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6481cee1ea
evennia
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src
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b6303808ec
Added a simple quell command to contrib/ for showing how to use a command to launch other commands (in this case with a lower permission than you normally do (including bypassing superuser status).
2011-11-03 18:23:45 +01:00
..
commands
Added the ability for the Command.func() method to return a value. This allows to potentially do e.g. value = caller.execute_cmd('cmdname'). Not used at all by default commands nor the engine itself, but potentially useful for admins wanting to implement some sort of 'nested' command structure, maybe using a custom input language.
2011-10-27 10:18:18 +02:00
comms
Worked with admin interface, cleaning up and adding functionality. There are still some strange behaviour that makes e.g. the presence of inlines to auto-create empty database objects for some strange reason. Inlines are turned off at the moment (so there is no convenient way to add attributes from the admin interface at this time). Creating players now work, but one needs to create all three components (User, Player, Character) in one go and tie them together. The User-admin form was changed to also support multi-word usernames (django default didn't allow spaces).
2011-10-02 22:37:07 +02:00
help
Worked with admin interface, cleaning up and adding functionality. There are still some strange behaviour that makes e.g. the presence of inlines to auto-create empty database objects for some strange reason. Inlines are turned off at the moment (so there is no convenient way to add attributes from the admin interface at this time). Creating players now work, but one needs to create all three components (User, Player, Character) in one go and tie them together. The User-admin form was changed to also support multi-word usernames (django default didn't allow spaces).
2011-10-02 22:37:07 +02:00
locks
Worked with admin interface, cleaning up and adding functionality. There are still some strange behaviour that makes e.g. the presence of inlines to auto-create empty database objects for some strange reason. Inlines are turned off at the moment (so there is no convenient way to add attributes from the admin interface at this time). Creating players now work, but one needs to create all three components (User, Player, Character) in one go and tie them together. The User-admin form was changed to also support multi-word usernames (django default didn't allow spaces).
2011-10-02 22:37:07 +02:00
objects
Added the ability for the Command.func() method to return a value. This allows to potentially do e.g. value = caller.execute_cmd('cmdname'). Not used at all by default commands nor the engine itself, but potentially useful for admins wanting to implement some sort of 'nested' command structure, maybe using a custom input language.
2011-10-27 10:18:18 +02:00
players
Minor fixes to create command.
2011-10-16 00:40:11 +02:00
scripts
Worked with admin interface, cleaning up and adding functionality. There are still some strange behaviour that makes e.g. the presence of inlines to auto-create empty database objects for some strange reason. Inlines are turned off at the moment (so there is no convenient way to add attributes from the admin interface at this time). Creating players now work, but one needs to create all three components (User, Player, Character) in one go and tie them together. The User-admin form was changed to also support multi-word usernames (django default didn't allow spaces).
2011-10-02 22:37:07 +02:00
server
Fixed a typeclass access bug in @find. Resolves issue 199.
2011-10-10 09:14:50 +02:00
typeclasses
Made some commands sensible to the new form of obj.typeclass (it's not a typeclass instance, not a class). Changed the way TypedObject.swap_typeclass works, so as to properly manage failures.
2011-10-03 23:53:23 +02:00
utils
Added a simple quell command to contrib/ for showing how to use a command to launch other commands (in this case with a lower permission than you normally do (including bypassing superuser status).
2011-11-03 18:23:45 +01:00
web
Fix of admin setup for DEBUG=False, based on
https://code.djangoproject.com/ticket/10405#comment:11
(thanks to catch22 for finding this)
2011-10-03 21:25:06 +02:00
__init__.py
Committin a 'working' checkpoint before I break more stuff.
2008-06-15 19:06:31 +00:00
settings_default.py
Added at_initial_setup hook. Create a module in game/ and point to it with settings.AT_INITIAL_SETUP_HOOK_MODULE. This module must contain at function at_initial_setup(), which will be called very last in the setup procedure. If no module is given or fail to load, this will fail quietly.
2011-10-09 19:42:39 +02:00