problem using Dijkstra's algorithm. This will try to
|
|
load the solution from disk if possible.
|
|
|
|
"""
|
|
if self.pathfinder_baked_filename and isfile(self.pathfinder_baked_filename):
|
|
# check if the solution for this grid was already solved previously.
|
|
|
|
mapstr, dist_matrix, pathfinding_routes = "", None, None
|
|
with open(self.pathfinder_baked_filename, 'rb') as fil:
|
|
try:
|
|
mapstr, dist_matrix, pathfinding_routes = pickle.load(fil)
|
|
except Exception:
|
|
logger.log_trace()
|
|
if (mapstr == self.mapstring
|
|
and dist_matrix is not None
|
|
and pathfinding_routes is not None):
|
|
# this is important - it means the map hasn't changed so
|
|
# we can re-use the stored data!
|
|
self.dist_matrix = dist_matrix
|
|
self.pathfinding_routes = pathfinding_routes
|
|
return
|
|
|
|
# build a matrix representing the map graph, with 0s as impassable areas
|
|
|
|
nnodes = len(self.node_index_map)
|
|
pathfinding_graph = zeros((nnodes, nnodes))
|
|
for inode, node in self.node_index_map.items():
|
|
pathfinding_graph[inode, :] = node.linkweights(nnodes)
|
|
|
|
# create a sparse matrix to represent link relationships from each node
|
|
pathfinding_matrix = csr_matrix(pathfinding_graph)
|
|
|
|
# solve using Dijkstra's algorithm
|
|
self.dist_matrix, self.pathfinding_routes = dijkstra(
|
|
pathfinding_matrix, directed=True,
|
|
return_predecessors=True, limit=self.max_pathfinding_length)
|
|
|
|
if self.pathfinder_baked_filename:
|
|
# try to cache the results
|
|
with open(self.pathfinder_baked_filename, 'wb') as fil:
|
|
pickle.dump((self.mapstring, self.dist_matrix, self.pathfinding_routes),
|
|
fil, protocol=4)
|
|
|
|
def spawn_nodes(self, xy=('*', '*')):
|
|
"""
|
|
Convert the nodes of this XYMap into actual in-world rooms by spawning their
|
|
related prototypes in the correct coordinate positions. This must be done *first*
|
|
before spawning links (with `spawn_links` because exits require the target destination
|
|
to exist. It's also possible to only spawn a subset of the map
|
|
|
|
Args:
|
|
xy (tuple, optional): An (X,Y) coordinate of node(s). `'*'` acts as a wildcard.
|
|
|
|
Examples:
|
|
- `xy=(1, 3) - spawn (1,3) coordinate only.
|
|
- `xy=('*', 1) - spawn all nodes in the first row of the map only.
|
|
- `xy=('*', '*')` - spawn all nodes
|
|
|
|
Returns:
|
|
list: A list of nodes that were spawned.
|
|
|
|
"""
|
|
x, y = xy
|
|
wildcard = '*'
|
|
spawned = []
|
|
|
|
for node in self.node_index_map.values():
|
|
if (x in (wildcard, node.X)) and (y in (wildcard, node.Y)):
|
|
node.spawn()
|
|
spawned.append(node)
|
|
return spawned
|
|
|
|
def spawn_links(self, xy=('*', '*'), nodes=None, directions=None):
|
|
"""
|
|
Convert links of this XYMap into actual in-game exits by spawning their related
|
|
prototypes. It's possible to only spawn a specic exit by specifying the node and
|
|
|
|
Args:
|
|
xy (tuple, optional): An (X,Y) coordinate of node(s). `'*'` acts as a wildcard.
|
|
nodes (list, optional): If given, only consider links out of these nodes. This also
|
|
affects `xy`, so that if there are no nodes of given coords in `nodes`, no
|
|
links will be spawned at all.
|
|
directions (list, optional): A list of cardinal directions ('n', 'ne' etc). If given,
|
|
sync only the exit in the given directions (`xy` limits which links out of which
|
|
nodes should be considered). If unset, there are no limits to directions.
|
|
Examples:
|
|
- `xy=(1, 3 )`, `direction='ne'` - sync only the north-eastern exit
|
|
out of the (1, 3) node.
|
|
|
|
"""
|
|
x, y = xy
|
|
wildcard = '*'
|
|
|
|
if not nodes:
|
|
nodes = self.node_index_map.values()
|
|
|
|
for node in nodes:
|
|
if (x in (wildcard, node.X)) and (y in (wildcard, node.Y)):
|
|
node.spawn_links(directions=directions)
|
|
|
|
def get_node_from_coord(self, xy):
|
|
"""
|
|
Get a MapNode from a coordinate.
|
|
|
|
Args:
|
|
xy (tuple): X,Y coordinate on XYgrid.
|
|
|
|
Returns:
|
|
MapNode: The node found at the given coordinates. Returns
|
|
`None` if there is no mapnode at the given coordinate.
|
|
|
|
Raises:
|
|
MapError: If trying to specify an iX,iY outside
|
|
of the grid's maximum bounds.
|
|
|
|
"""
|
|
if not self.XYgrid:
|
|
self.parse()
|
|
|
|
iX, iY = xy
|
|
if not ((0 <= iX <= self.max_X) and (0 <= iY <= self.max_Y)):
|
|
raise MapError(f"get_node_from_coord got coordinate {xy} which is "
|
|
f"outside the grid size of (0,0) - ({self.max_X}, {self.max_Y}).")
|
|
try:
|
|
return self.XYgrid[iX][iY]
|
|
except KeyError:
|
|
return None
|
|
|
|
def get_components_with_symbol(self, symbol):
|
|
"""
|
|
Find all map components (nodes, links) with a given symbol in this map.
|
|
|
|
Args:
|
|
symbol (char): A single character-symbol to search for.
|
|
|
|
Returns:
|
|
list: A list of MapNodes and/or MapLinks found with the matching symbol.
|
|
|
|
"""
|
|
return self.symbol_map.get(symbol, [])
|
|
|
|
def get_shortest_path(self, start_xy, end_xy):
|
|
"""
|
|
Get the shortest route between two points on the grid.
|
|
|
|
Args:
|
|
start_xy (tuple): A starting (X,Y) coordinate on the XYgrid (in-game coordinate) for
|
|
where we start from.
|
|
end_xy (tuple or MapNode): The end (X,Y) coordinate on the XYgrid (in-game coordinate)
|
|
we want to find the shortest route to.
|
|
|
|
Returns:
|
|
tuple: Two lists, first containing the list of directions as strings (n, ne etc) and
|
|
the second is a mixed list of MapNodes and string-directions in a sequence describing
|
|
the full path including the start- and end-node.
|
|
|
|
"""
|
|
startnode = self.get_node_from_coord(start_xy)
|
|
endnode = self.get_node_from_coord(end_xy)
|
|
|
|
if not (startnode and endnode):
|
|
# no node at given coordinate. No path is possible.
|
|
return [], []
|
|
|
|
try:
|
|
istartnode = startnode.node_index
|
|
inextnode = endnode.node_index
|
|
except AttributeError:
|
|
raise MapError(f"Map.get_shortest_path received start/end nodes {startnode} and "
|
|
f"{endnode}. They must both be MapNodes (not Links)")
|
|
|
|
if self.pathfinding_routes is None:
|
|
self.calculate_path_matrix()
|
|
|
|
pathfinding_routes = self.pathfinding_routes
|
|
node_index_map = self.node_index_map
|
|
|
|
path = [endnode]
|
|
directions = []
|
|
|
|
while pathfinding_routes[istartnode, inextnode] != -9999:
|
|
# the -9999 is set by algorithm for unreachable nodes or if trying
|
|
# to go a node we are already at (the start node in this case since
|
|
# we are working backwards).
|
|
inextnode = pathfinding_routes[istartnode, inextnode]
|
|
nextnode = node_index_map[inextnode]
|
|
shortest_route_to = nextnode.shortest_route_to_node[path[-1].node_index]
|
|
|
|
directions.append(shortest_route_to[0])
|
|
path.extend(shortest_route_to[1][::-1] + [nextnode])
|
|
|
|
if any(1 for step in shortest_route_to[1] if step.interrupt_path):
|
|
# detected an interrupt in linkage - discard what we have so far
|
|
directions = []
|
|
path = [nextnode]
|
|
|
|
if nextnode.interrupt_path and nextnode is not startnode:
|
|
directions = []
|
|
path = [nextnode]
|
|
|
|
# we have the path - reverse to get the correct order
|
|
directions = directions[::-1]
|
|
path = path[::-1]
|
|
|
|
return directions, path
|
|
|
|
def get_visual_range(self, xy, dist=2, mode='nodes',
|
|
character='@',
|
|
target=None, target_path_style="|y{display_symbol}|n",
|
|
max_size=None,
|
|
return_str=True):
|
|
"""
|
|
Get a part of the grid centered on a specific point and extended a certain number
|
|
of nodes or grid points in every direction.
|
|
|
|
Args:
|
|
xy (tuple): (X,Y) in-world coordinate location. If this is not the location
|
|
of a node on the grid, the `character` or the empty-space symbol (by default
|
|
an empty space) will be shown.
|
|
dist (int, optional): Number of gridpoints distance to show. Which
|
|
grid to use depends on the setting of `only_nodes`. Set to `None` to
|
|
always show the entire grid.
|
|
mode (str, optional): One of 'scan' or 'nodes'. In 'scan' mode, dist measure
|
|
number of xy grid points in all directions and doesn't care about if visible
|
|
nodes are reachable or not. If 'nodes', distance measure how many linked nodes
|
|
away from the center coordinate to display.
|
|
character (str, optional): Place this symbol at the `xy` position
|
|
of the displayed map. The center node' symbol is shown if this is falsy.
|
|
target (tuple, optional): A target XY coordinate to go to. The path to this
|
|
(or the beginning of said path, if outside of visual range) will be
|
|
marked according to `target_path_style`.
|
|
target_path_style (str or callable, optional): This is use for marking the path
|
|
found when `path_to_coord` is given. If a string, it accepts a formatting marker
|
|
`display_symbol` which will be filled with the `display_symbol` of each node/link
|
|
the path passes through. This allows e.g. to color the path. If a callable, this
|
|
will receive the MapNode or MapLink object for every step of the path and and
|
|
must return the suitable string to display at the position of the node/link.
|
|
max_size (tuple, optional): A max `(width, height)` to crop the displayed
|
|
return to. Make both odd numbers to get a perfect center.
|
|
If unset, display-size can grow up to the full size of the grid.
|
|
return_str (bool, optional): Return result as an already formatted string
|
|
or a 2D list.
|
|
|
|
Returns:
|
|
str or list: Depending on value of `return_str`. If a list,
|
|
this is 2D grid of lines, [[str,str,str,...], [...]] where
|
|
each element is a single character in the display grid. To
|
|
extract a character at (ix,iy) coordinate from it, use
|
|
indexing `outlist[iy][ix]` in that order.
|
|
|
|
Notes:
|
|
If outputting a list, the y-axis must first be reversed before printing since printing
|
|
happens top-bottom and the y coordinate system goes bottom-up. This can be done simply
|
|
with this before building the final string to send/print.
|
|
|
|
printable_order_list = outlist[::-1]
|
|
|
|
If mode='nodes', a `dist` of 2 will give the following result in a row of nodes:
|
|
|
|
#-#-@----------#-#
|
|
|
|
This display may thus visually grow much bigger than expected (both horizontally and
|
|
vertically). consider setting `max_size` if wanting to restrict the display size. Also
|
|
note that link 'weights' are *included* in this estimate, so if links have weights > 1,
|
|
fewer nodes may be found for a given `dist`.
|
|
|
|
If mode=`scan`, a dist of 2 on the above example would instead give
|
|
|
|
#-@--
|
|
|
|
This mode simply shows a cut-out subsection of the map you are on. The `dist` is
|
|
measured on xygrid, so two steps per XY coordinate. It does not consider links or
|
|
weights and may also show nodes not actually reachable at the moment:
|
|
|
|
| |
|
|
# @-#
|
|
|
|
"""
|
|
iX, iY = xy
|
|
# convert inputs to xygrid
|
|
width, height = self.max_x + 1, self.max_y + 1
|
|
ix, iy = max(0, min(iX * 2, width)), max(0, min(iY * 2, height))
|
|
display_map = self.display_map
|
|
xmin, xmax, ymin, ymax = 0, width - 1, 0, height - 1
|
|
|
|
if dist is None:
|
|
# show the entire grid
|
|
gridmap = self.display_map
|
|
ixc, iyc = ix, iy
|
|
|
|
elif dist is None or dist <= 0 or not self.get_node_from_coord(xy):
|
|
# There is no node at these coordinates. Show
|
|
# nothing but ourselves or emptiness
|
|
return character if character else self.empty_symbol
|
|
|
|
elif mode == 'nodes':
|
|
# dist measures only full, reachable nodes.
|
|
points, xmin, xmax, ymin, ymax = self._get_topology_around_coord(xy, dist=dist)
|
|
|
|
ixc, iyc = ix - xmin, iy - ymin
|
|
# note - override width/height here since our grid is
|
|
# now different from the original for future cropping
|
|
width, height = xmax - xmin + 1, ymax - ymin + 1
|
|
gridmap = [[" "] * width for _ in range(height)]
|
|
for (ix0, iy0) in points:
|
|
gridmap[iy0 - ymin][ix0 - xmin] = display_map[iy0][ix0]
|
|
|
|
elif mode == 'scan':
|
|
# scan-mode - dist measures individual grid points
|
|
|
|
xmin, xmax = max(0, ix - dist), min(width, ix + dist + 1)
|
|
ymin, ymax = max(0, iy - dist), min(height, iy + dist + 1)
|
|
ixc, iyc = ix - xmin, iy - ymin
|
|
gridmap = [line[xmin:xmax] for line in display_map[ymin:ymax]]
|
|
|
|
else:
|
|
raise MapError(f"Map.get_visual_range 'mode' was '{mode}' "
|
|
"- it must be either 'scan' or 'nodes'.")
|
|
if character:
|
|
gridmap[iyc][ixc] = character # correct indexing; it's a list of lines
|
|
|
|
if target:
|
|
# stylize path to target
|
|
|
|
def _default_callable(node):
|
|
return target_path_style.format(
|
|
display_symbol=node.get_display_symbol())
|
|
|
|
if callable(target_path_style):
|
|
_target_path_style = target_path_style
|
|
else:
|
|
_target_path_style = _default_callable
|
|
|
|
_, path = self.get_shortest_path(xy, target)
|
|
|
|
maxstep = dist if mode == 'nodes' else dist / 2
|
|
nsteps = 0
|
|
for node_or_link in path[1:]:
|
|
if hasattr(node_or_link, "node_index"):
|
|
nsteps += 1
|
|
if nsteps >= maxstep:
|
|
break
|
|
# don't decorate current (character?) location
|
|
ix, iy = node_or_link.x, node_or_link.y
|
|
if xmin <= ix <= xmax and ymin <= iy <= ymax:
|
|
gridmap[iy - ymin][ix - xmin] = _target_path_style(node_or_link)
|
|
|
|
if max_size:
|
|
# crop grid to make sure it doesn't grow too far
|
|
max_x, max_y = max_size
|
|
xmin, xmax = max(0, ixc - max_x // 2), min(width, ixc + max_x // 2 + 1)
|
|
ymin, ymax = max(0, iyc - max_y // 2), min(height, iyc + max_y // 2 + 1)
|
|
gridmap = [line[xmin:xmax] for line in gridmap[ymin:ymax]]
|
|
|
|
if return_str:
|
|
# we must flip the y-axis before returning the string
|
|
return "\n".join("".join(line) for line in gridmap[::-1])
|
|
else:
|
|
return gridmap
|