Previously, gametime used the length of the current year and current month to calculate the future date in the real_seconds_until function. This caused a small bug when passing over a leap day from a year without a leap day. This change uses the datetime module to just increment the year or month, sidestepping the issue. |
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| .. | ||
| data | ||
| __init__.py | ||
| test_create_functions.py | ||
| test_eveditor.py | ||
| test_evform.py | ||
| test_evmenu.py | ||
| test_gametime.py | ||
| test_tagparsing.py | ||
| test_utils.py | ||