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| .. | ||
| egi_client | ||
| gamedir_client | ||
| tutorial_examples | ||
| tutorial_world | ||
| __init__.py | ||
| barter.py | ||
| chargen.py | ||
| dice.py | ||
| email_login.py | ||
| extended_room.py | ||
| gendersub.py | ||
| menu_login.py | ||
| menusystem.py | ||
| README.md | ||
| rplanguage.py | ||
| rpsystem.py | ||
| slow_exit.py | ||
| talking_npc.py | ||
| tests.py | ||
Contrib folder
This folder contains 'contributions': extra snippets of code that are potentially very useful for the game coder but which are considered too game-specific to be a part of the main Evennia game server. These modules are not used unless you explicitly import them. See each file for more detailed instructions on how to install.
Modules in this folder are distributed under the same licence as Evennia unless noted differently in the individual module.
If you want to edit, tweak or expand on this code you should copy the things you want from here into your game folder and change them there.
- Barter system (Griatch 2012) - A safe and effective barter-system for any game. Allows safe trading of any godds (including coin)
- CharGen (Griatch 2011) - A simple Character creator and selector for Evennia's ooc mode. Works well with the menu login contrib and is intended as a starting point for building a more full-featured character creation system.
- Dice (Griatch 2012) - A fully featured dice rolling system.
- Email-login (Griatch 2012) - A variant of the standard login system that requires an email to login rather then just name+password.
- Extended Room (Griatch 2012) - An expanded Room typeclass with multiple descriptions for time and season as well as details.
- Line Editor (Griatch 2011) - A fully-featured in-game line-editor with undo/redo/search/replace/format and other modern features.
- Menu login (Griatch 2011) - A login system using menus asking for name/password rather than giving them as one command
- Menu System (Griatch 2011) - A general menu system with multiple- choice options and nodes able to trigger commands and code snippets.
- ProcPool (Griatch 2012) - Process pool mechanisms to offload heavy operations to a separate computer process asynchronously.
- Slow exit (Griatch 2014) - Custom Exit class that takes different time to pass depending on if you are walking/running etc.
- Talking NPC (Griatch 2011) - A talking NPC object that offers a menu-driven conversation tree.
- Tutorial examples (Griatch 2011, 2015) - A folder of basic example objects, commands and scripts.
- Tutorial world (Griatch 2011, 2015) - A folder containing the rooms, objects and commands for building the Tutorial world.