evennia/evennia/contrib/game_systems/buffs/buff.py
2022-07-26 11:26:36 -07:00

1080 lines
40 KiB
Python

"""
Buffs - Tegiminis 2022
A buff is a timed object, attached to a game entity, that modifies values, triggers
code, or both. It is a common design pattern in RPGs, particularly action games.
This contrib gives you a buff handler to apply to your objects, a buff class to extend them,
a sample property class to show how to automatically check modifiers, some sample buffs to learn from,
and a command which applies buffs.
## Installation
Assign the handler to a property on the object, like so.
```python
@lazy_property
def buffs(self) -> BuffHandler:
return BuffHandler(self)```
## Using the Handler
To make use of the handler, you will need:
- Some buffs to add. You can create these by extending the `BaseBuff` class from this module. You can see some examples in `samplebuffs.py`.
- A way to add buffs to the handler. You can see a basic example of this in the `CmdBuff` command in this module.
### Applying a Buff
Call the handler `add(BuffClass)` method. This requires a class reference, and also contains a number of
optional arguments to customize the buff's duration, stacks, and so on.
```python
self.buffs.add(StrengthBuff) # A single stack of StrengthBuff with normal duration
self.buffs.add(DexBuff, stacks=3, duration=60) # Three stacks of DexBuff, with a duration of 60 seconds
self.buffs.add(ReflectBuff, to_cache={'reflect': 0.5}) # A single stack of ReflectBuff, with an extra cache value
```
### Modify
Call the handler `check(value, stat)` method wherever you want to see the modified value.
This will return the value, modified by and relevant buffs on the handler's owner (identified by
the `stat` string). For example:
```python
# The method we call to damage ourselves
def take_damage(self, source, damage):
_damage = self.buffs.check(damage, 'taken_damage')
self.db.health -= _damage
```
### Trigger
Call the handler `trigger(triggerstring)` method wherever you want an event call. This
will call the `at_trigger` hook method on all buffs with the relevant trigger.
```python
def Detonate(BaseBuff):
...
triggers = ['take_damage']
def at_trigger(self, trigger, *args, **kwargs)
self.owner.take_damage(100)
self.remove()
def Character(Character):
...
def take_damage(self, source, damage):
self.buffs.trigger('take_damage')
self.db.health -= _damage
```
### Tick
Ticking a buff happens automatically once applied, as long as the buff's `tickrate` is more than 0.
```python
def Poison(BaseBuff):
...
tickrate = 5
def at_tick(self, initial=True, *args, **kwargs):
_dmg = self.dmg * self.stacks
if not initial:
self.owner.location.msg_contents(
"Poison courses through {actor}'s body, dealing {damage} damage.".format(
actor=self.owner.named, damage=_dmg
)
)
```
## Buffs
A buff is a class which contains a bunch of immutable data about itself - such as tickrate, triggers, refresh rules, and
so on - and which merges mutable data in from the cache when called.
Buffs are always instanced when they are called for a method. To access a buff's properties and methods, you should do so through
this instance, rather than directly manipulating the buff cache on the object. You can modify a buff's cache through various handler
methods instead.
You can see all the features of the `BaseBuff` class below, or browse `samplebuffs.py` to see how to create some common buffs. Buffs have
many attributes and hook methods you can overload to create complex, interrelated buffs.
"""
from random import random
import time
from evennia import Command
from evennia.server import signals
from evennia.utils import utils, search
from evennia.typeclasses.attributes import AttributeProperty
class BaseBuff:
key = "template" # The buff's unique key. Will be used as the buff's key in the handler
name = "Template" # The buff's name. Used for user messaging
flavor = "Template" # The buff's flavor text. Used for user messaging
visible = True # If the buff is considered "visible" to the "view" method
triggers = [] # The effect's trigger strings, used for functions.
handler = None
start = 0
# Default buff duration; -1 or lower for permanent, 0 for "instant" (removed immediately)
duration = -1
playtime = False # Does this buff autopause when owning object is unpuppeted?
refresh = True # Does the buff refresh its timer on application?
unique = True # Does the buff overwrite existing buffs with the same key on the same target?
maxstacks = 1 # The maximum number of stacks the buff can have. If >1, this buff will stack.
stacks = 1 # If >1, used as the default when applying this buff
tickrate = 0 # How frequent does this buff tick, in seconds (cannot be lower than 1)
mods = [] # List of mod objects. See Mod class below for more detail
cache = {}
@property
def ticknum(self):
"""Returns how many ticks this buff has gone through as an integer."""
x = (time.time() - self.start) / self.tickrate
return int(x)
@property
def owner(self):
"""Return this buff's owner (the object its handler is attached to)"""
if not self.handler:
return None
return self.handler.owner
@property
def ticking(self) -> bool:
"""Returns if this buff ticks or not (tickrate => 1)"""
return self.tickrate >= 1
@property
def stacking(self) -> bool:
"""Returns if this buff stacks or not (maxstacks > 1)"""
return self.maxstacks > 1
def __init__(self, handler, buffkey, cache) -> None:
"""
Args:
handler: The handler this buff is attached to
buffkey: The key this buff uses on the cache
cache: The cache dictionary (what you get if you use `handler.buffcache.get(key)`)"""
self.handler: BuffHandler = handler
self.buffkey = buffkey
# Cache assignment
self.cache = cache
# Default system cache values
self.start = self.cache.get("start")
self.duration = self.cache.get("duration")
self.prevtick = self.cache.get("prevtick")
self.paused = self.cache.get("paused")
self.stacks = self.cache.get("stacks")
self.source = self.cache.get("source")
def conditional(self, *args, **kwargs):
"""Hook function for conditional evaluation.
This must return True for a buff to apply modifiers, trigger effects, or tick."""
return True
# region helper methods
def remove(self, loud=True, expire=False, context=None):
"""Helper method which removes this buff from its handler. Use dispel if you are dispelling it instead.
Args:
loud: (optional) Whether to call at_remove or not (default: True)
expire: (optional) Whether to call at_expire or not (default: False)
delay: (optional) How long you want to delay the remove call for
context: (optional) A dictionary you wish to pass to the at_remove/at_expire method as kwargs"""
if not context:
context = {}
self.handler.remove(self.buffkey, loud=loud, expire=expire, context=context)
def dispel(self, loud=True, delay=0, context=None):
"""Helper method which dispels this buff (removes and calls at_dispel).
Args:
loud: (optional) Whether to call at_remove or not (default: True)
delay: (optional) How long you want to delay the remove call for
context: (optional) A dictionary you wish to pass to the at_remove/at_dispel method as kwargs"""
if not context:
context = {}
self.handler.remove(self.buffkey, loud=loud, dispel=True, delay=delay, context=context)
def pause(self, context=None):
"""Helper method which pauses this buff on its handler.
Args:
context: (optional) A dictionary you wish to pass to the at_pause method as kwargs"""
if not context:
context = {}
self.handler.pause(self.buffkey, context)
def unpause(self, context=None):
"""Helper method which unpauses this buff on its handler.
Args:
context: (optional) A dictionary you wish to pass to the at_unpause method as kwargs"""
if not context:
context = {}
self.handler.unpause(self.buffkey, context)
def reset(self):
"""Resets the buff start time as though it were just applied; functionally identical to a refresh"""
self.handler.buffcache[self.buffkey]["start"] = time.time()
# endregion
# region hook methods
def at_apply(self, *args, **kwargs):
"""Hook function to run when this buff is applied to an object."""
pass
def at_remove(self, *args, **kwargs):
"""Hook function to run when this buff is removed from an object."""
pass
def at_dispel(self, *args, **kwargs):
"""Hook function to run when this buff is dispelled from an object (removed by someone other than the buff holder)."""
pass
def at_expire(self, *args, **kwargs):
"""Hook function to run when this buff expires from an object."""
pass
def at_pre_check(self, *args, **kwargs):
"""Hook function to run before this buff's modifiers are checked."""
pass
def at_post_check(self, *args, **kwargs):
"""Hook function to run after this buff's mods are checked."""
pass
def at_trigger(self, trigger: str, *args, **kwargs):
"""Hook for the code you want to run whenever the effect is triggered.
Passes the trigger string to the function, so you can have multiple
triggers on one buff."""
pass
def at_tick(self, initial: bool, *args, **kwargs):
"""Hook for actions that occur per-tick, a designer-set sub-duration.
`initial` tells you if it's the first tick that happens (when a buff is applied)."""
pass
def at_pause(self, *args, **kwargs):
"""Hook for when this buff is paused"""
pass
def at_unpause(self, *args, **kwargs):
"""Hook for when this buff is unpaused."""
pass
# endregion
class Mod:
"""A single stat mod object. One buff or trait can hold multiple mods, for the same or different stats."""
stat = "null" # The stat string that is checked to see if this mod should be applied
value = 0 # Buff's value
perstack = 0 # How much additional value is added to the buff per stack
modifier = "add" # The modifier the buff applies. 'add' or 'mult'
def __init__(self, stat: str, modifier: str, value, perstack=0.0) -> None:
"""
Args:
stat: The stat the buff affects. Normally matches the object attribute name
mod: The modifier the buff applies. "add" for add/sub or "mult" for mult/div
value: The value of the modifier
perstack: How much is added to the base, per stack (including first)."""
self.stat = stat
self.modifier = modifier
self.value = value
self.perstack = perstack
class BuffHandler(object):
ownerref = None
dbkey = "buffs"
autopause = False
_owner = None
def __init__(self, owner, dbkey=dbkey, autopause=autopause):
"""
Args:
owner: The object this handler is attached to
dbkey: (optional) The string key of the db attribute to use for the buff cache
autopause: (optional) Whether this handler autopauses playtime buffs on owning object's unpuppet"""
self.ownerref = owner.dbref
self.dbkey = dbkey
self.autopause = autopause
if autopause:
signals.SIGNAL_OBJECT_POST_UNPUPPET.connect(self._pause_playtime)
signals.SIGNAL_OBJECT_POST_PUPPET.connect(self._unpause_playtime)
# region properties
@property
def owner(self):
"""The object this handler is attached to."""
if self.ownerref:
_owner = search.search_object(self.ownerref)
if _owner:
return _owner[0]
else:
return None
@property
def buffcache(self):
"""The object attribute we use for the buff cache. Auto-creates if not present."""
if not self.owner:
return {}
if not self.owner.attributes.has(self.dbkey):
self.owner.attributes.add(self.dbkey, {})
return self.owner.attributes.get(self.dbkey)
@property
def traits(self):
"""All buffs on this handler that modify a stat."""
_t = {k: buff for k, buff in self.get_all().items() if buff.mods}
return _t
@property
def effects(self):
"""All buffs on this handler that trigger off an event."""
_e = {k: buff for k, buff in self.get_all().items() if buff.triggers}
return _e
@property
def playtime(self):
"""All buffs on this handler that only count down during active playtime."""
_pt = {k: buff for k, buff in self.get_all().items() if buff.playtime}
return _pt
@property
def paused(self):
"""All buffs on this handler that are paused."""
_p = {k: buff for k, buff in self.get_all().items() if buff.paused}
return _p
@property
def expired(self):
"""All buffs on this handler that have expired (no duration or no stacks)."""
_cache = self.all
_e = {
k: buff
for k, buff in _cache.items()
if not buff.paused
if buff.duration > -1
if buff.duration < time.time() - buff.start
}
_nostacks = {k: buff for k, buff in _cache.items() if buff.stacks <= 0}
_e.update(_nostacks)
return _e
@property
def visible(self):
"""All buffs on this handler that are visible."""
_v = {k: buff for k, buff in self.get_all().items() if buff.visible}
return _v
@property
def all(self):
"""Returns dictionary of instanced buffs equivalent to ALL buffs on this handler,
regardless of state, type, or anything else."""
_a = self.get_all()
return _a
# endregion
# region methods
def add(
self,
buff: BaseBuff,
key: str = None,
stacks=0,
duration=None,
source=None,
to_cache=None,
context=None,
*args,
**kwargs,
):
"""Add a buff to this object, respecting all stacking/refresh/reapplication rules. Takes
a number of optional parameters to allow for customization.
Args:
buff: The buff class type you wish to add
key: (optional) The key you wish to use for this buff; overrides defaults
stacks: (optional) The number of stacks you want to add, if the buff is stacking
duration: (optional) The amount of time, in seconds, you want the buff to last; overrides defaults
source: (optional) The source of this buff. (default: None)
to_cache: (optional) A dictionary to store in the buff's cache; does not overwrite default cache keys
context: (optional) A dictionary you wish to pass to the at_apply method as kwargs
"""
if not isinstance(buff, type):
raise ValueError
if not context:
context = {}
b = {}
_context = dict(context)
if buff.cache:
b = dict(buff.cache)
if to_cache:
b.update(dict(to_cache))
if stacks < 1:
stacks = min(1, buff.stacks)
# Create the buff dict that holds a reference and all runtime information.
b.update(
{
"ref": buff,
"start": time.time(),
"duration": buff.duration,
"prevtick": time.time(),
"paused": False,
"stacks": stacks,
"source": source,
}
)
# Generate the buffkey from the object's dbref and the default buff key.
# This is the actual key the buff uses on the dictionary
buffkey = key
if not buffkey:
if source:
mix = str(source.dbref).replace("#", "")
elif not (buff.unique or buff.refresh) or not source:
mix = "_ufrf" + str(int((random() * 999999) * 100000))
buffkey = buff.key if buff.unique is True else buff.key + mix
# Rules for applying over an existing buff
if buffkey in self.buffcache.keys():
existing = dict(self.buffcache[buffkey])
# Stacking
if buff.maxstacks > 1:
b["stacks"] = min(existing["stacks"] + stacks, buff.maxstacks)
elif buff.maxstacks < 1:
b["stacks"] = existing["stacks"] + stacks
# refresh rule for uniques
if not buff.refresh:
b["duration"] = existing["duration"]
# Carrying over old arbitrary cache values
cur_cache = {k: v for k, v in existing.items() if k not in b.keys()}
b.update(cur_cache)
# Setting overloaded duration
if duration:
b["duration"] = duration
# Apply the buff!
self.buffcache[buffkey] = b
# Create the buff instance and run the on-application hook method
instance: BaseBuff = buff(self, buffkey, b)
instance.at_apply(**_context)
if instance.ticking:
tick_buff(self, buffkey, _context)
# Clean up the buff at the end of its duration through a delayed cleanup call
if b["duration"] > -1:
utils.delay(b["duration"], self.cleanup, persistent=True)
# region removers
def remove(self, key, stacks=0, loud=True, dispel=False, expire=False, context=None):
"""Remove a buff or effect with matching key from this object. Normally calls at_remove,
calls at_expire if the buff expired naturally, and optionally calls at_dispel. Can also
remove stacks instead of the entire buff (still calls at_remove). Typically called via a helper method
on the buff instance, or other methods on the handler.
Args:
key: The buff key
loud: (optional) Calls at_remove when True. (default: True)
dispel: (optional) Calls at_dispel when True. (default: False)
expire: (optional) Calls at_expire when True. (default: False)
context: (optional) A dictionary you wish to pass to the at_remove/at_dispel/at_expire method as kwargs
"""
if not context:
context = {}
if key not in self.buffcache:
return None
buff: BaseBuff = self.buffcache[key]
instance: BaseBuff = buff["ref"](self, key, buff)
if loud:
if dispel:
instance.at_dispel(**context)
elif expire:
instance.at_expire(**context)
instance.at_remove(**context)
del instance
if not stacks:
del self.buffcache[key]
elif stacks:
self.buffcache[key]["stacks"] -= stacks
if self.buffcache[key]["stacks"] <= 0:
del self.buffcache[key]
def remove_by_type(
self,
bufftype: BaseBuff,
loud=True,
dispel=False,
expire=False,
context=None,
):
"""Removes all buffs of a specified type from this object. Functionally similar to remove, but takes a type instead.
Args:
bufftype: The buff class to remove
loud: (optional) Calls at_remove when True. (default: True)
dispel: (optional) Calls at_dispel when True. (default: False)
expire: (optional) Calls at_expire when True. (default: False)
context: (optional) A dictionary you wish to pass to the at_remove/at_dispel/at_expire method as kwargs
"""
_remove = self.get_by_type(bufftype)
if not _remove:
return None
self._remove_via_dict(_remove, loud, dispel, expire, context)
def remove_by_stat(
self,
stat,
loud=True,
dispel=False,
expire=False,
context=None,
):
"""Removes all buffs modifying the specified stat from this object.
Args:
stat: The stat string to search for
loud: (optional) Calls at_remove when True. (default: True)
dispel: (optional) Calls at_dispel when True. (default: False)
expire: (optional) Calls at_expire when True. (default: False)
context: (optional) A dictionary you wish to pass to the at_remove/at_dispel/at_expire method as kwargs
"""
_remove = self.get_by_stat(stat)
if not _remove:
return None
self._remove_via_dict(_remove, loud, dispel, expire, context)
def remove_by_trigger(
self,
trigger,
loud=True,
dispel=False,
expire=False,
context=None,
):
"""Removes all buffs with the specified trigger from this object.
Args:
trigger: The stat string to search for
loud: (optional) Calls at_remove when True. (default: True)
dispel: (optional) Calls at_dispel when True. (default: False)
expire: (optional) Calls at_expire when True. (default: False)
context: (optional) A dictionary you wish to pass to the at_remove/at_dispel/at_expire method as kwargs
"""
_remove = self.get_by_trigger(trigger)
if not _remove:
return None
self._remove_via_dict(_remove, loud, dispel, expire, context)
def remove_by_source(
self,
source,
loud=True,
dispel=False,
expire=False,
context=None,
):
"""Removes all buffs from the specified source from this object.
Args:
source: The source to search for
loud: (optional) Calls at_remove when True. (default: True)
dispel: (optional) Calls at_dispel when True. (default: False)
expire: (optional) Calls at_expire when True. (default: False)
context: (optional) A dictionary you wish to pass to the at_remove/at_dispel/at_expire method as kwargs
"""
_remove = self.get_by_source(source)
if not _remove:
return None
self._remove_via_dict(_remove, loud, dispel, expire, context)
def remove_by_cachevalue(
self,
key,
value=None,
loud=True,
dispel=False,
expire=False,
context=None,
):
"""Removes all buffs with the cachevalue from this object. Functionally similar to remove, but checks the buff's cache values instead.
Args:
key: The key of the cache value to check
value: (optional) The value to match to. If None, merely checks to see if the value exists
loud: (optional) Calls at_remove when True. (default: True)
dispel: (optional) Calls at_dispel when True. (default: False)
expire: (optional) Calls at_expire when True. (default: False)
context: (optional) A dictionary you wish to pass to the at_remove/at_dispel/at_expire method as kwargs
"""
_remove = self.get_by_cachevalue(key, value)
if not _remove:
return None
self._remove_via_dict(_remove, loud, dispel, expire, context)
def clear(self, loud=True, dispel=False, expire=False, context=None):
"""Removes all buffs on this handler"""
cache = self.all
self._remove_via_dict(cache, loud, dispel, expire, context)
# endregion
# region getters
def get(self, key: str):
"""If the specified key is on this handler, return the instanced buff. Otherwise return None.
You should delete this when you're done with it, so that garbage collection doesn't have to.
Args:
key: The key for the buff you wish to get"""
buff = self.buffcache.get(key)
if buff:
return buff["ref"](self, key, buff)
else:
return None
def get_all(self):
"""Returns a dictionary of instanced buffs (all of them) on this handler in the format {buffkey: instance}"""
_cache = dict(self.buffcache)
if not _cache:
return None
return {k: buff["ref"](self, k, buff) for k, buff in _cache.items()}
def get_by_type(self, buff: BaseBuff, to_filter=None):
"""Finds all buffs matching the given type.
Args:
buff: The buff class to search for
to_filter: (optional) A dictionary you wish to slice. If not provided, uses the whole buffcache.
Returns a dictionary of instanced buffs of the specified type in the format {buffkey: instance}."""
_cache = self.get_all() if not to_filter else to_filter
if not _cache:
return None
return {k: _buff for k, _buff in _cache.items() if isinstance(_buff, buff)}
def get_by_stat(self, stat: str, to_filter=None):
"""Finds all buffs which contain a Mod object that modifies the specified stat.
Args:
stat: The string identifier to find relevant mods
to_filter: (optional) A dictionary you wish to slice. If not provided, uses the whole buffcache.
Returns a dictionary of instanced buffs which modify the specified stat in the format {buffkey: instance}."""
_cache = self.traits if not to_filter else to_filter
if not _cache:
return None
buffs = {k: buff for k, buff in _cache.items() for m in buff.mods if m.stat == stat}
return buffs
def get_by_trigger(self, trigger: str, to_filter=None):
"""Finds all buffs with the matching string in their triggers.
Args:
trigger: The string identifier to find relevant buffs
to_filter: (optional) A dictionary you wish to slice. If not provided, uses the whole buffcache.
Returns a dictionary of instanced buffs which fire off the designated trigger, in the format {buffkey: instance}."""
_cache = self.effects if not to_filter else to_filter
if not _cache:
return None
buffs = {k: buff for k, buff in _cache.items() if trigger in buff.triggers}
return buffs
def get_by_source(self, source, to_filter=None):
"""Find all buffs with the matching source.
Args:
source: The source you want to filter buffs by
to_filter: (optional) A dictionary you wish to slice. If not provided, uses the whole buffcache.
Returns a dictionary of instanced buffs which came from the provided source, in the format {buffkey: instance}."""
_cache = self.all if not to_filter else to_filter
if not _cache:
return None
buffs = {k: buff for k, buff in _cache.items() if buff.source == source}
return buffs
def get_by_cachevalue(self, key, value=None, to_filter=None):
"""Find all buffs with a matching {key: value} pair in its cache. Allows you to search buffs by arbitrary cache values
Args:
key: The key of the cache value to check
value: (optional) The value to match to. If None, merely checks to see if the value exists
to_filter: (optional) A dictionary you wish to slice. If not provided, uses the whole buffcache.
Returns a dictionary of instanced buffs with cache values matching the specified value, in the format {buffkey: instance}."""
_cache = self.all if not to_filter else to_filter
if not _cache:
return None
if not value:
buffs = {k: buff for k, buff in _cache.items() if buff.cache.get(key)}
elif value:
buffs = {k: buff for k, buff in _cache.items() if buff.cache.get(key) == value}
return buffs
# endregion
def check(self, value: float, stat: str, loud=True, context=None, trigger=False):
"""Finds all buffs and perks related to a stat and applies their effects.
Args:
value: The value you intend to modify
stat: The string that designates which stat buffs you want
loud: (optional) Call the buff's at_post_check method after checking (default: True)
context: (optional) A dictionary you wish to pass to the at_pre_check/at_post_check and conditional methods as kwargs
trigger: (optional) Trigger buffs with the `stat` string as well. (default: False)
Returns the value modified by relevant buffs."""
# Buff cleanup to make sure all buffs are valid before processing
self.cleanup()
# Find all buffs and traits related to the specified stat.
if not context:
context = {}
applied = self.get_by_stat(stat)
if not applied:
return value
for buff in applied.values():
buff.at_pre_check(**context)
applied = {
k: buff for k, buff in applied.items() if buff.conditional(**context) if not buff.paused
}
# The final result
final = self._calculate_mods(value, stat, applied)
# Run the "after check" functions on all relevant buffs
for buff in applied.values():
buff: BaseBuff
if loud:
buff.at_post_check(**context)
del buff
# If you want to, also trigger buffs with the same stat string
if trigger:
self.trigger(stat, context)
return final
def trigger(self, trigger: str, context: dict = None):
"""Calls the at_trigger method on all buffs with the matching trigger.
Args:
trigger: The string identifier to find relevant buffs. Passed to the at_trigger method.
context: (optional) A dictionary you wish to pass to the at_trigger method as kwargs
"""
self.cleanup()
_effects = self.get_by_trigger(trigger)
if not _effects:
return None
if not context:
context = {}
_to_trigger = {
k: buff
for k, buff in _effects.items()
if buff.conditional(**context)
if not buff.paused
if trigger in buff.triggers
}
# Trigger all buffs whose trigger matches the trigger string
for buff in _to_trigger.values():
buff: BaseBuff
buff.at_trigger(trigger, **context)
def pause(self, key: str, context=None):
"""Pauses the buff. This excludes it from being checked for mods, triggered, or cleaned up. Used to make buffs 'playtime' instead of 'realtime'.
Args:
key: The key for the buff you wish to pause
context: (optional) A dictionary you wish to pass to the at_pause method as kwargs
"""
if key in self.buffcache.keys():
# Mark the buff as paused
buff = dict(self.buffcache[key])
if buff["paused"]:
return
if not context:
context = {}
buff["paused"] = True
# Math assignments
current = time.time() # Current Time
start = buff["start"] # Start
duration = buff["duration"] # Duration
prevtick = buff["prevtick"] # Previous tick timestamp
tickrate = buff["ref"].tickrate # Buff's tick rate
# Original buff ending, and new duration
end = start + duration # End
newduration = end - current # New duration
# Apply the new duration
if newduration > 0:
buff["duration"] = newduration
if buff["ref"].ticking:
buff["tickleft"] = max(1, tickrate - (current - prevtick))
self.buffcache[key] = buff
instance: BaseBuff = buff["ref"](self, key, buff)
instance.at_pause(**context)
else:
self.remove(key)
return
def unpause(self, key: str, context=None):
"""Unpauses a buff. This makes it visible to the various buff systems again.
Args:
key: The key for the buff you wish to pause
context: (optional) A dictionary you wish to pass to the at_unpause method as kwargs"""
if key in self.buffcache.keys():
# Mark the buff as unpaused
buff = dict(self.buffcache[key])
if not buff["paused"]:
return
if not context:
context = {}
buff["paused"] = False
# Math assignments
tickrate = buff["ref"].tickrate
if buff["ref"].ticking:
tickleft = buff["tickleft"]
current = time.time() # Current Time
# Start our new timer, adjust prevtick
buff["start"] = current
if buff["ref"].ticking:
buff["prevtick"] = current - (tickrate - tickleft)
self.buffcache[key] = buff
instance: BaseBuff = buff["ref"](self, key, buff)
instance.at_unpause(**context)
utils.delay(buff["duration"], cleanup_buffs, self, persistent=True)
if instance.ticking:
utils.delay(
tickrate, tick_buff, handler=self, buffkey=key, initial=False, persistent=True
)
return
def set_duration(self, key, value):
"""Sets the duration of the specified buff.
Args:
key: The key of the buff whose duration you want to set
value: The value you want the new duration to be"""
if key in self.buffcache.keys():
self.buffcache[key]["duration"] = value
def view(self) -> dict:
"""Returns a buff flavor text as a dictionary of tuples in the format {key: (name, flavor)}. Common use for this is a buff readout of some kind."""
self.cleanup()
_flavor = {k: (buff.name, buff.flavor) for k, buff in self.visible}
return _flavor
def cleanup(self):
"""Removes expired buffs, ensures pause state is respected."""
self._validate_state()
cleanup_buffs(self)
# region private methods
def _validate_state(self):
"""Validates the state of paused/unpaused playtime buffs."""
if not self.autopause:
return
if self.owner.has_account:
self._unpause_playtime()
elif not self.owner.has_account:
self._pause_playtime()
def _pause_playtime(self, sender=owner, **kwargs):
"""Pauses all playtime buffs when attached object is unpuppeted."""
if sender != self.owner:
return
buffs = self.playtime
for buff in buffs.values():
buff.pause()
def _unpause_playtime(self, sender=owner, **kwargs):
"""Unpauses all playtime buffs when attached object is puppeted."""
if sender != self.owner:
return
buffs = self.playtime
for buff in buffs.values():
buff.unpause()
pass
def _calculate_mods(self, value, stat: str, buffs: dict):
"""Calculates a return value from a base value, a stat string, and a dictionary of instanced buffs with associated mods.
Args:
value: The base value to modify
stat: The string identifier to search mods for
buffs: The dictionary of buffs to apply"""
if not buffs:
return value
add = 0
mult = 0
for buff in buffs.values():
for mod in buff.mods:
buff: BaseBuff
mod: Mod
if mod.stat == stat:
if mod.modifier == "add":
add += mod.value + ((buff.stacks) * mod.perstack)
if mod.modifier == "mult":
mult += mod.value + ((buff.stacks) * mod.perstack)
final = (value + add) * max(0, 1.0 + mult)
return final
def _remove_via_dict(self, buffs: dict, loud=True, dispel=False, expire=False, context=None):
"""Removes buffs within the provided dictionary from this handler. Used for remove methods besides the basic remove."""
if not context:
context = {}
if not buffs:
return
for k, instance in buffs.items():
instance: BaseBuff
if loud:
if dispel:
instance.at_dispel(**context)
elif expire:
instance.at_expire(**context)
instance.at_remove(**context)
del instance
del self.buffcache[k]
# endregion
# endregion
class BuffableProperty(AttributeProperty):
"""An example of a way you can extend AttributeProperty to create properties that automatically check buffs for you."""
def at_get(self, value, obj):
_value = obj.buffs.check(value, self._key)
return _value
class CmdBuff(Command):
"""
Buff a target.
Usage:
buff <target> <buff>
Applies the specified buff to the target. All buffs are defined in the bufflist dictionary on this command.
"""
key = "buff"
aliases = ["buff"]
help_category = "builder"
bufflist = {"foo": BaseBuff}
def parse(self):
self.args = self.args.split()
def func(self):
caller = self.caller
target = None
now = time.time()
if self.args:
target = caller.search(self.args[0])
caller.ndb.target = target
elif caller.ndb.target:
target = caller.ndb.target
else:
caller.msg("You need to pick a target to buff.")
return
if self.args[1] not in self.bufflist.keys():
caller.msg("You must pick a valid buff.")
return
if target:
target.buffs.add(self.bufflist[self.args[1]], source=caller)
pass
def cleanup_buffs(handler: BuffHandler):
"""Cleans up all expired buffs from a handler."""
_remove = handler.expired
for v in _remove.values():
v.remove(expire=True)
def tick_buff(handler: BuffHandler, buffkey: str, context=None, initial=True):
"""Ticks a buff. If a buff's tickrate is 1 or larger, this is called when the buff is applied, and then once per tick cycle.
Args:
handler: The handler managing the ticking buff
buffkey: The key of the ticking buff
context: (optional) A dictionary you wish to pass to the at_tick method as kwargs
initial: (optional) Whether this tick_buff call is the first one. Starts True, changes to False for future ticks"""
# Cache a reference and find the buff on the object
if buffkey not in handler.buffcache.keys():
return
if not context:
context = {}
# Instantiate the buff and tickrate
buff: BaseBuff = handler.get(buffkey)
tr = buff.tickrate
# This stops the old ticking process if you refresh/stack the buff
if tr > time.time() - buff.prevtick and initial != True:
return
# Only fire the at_tick methods if the conditional is truthy
if buff.conditional():
# Always tick this buff on initial
if initial:
buff.at_tick(initial, **context)
# Tick this buff one last time, then remove
if buff.duration <= time.time() - buff.start:
if tr < time.time() - buff.prevtick:
buff.at_tick(initial, **context)
buff.remove(expire=True)
return
# Tick this buff on-time
if tr <= time.time() - buff.prevtick:
buff.at_tick(initial, **context)
handler.buffcache[buffkey]["prevtick"] = time.time()
# Recur this function at the tickrate interval, if it didn't stop/fail
utils.delay(
tr,
tick_buff,
handler=handler,
buffkey=buffkey,
context=context,
initial=False,
persistent=True,
)