evennia/src
2012-03-25 13:09:17 +02:00
..
commands Updated game/ for the ev API. There will likely be some changes happening in the game/folder, in the way new objects are inherited. This should use the API rather than inherit from the basecommand/baseobject modules (these will probably into the example folders as vanilla templates instead). 2012-03-25 13:09:17 +02:00
comms Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory. 2012-03-24 23:02:45 +01:00
help Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory. 2012-03-24 23:02:45 +01:00
locks Some cleanup in the lockhandler. 2012-02-22 14:46:07 +01:00
objects Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory. 2012-03-24 23:02:45 +01:00
players Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory. 2012-03-24 23:02:45 +01:00
scripts Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory. 2012-03-24 23:02:45 +01:00
server Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory. 2012-03-24 23:02:45 +01:00
typeclasses Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory. 2012-03-24 23:02:45 +01:00
utils Updated game/ for the ev API. There will likely be some changes happening in the game/folder, in the way new objects are inherited. This should use the API rather than inherit from the basecommand/baseobject modules (these will probably into the example folders as vanilla templates instead). 2012-03-25 13:09:17 +02:00
web Merging fixes from clone jeremywosborne-evennia-patch. Closes merge request issue 211. Thanks! 2012-02-21 08:27:30 +01:00
__init__.py Committin a 'working' checkpoint before I break more stuff. 2008-06-15 19:06:31 +00:00
settings_default.py Added at_server_start() and at_server_stop() hooks to allow users to safely initialize their custom systems whenever the server restarts. 2012-03-07 20:32:04 +01:00