evennia/src/server
2013-05-30 00:49:47 +02:00
..
migrations Fix of migration to remove a bogus FATAL error during migration. This also fixes a one error in the chain of errors reported by postgresql databases (those still fail on a latter point, alas). 2012-06-14 21:10:40 +02:00
portal Settings and server configs updated. The caches between server and website threads are still not properly addressed - a change in the admin interface does not immediately translate to a change in-game. 2013-05-23 23:42:55 +02:00
__init__.py Added new process-pool runner based on AMPoule (integrated into Evennia). 2012-09-02 10:10:22 +02:00
admin.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
amp.py Fixed so reloading the server reconnects the proper sessions to the characters again. 2013-02-17 13:59:36 +01:00
caches.py Changed propcache back to a simple dict. Working on content cache, not working yet. 2013-05-30 00:49:47 +02:00
initial_setup.py Added Character-level quelling possibilities to superuser. This makes the superuser quelling completely in line with normal quelling for other permission levels. It also removes the need for the special _superuser_character bypass used before (the migration no longer creates it an initial_setup won't either). 2013-05-14 14:53:08 +02:00
manager.py MySQL<v5.6.4 does not support millisecond precision in its DATETIME fields (as opposed to other databases). This meant that Attributes, which do rely on millisecond precision for creating their object hashes, got out of sync in a horrible way on MySQL (Issue 362). This revision fixes the problem by going to second-level precision if a too-low version of MySQL is detected (this should not be an issue since mysql does not reuse its pks anyway). 2013-05-14 19:15:58 +02:00
models.py First, untested version of the OOBhandler mechanism. 2013-01-03 09:18:49 +01:00
oobhandler.py Some cleanups, properly marking the OOB stuff as WIP still. OOB is progressing but not yet functional or in its final form. 2013-01-07 15:47:41 +01:00
server.py Changed cache system to use Django's cache mechanism. Changed field caches to make use of Django signalling instead of custom caching calls (this should make the system consistent also when called from the webserver). Created a wrapper system for easily wrapping fields with a default wrapper (so as to not have to explicitly define the properties (such as objdb.key) which all just do the same thing - load from the field and make sure to call save(). 2013-05-29 16:16:28 +02:00
serversession.py A first test using PickledObjectField and a rewritten dbserialize module to store Attributes. No migrations set up yet. 2013-04-13 15:15:02 +02:00
session.py Heavily reworked the many-char system, cleaner and more consistent by not having any persistent links on the Object side once a player has unconnected. 2013-04-09 15:59:21 +02:00
sessionhandler.py Refactored src/server, splitting out into a portal subdirectory to make it clearer what goes on which "side". 2013-05-22 18:40:16 +02:00
webserver.py Updated X-Forwarded-For to better conform to spec (multiple proxies). 2013-02-06 07:41:22 -06:00