evennia/evennia/contrib/tests.py
2017-02-04 11:10:16 +01:00

419 lines
20 KiB
Python

"""
Testing suite for contrib folder
"""
from django.conf import settings
from evennia.commands.default.tests import CommandTest
from evennia.utils.test_resources import EvenniaTest
from mock import Mock
# Testing of rplanguage module
from evennia.contrib import rplanguage
mtrans = {"testing":"1", "is": "2", "a": "3", "human": "4"}
atrans = ["An", "automated", "advantageous", "repeatable", "faster"]
text = "Automated testing is advantageous for a number of reasons:" \
"tests may be executed Continuously without the need for human " \
"intervention, They are easily repeatable, and often faster."
class TestLanguage(EvenniaTest):
def setUp(self):
super(TestLanguage, self).setUp()
rplanguage.add_language(key="testlang",
word_length_variance=1,
noun_prefix="bara",
noun_postfix="'y",
manual_translations=mtrans,
auto_translations=atrans,
force=True)
def tearDown(self):
super(TestLanguage, self).tearDown()
rplanguage._LANGUAGE_HANDLER.delete()
rplanguage._LANGUAGE_HANDLER = None
def test_obfuscate_language(self):
result0 = rplanguage.obfuscate_language(text, level=0.0, language="testlang")
self.assertEqual(result0, text)
result1 = rplanguage.obfuscate_language(text, level=1.0, language="testlang")
result2 = rplanguage.obfuscate_language(text, level=1.0, language="testlang")
self.assertNotEqual(result1, text)
result1, result2 = result1.split(), result2.split()
self.assertEqual(result1[:4], result2[:4])
self.assertEqual(result1[1], "1")
self.assertEqual(result1[2], "2")
self.assertEqual(result2[-1], result2[-1])
def test_available_languages(self):
self.assertEqual(rplanguage.available_languages(), ["testlang"])
def test_obfuscate_whisper(self):
self.assertEqual(rplanguage.obfuscate_whisper(text, level=0.0), text)
assert (rplanguage.obfuscate_whisper(text, level=0.1).startswith(
'-utom-t-d t-sting is -dv-nt-g-ous for - numb-r of r--sons:t-sts m-y b- -x-cut-d Continuously'))
assert(rplanguage.obfuscate_whisper(text, level=0.5).startswith(
'--------- --s---- -s -----------s f-- - ------ -f ---s--s:--s-s '))
self.assertEqual(rplanguage.obfuscate_whisper(text, level=1.0), "...")
# Testing of emoting / sdesc / recog system
from evennia import create_object
from evennia.contrib import rpsystem
sdesc0 = "A nice sender of emotes"
sdesc1 = "The first receiver of emotes."
sdesc2 = "Another nice colliding sdesc-guy for tests"
recog01 = "Mr Receiver"
recog02 = "Mr Receiver2"
recog10 = "Mr Sender"
emote = "With a flair, /me looks at /first and /colliding sdesc-guy. She says \"This is a test.\""
class TestRPSystem(EvenniaTest):
def setUp(self):
super(TestRPSystem, self).setUp()
self.room = create_object(rpsystem.ContribRPRoom, key="Location")
self.speaker = create_object(rpsystem.ContribRPCharacter, key="Sender", location=self.room)
self.receiver1 = create_object(rpsystem.ContribRPCharacter, key="Receiver1", location=self.room)
self.receiver2 = create_object(rpsystem.ContribRPCharacter, key="Receiver2", location=self.room)
def test_ordered_permutation_regex(self):
self.assertEqual(rpsystem.ordered_permutation_regex(sdesc0),
'/[0-9]*-*A\\ nice\\ sender\\ of\\ emotes(?=\\W|$)+|/[0-9]*-*nice\\ sender\\ ' \
'of\\ emotes(?=\\W|$)+|/[0-9]*-*A\\ nice\\ sender\\ of(?=\\W|$)+|/[0-9]*-*sender\\ ' \
'of\\ emotes(?=\\W|$)+|/[0-9]*-*nice\\ sender\\ of(?=\\W|$)+|/[0-9]*-*A\\ nice\\ ' \
'sender(?=\\W|$)+|/[0-9]*-*nice\\ sender(?=\\W|$)+|/[0-9]*-*of\\ emotes(?=\\W|$)+' \
'|/[0-9]*-*sender\\ of(?=\\W|$)+|/[0-9]*-*A\\ nice(?=\\W|$)+|/[0-9]*-*sender(?=\\W|$)+' \
'|/[0-9]*-*emotes(?=\\W|$)+|/[0-9]*-*nice(?=\\W|$)+|/[0-9]*-*of(?=\\W|$)+|/[0-9]*-*A(?=\\W|$)+')
def test_sdesc_handler(self):
self.speaker.sdesc.add(sdesc0)
self.assertEqual(self.speaker.sdesc.get(), sdesc0)
self.speaker.sdesc.add("This is {#324} ignored")
self.assertEqual(self.speaker.sdesc.get(), "This is 324 ignored")
self.speaker.sdesc.add("Testing three words")
self.assertEqual(self.speaker.sdesc.get_regex_tuple()[0].pattern,
'/[0-9]*-*Testing\\ three\\ words(?=\\W|$)+|/[0-9]*-*Testing\\ ' \
'three(?=\\W|$)+|/[0-9]*-*three\\ words(?=\\W|$)+|/[0-9]*-*Testing'\
'(?=\\W|$)+|/[0-9]*-*three(?=\\W|$)+|/[0-9]*-*words(?=\\W|$)+')
def test_recog_handler(self):
self.speaker.sdesc.add(sdesc0)
self.receiver1.sdesc.add(sdesc1)
self.speaker.recog.add(self.receiver1, recog01)
self.speaker.recog.add(self.receiver2, recog02)
self.assertEqual(self.speaker.recog.get(self.receiver1), recog01)
self.assertEqual(self.speaker.recog.get(self.receiver2), recog02)
self.assertEqual(self.speaker.recog.get_regex_tuple(self.receiver1)[0].pattern,
'/[0-9]*-*Mr\\ Receiver(?=\\W|$)+|/[0-9]*-*Receiver(?=\\W|$)+|/[0-9]*-*Mr(?=\\W|$)+')
self.speaker.recog.remove(self.receiver1)
self.assertEqual(self.speaker.recog.get(self.receiver1), sdesc1)
def test_parse_language(self):
self.assertEqual(rpsystem.parse_language(self.speaker, emote),
('With a flair, /me looks at /first and /colliding sdesc-guy. She says {##0}',
{'##0': (None, '"This is a test."')}) )
def parse_sdescs_and_recogs(self):
speaker = self.speaker
speaker.sdesc.add(sdesc0)
self.receiver1.sdesc.add(sdesc1)
self.receiver2.sdesc.add(sdesc2)
candidates = (self.receiver1, self.receiver2)
result = ('With a flair, {#9} looks at {#10} and {#11}. She says "This is a test."',
{'#11': 'Another nice colliding sdesc-guy for tests', '#10':
'The first receiver of emotes.', '#9': 'A nice sender of emotes'})
self.assertEqual(rpsystem.parse_sdescs_and_recogs(speaker, candidates, emote), result)
self.speaker.recog.add(self.receiver1, recog01)
self.assertEqual(rpsystem.parse_sdescs_and_recogs(speaker, candidates, emote), result)
def test_send_emote(self):
speaker = self.speaker
receiver1 = self.receiver1
receiver2 = self.receiver2
receivers = [speaker, receiver1, receiver2]
speaker.sdesc.add(sdesc0)
receiver1.sdesc.add(sdesc1)
receiver2.sdesc.add(sdesc2)
speaker.msg = lambda text, **kwargs: setattr(self, "out0", text)
receiver1.msg = lambda text, **kwargs: setattr(self, "out1", text)
receiver2.msg = lambda text, **kwargs: setattr(self, "out2", text)
rpsystem.send_emote(speaker, receivers, emote)
self.assertEqual(self.out0, 'With a flair, |bSender|n looks at |bThe first receiver of emotes.|n ' \
'and |bAnother nice colliding sdesc-guy for tests|n. She says |w"This is a test."|n')
self.assertEqual(self.out1, 'With a flair, |bA nice sender of emotes|n looks at |bReceiver1|n and ' \
'|bAnother nice colliding sdesc-guy for tests|n. She says |w"This is a test."|n')
self.assertEqual(self.out2, 'With a flair, |bA nice sender of emotes|n looks at |bThe first ' \
'receiver of emotes.|n and |bReceiver2|n. She says |w"This is a test."|n')
def test_rpsearch(self):
self.speaker.sdesc.add(sdesc0)
self.receiver1.sdesc.add(sdesc1)
self.receiver2.sdesc.add(sdesc2)
self.speaker.msg = lambda text, **kwargs: setattr(self, "out0", text)
self.assertEqual(self.speaker.search("receiver of emotes"), self.receiver1)
self.assertEqual(self.speaker.search("colliding"), self.receiver2)
# Testing of ExtendedRoom contrib
from evennia.contrib import extended_room
from evennia import gametime
from evennia.objects.objects import DefaultRoom
# mock gametime to return 7th month, 10 in morning
gametime.gametime = Mock(return_value=(None, 7, None, None, 10))
# mock settings so we're not affected by a given server's hours of day/months in year
settings.TIME_MONTH_PER_YEAR = 12
settings.TIME_HOUR_PER_DAY = 24
class TestExtendedRoom(CommandTest):
room_typeclass = extended_room.ExtendedRoom
DETAIL_DESC = "A test detail."
SUMMER_DESC = "A summer description."
OLD_DESC = "Old description."
def setUp(self):
super(TestExtendedRoom, self).setUp()
self.room1.ndb.last_timeslot = "night"
self.room1.ndb.last_season = "winter"
self.room1.db.details = {'testdetail': self.DETAIL_DESC}
self.room1.db.summer_desc = self.SUMMER_DESC
self.room1.db.desc = self.OLD_DESC
def test_return_appearance(self):
# get the appearance of a non-extended room for contrast purposes
old_desc = DefaultRoom.return_appearance(self.room1, self.char1)
# the new appearance should be the old one, but with the desc switched
self.assertEqual(old_desc.replace(self.OLD_DESC, self.SUMMER_DESC), self.room1.return_appearance(self.char1))
self.assertEqual("summer", self.room1.ndb.last_season)
self.assertEqual("morning", self.room1.ndb.last_timeslot)
def test_return_detail(self):
self.assertEqual(self.DETAIL_DESC, self.room1.return_detail("testdetail"))
def test_cmdextendedlook(self):
self.call(extended_room.CmdExtendedLook(), "here","Room(#1)\n%s" % self.SUMMER_DESC)
self.call(extended_room.CmdExtendedLook(), "testdetail", self.DETAIL_DESC)
self.call(extended_room.CmdExtendedLook(), "nonexistent", "Could not find 'nonexistent'.")
def test_cmdextendeddesc(self):
self.call(extended_room.CmdExtendedDesc(), "", "Details on Room", cmdstring="@detail")
self.call(extended_room.CmdExtendedDesc(), "thingie = newdetail with spaces",
"Set Detail thingie to 'newdetail with spaces'.", cmdstring="@detail")
self.call(extended_room.CmdExtendedDesc(), "thingie", "Detail 'thingie' on Room:\n", cmdstring="@detail")
self.call(extended_room.CmdExtendedDesc(), "/del thingie", "Detail thingie deleted, if it existed.", cmdstring="@detail")
self.call(extended_room.CmdExtendedDesc(), "thingie", "Detail 'thingie' not found.", cmdstring="@detail")
self.call(extended_room.CmdExtendedDesc(), "", "Descriptions on Room:")
def test_cmdgametime(self):
self.call(extended_room.CmdGameTime(), "", "It's a summer day, in the morning.")
# Test the contrib barter system
from evennia import create_object
from evennia.contrib import barter
class TestBarter(CommandTest):
def setUp(self):
super(TestBarter, self).setUp()
self.tradeitem1 = create_object(key="TradeItem1", location=self.char1)
self.tradeitem2 = create_object(key="TradeItem2", location=self.char1)
self.tradeitem3 = create_object(key="TradeItem3", location=self.char2)
def test_tradehandler_base(self):
self.char1.msg = Mock()
self.char2.msg = Mock()
# test all methods of the tradehandler
handler = barter.TradeHandler(self.char1, self.char2)
self.assertEqual(handler.partA, self.char1)
self.assertEqual(handler.partB, self.char2)
handler.msg_other(self.char1, "Want to trade?")
handler.msg_other(self.char2, "Yes!")
handler.msg_other(None, "Talking to myself...")
self.assertEqual(self.char2.msg.mock_calls[0][1][0], "Want to trade?")
self.assertEqual(self.char1.msg.mock_calls[0][1][0], "Yes!")
self.assertEqual(self.char1.msg.mock_calls[1][1][0], "Talking to myself...")
self.assertEqual(handler.get_other(self.char1), self.char2)
handler.finish(force=True)
def test_tradehandler_joins(self):
handler = barter.TradeHandler(self.char1, self.char2)
self.assertTrue(handler.join(self.char2))
self.assertTrue(handler.unjoin(self.char2))
self.assertFalse(handler.join(self.char1))
self.assertFalse(handler.unjoin(self.char1))
handler.finish(force=True)
def test_tradehandler_offers(self):
handler = barter.TradeHandler(self.char1, self.char2)
handler.join(self.char2)
handler.offer(self.char1, self.tradeitem1, self.tradeitem2)
self.assertEqual(handler.partA_offers, [self.tradeitem1, self.tradeitem2])
self.assertFalse(handler.partA_accepted)
self.assertFalse(handler.partB_accepted)
handler.offer(self.char2, self.tradeitem3)
self.assertEqual(handler.list(), ([self.tradeitem1, self.tradeitem2], [self.tradeitem3]))
self.assertEqual(handler.search("TradeItem2"), self.tradeitem2)
self.assertEqual(handler.search("TradeItem3"), self.tradeitem3)
self.assertEqual(handler.search("nonexisting"), None)
self.assertFalse(handler.finish()) # should fail since offer not yet accepted
handler.accept(self.char1)
handler.decline(self.char1)
handler.accept(self.char2)
handler.accept(self.char1) # should trigger handler.finish() automatically
self.assertEqual(self.tradeitem1.location, self.char2)
self.assertEqual(self.tradeitem2.location, self.char2)
self.assertEqual(self.tradeitem3.location, self.char1)
def test_cmdtrade(self):
self.call(barter.CmdTrade(), "Char2 : Hey wanna trade?", "You say, \"Hey wanna trade?\"", caller=self.char1)
self.call(barter.CmdTrade(), "Char decline : Nope!", "You say, \"Nope!\"", caller=self.char2)
self.call(barter.CmdTrade(), "Char2 : Hey wanna trade?", "You say, \"Hey wanna trade?\"", caller=self.char1)
self.call(barter.CmdTrade(), "Char accept : Sure!", "You say, \"Sure!\"", caller=self.char2)
self.call(barter.CmdOffer(), "TradeItem3", "Your trade action: You offer TradeItem3",caller=self.char2)
self.call(barter.CmdOffer(), "TradeItem1 : Here's my offer.", "You say, \"Here's my offer.\"\n [You offer TradeItem1]")
self.call(barter.CmdAccept(), "", "Your trade action: You accept the offer. Char2 must now also accept")
self.call(barter.CmdDecline(), "", "Your trade action: You change your mind, declining the current offer.")
self.call(barter.CmdAccept(),": Sounds good.", "You say, \"Sounds good.\"\n"
" [You accept the offer. Char must now also accept.", caller=self.char2)
self.call(barter.CmdDecline(), ":No way!", "You say, \"No way!\"\n [You change your mind, declining the current offer.]", caller=self.char2)
self.call(barter.CmdOffer(), "TradeItem1, TradeItem2 : My final offer!", "You say, \"My final offer!\"\n [You offer TradeItem1 and TradeItem2]")
self.call(barter.CmdAccept(), "", "Your trade action: You accept the offer. Char2 must now also accept.", caller=self.char1)
self.call(barter.CmdStatus(), "", "Offered by Char:", caller=self.char2)
self.tradeitem1.db.desc = "A great offer."
self.call(barter.CmdEvaluate(), "TradeItem1", "A great offer.")
self.call(barter.CmdAccept(), ":Ok then.", "You say, \"Ok then.\"\n [You accept the deal.", caller=self.char2)
self.assertEqual(self.tradeitem1.location, self.char2)
self.assertEqual(self.tradeitem2.location, self.char2)
self.assertEqual(self.tradeitem3.location, self.char1)
def test_cmdtradehelp(self):
self.call(barter.CmdTrade(), "Char2 : Hey wanna trade?", "You say, \"Hey wanna trade?\"", caller=self.char1)
self.call(barter.CmdTradeHelp(), "", "Trading commands\n", caller=self.char1)
self.call(barter.CmdFinish(), ": Ending.", "You say, \"Ending.\"\n [You aborted trade. No deal was made.]")
from evennia.contrib import wilderness
from evennia import DefaultCharacter
class TestWilderness(EvenniaTest):
def setUp(self):
super(TestWilderness, self).setUp()
self.char1 = create_object(DefaultCharacter, key="char1")
self.char2 = create_object(DefaultCharacter, key="char2")
def get_wilderness_script(self, name="default"):
w = wilderness.WildernessScript.objects.get("default")
return w
def test_create_wilderness_default_name(self):
wilderness.create_wilderness()
w = self.get_wilderness_script()
self.assertIsNotNone(w)
def test_create_wilderness_custom_name(self):
name = "customname"
wilderness.create_wilderness(name)
w = self.get_wilderness_script(name)
self.assertIsNotNone(w)
def test_enter_wilderness(self):
wilderness.create_wilderness()
wilderness.enter_wilderness(self.char1)
self.assertIsInstance(self.char1.location, wilderness.WildernessRoom)
w = self.get_wilderness_script()
self.assertEquals(w.db.itemcoordinates[self.char1], (0, 0))
def test_enter_wilderness_custom_coordinates(self):
wilderness.create_wilderness()
wilderness.enter_wilderness(self.char1, coordinates=(1, 2))
self.assertIsInstance(self.char1.location, wilderness.WildernessRoom)
w = self.get_wilderness_script()
self.assertEquals(w.db.itemcoordinates[self.char1], (1, 2))
def test_enter_wilderness_custom_name(self):
name = "customnname"
wilderness.create_wilderness(name)
wilderness.enter_wilderness(self.char1, name=name)
self.assertIsInstance(self.char1.location, wilderness.WildernessRoom)
def test_wilderness_correct_exits(self):
wilderness.create_wilderness()
wilderness.enter_wilderness(self.char1)
# By default we enter at a corner (0, 0), so only a few exits should
# be visible / traversable
exits = [i for i in self.char1.location.contents
if i.destination and (
i.access(self.char1, "view") or
i.access(self.char1, "traverse"))]
self.assertEquals(len(exits), 3)
exitsok = ["north", "northeast", "east"]
for exit in exitsok:
self.assertTrue(any([e for e in exits if e.key == exit]))
# If we move to another location not on an edge, then all directions
# should be visible / traversable
wilderness.enter_wilderness(self.char1, coordinates=(1, 1))
exits = [i for i in self.char1.location.contents
if i.destination and (
i.access(self.char1, "view") or
i.access(self.char1, "traverse"))]
self.assertEquals(len(exits), 8)
exitsok = ["north", "northeast", "east", "southeast", "south",
"southwest", "west", "northwest"]
for exit in exitsok:
self.assertTrue(any([e for e in exits if e.key == exit]))
def test_room_creation(self):
# Pretend that both char1 and char2 are connected...
self.char1.sessions.add(1)
self.char2.sessions.add(1)
self.assertTrue(self.char1.has_player)
self.assertTrue(self.char2.has_player)
wilderness.create_wilderness()
w = self.get_wilderness_script()
# We should have no unused room after moving the first player in.
self.assertEquals(len(w.db.unused_rooms), 0)
w.move_obj(self.char1, (0, 0))
self.assertEquals(len(w.db.unused_rooms), 0)
# And also no unused room after moving the second one in.
w.move_obj(self.char2, (1, 1))
self.assertEquals(len(w.db.unused_rooms), 0)
# But if char2 moves into char1's room, we should have one unused room
# Which should be char2's old room that got created.
w.move_obj(self.char2, (0, 0))
self.assertEquals(len(w.db.unused_rooms), 1)
self.assertEquals(self.char1.location, self.char2.location)
# And if char2 moves back out, that unused room should be put back to
# use again.
w.move_obj(self.char2, (1, 1))
self.assertNotEquals(self.char1.location, self.char2.location)
self.assertEquals(len(w.db.unused_rooms), 0)
def test_get_new_coordinates(self):
loc = (1, 1)
directions = {"north": (1, 2),
"northeast": (2, 2),
"east": (2, 1),
"southeast": (2, 0),
"south": (1, 0),
"southwest": (0, 0),
"west": (0, 1),
"northwest": (0, 2)}
for direction, correct_loc in directions.iteritems():
new_loc = wilderness.get_new_coordinates(loc, direction)
self.assertEquals(new_loc, correct_loc, direction)