evennia/src/server
Griatch 8ad4f4a9fc Changed player.search to only search for players explicitly.
Added a MuxCommandOOC class to handle the OOC commands in a more uniform way.
Fixed the @ic/@ooc and page commands. Resolves issue 233. Resolves issue 234.
2012-05-17 19:42:37 +02:00
..
migrations Changed player.search to only search for players explicitly. 2012-05-17 19:42:37 +02:00
__init__.py Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory. 2012-03-24 23:02:45 +01:00
admin.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
amp.py Removed 'with' statement; it's available in Python2.5, but one needs to use the future import to do that, so easiest to remove it. Resolves issue 230. 2012-05-04 10:03:41 +02:00
initial_setup.py Some minor cleanups here and there. 2012-04-29 12:35:21 +02:00
manager.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
mccp.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
models.py Continuing to make more methods _private to simplify API. 2012-03-31 16:09:48 +02:00
msdp.py Changed player.search to only search for players explicitly. 2012-05-17 19:42:37 +02:00
mssp.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
portal.py Updated the reload and shutdown mecanism to avoid a loop when shutting down from inside the game. Made sure to have server sync correctly with portal at @reload (some session info were lost before). Some other cleanups. 2012-05-01 14:19:54 +02:00
server.py Removing the resync step for doing a server reset - this should act pretty much like a shutdown. 2012-05-01 14:27:59 +02:00
serversession.py Further caching and optimization, making some operations noticeable faster in the end. 2012-04-26 17:47:25 +02:00
session.py Updated the reload and shutdown mecanism to avoid a loop when shutting down from inside the game. Made sure to have server sync correctly with portal at @reload (some session info were lost before). Some other cleanups. 2012-05-01 14:19:54 +02:00
sessionhandler.py Updated the reload and shutdown mecanism to avoid a loop when shutting down from inside the game. Made sure to have server sync correctly with portal at @reload (some session info were lost before). Some other cleanups. 2012-05-01 14:19:54 +02:00
ssh.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
ssl.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
telnet.py Fixed a spurious error happening with mud clients not properly implementing TTYPE negotiating (sending strings instead of numbers to identify their abilities). 2012-04-15 19:53:03 +02:00
ttype.py Fixed a spurious error happening with mud clients not properly implementing TTYPE negotiating (sending strings instead of numbers to identify their abilities). 2012-04-15 19:53:03 +02:00
webclient.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
webserver.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00