142 lines
No EOL
6.3 KiB
Python
142 lines
No EOL
6.3 KiB
Python
from django import forms
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from django.conf import settings
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from django.contrib.auth.forms import UserCreationForm, UsernameField
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from evennia.utils import class_from_module
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from random import choice, randint
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class AccountForm(UserCreationForm):
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class Meta:
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model = class_from_module(settings.BASE_ACCOUNT_TYPECLASS)
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fields = ("username", "email")
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field_classes = {'username': UsernameField}
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email = forms.EmailField(help_text="A valid email address. Optional; used for password resets.", required=False)
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class CharacterForm(forms.Form):
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name = forms.CharField(help_text="The name of your intended character.")
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age = forms.IntegerField(min_value=3, max_value=99, help_text="How old your character should be once spawned.")
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description = forms.CharField(widget=forms.Textarea(attrs={'rows': 3}), max_length=2048, min_length=160, required=False)
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@classmethod
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def assign_attributes(cls, attribute_list, points, min_points, max_points):
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"""
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Randomly distributes a number of points across the given attributes,
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while also ensuring each attribute gets at least a certain amount
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and at most a certain amount.
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Args:
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attribute_list (iterable): List or tuple of attribute names to assign
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points to.
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points (int): Starting number of points
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min_points (int): Least amount of points each attribute should have
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max_points (int): Most amount of points each attribute should have
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Returns:
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spread (dict): Dict of attributes and a point assignment.
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"""
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num_buckets = len(attribute_list)
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point_spread = (x for x in self.random_distribution(points, num_buckets, min_points, max_points))
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# For each field, get the point calculation for the next attribute value generated
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return {attribute: next(point_spread) for k in attribute_list}
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@classmethod
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def random_distribution(cls, points, num_buckets, min_points, max_points):
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"""
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Distributes a set number of points randomly across a number of 'buckets'
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while also attempting to ensure each bucket's value finishes within a
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certain range.
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If your math doesn't add up (you try to distribute 5 points across 100
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buckets and insist each bucket has at least 20 points), the algorithm
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will return the best spread it could achieve but will not raise an error
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(so in this case, 5 random buckets would get 1 point each and that's all).
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Args:
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points (int): The number of points to distribute.
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num_buckets (int): The number of 'buckets' (or stats, skills, etc)
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you wish to distribute points to.
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min_points (int): The least amount of points each bucket should have.
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max_points (int): The most points each bucket should have.
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Returns:
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buckets (list): List of random point assignments.
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"""
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buckets = [0 for x in range(num_buckets)]
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indices = [i for (i, value) in enumerate(buckets)]
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# Do this while we have eligible buckets, points to assign and we haven't
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# maxed out all the buckets.
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while indices and points and sum(buckets) <= (max_points * num_buckets):
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# Pick a random bucket index
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index = choice(indices)
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# Add to bucket
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buckets[index] = buckets[index] + 1
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points = points - 1
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# Get the indices of eligible buckets
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indices = [i for (i, value) in enumerate(buckets) if (value < min_points) or (value < max_points)]
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return buckets
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class ExtendedCharacterForm(CharacterForm):
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GENDERS = (
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('male', 'Male'),
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('female', 'Female'),
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('androgynous', 'Androgynous'),
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('special', 'Special')
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)
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RACES = (
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('human', 'Human'),
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('elf', 'Elf'),
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('orc', 'Orc'),
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)
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CLASSES = (
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('civilian', 'Civilian'),
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('warrior', 'Warrior'),
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('thief', 'Thief'),
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('cleric', 'Cleric')
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)
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PERKS = (
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('strong', 'Extra strength'),
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('nimble', 'Quick on their toes'),
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('diplomatic', 'Fast talker')
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)
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name = forms.CharField(help_text="The name of your intended character.")
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age = forms.IntegerField(min_value=3, max_value=99, help_text="How old your character should be once spawned.")
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gender = forms.ChoiceField(choices=GENDERS, help_text="Which end of the multidimensional spectrum does your character most closely align with, in terms of gender?")
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race = forms.ChoiceField(choices=RACES, help_text="What race does your character belong to?")
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job = forms.ChoiceField(choices=CLASSES, help_text="What profession or role does your character fulfill or is otherwise destined to?")
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perks = forms.MultipleChoiceField(choices=PERKS, help_text="What extraordinary abilities does your character possess?")
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description = forms.CharField(widget=forms.Textarea(attrs={'rows': 3}), max_length=2048, min_length=160, required=False)
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strength = forms.IntegerField(min_value=1, max_value=10)
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perception = forms.IntegerField(min_value=1, max_value=10)
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intelligence = forms.IntegerField(min_value=1, max_value=10)
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dexterity = forms.IntegerField(min_value=1, max_value=10)
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charisma = forms.IntegerField(min_value=1, max_value=10)
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vitality = forms.IntegerField(min_value=1, max_value=10)
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magic = forms.IntegerField(min_value=1, max_value=10)
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def __init__(self, *args, **kwargs):
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# Do all the normal initizliation stuff that would otherwise be happening
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super(ExtendedCharacterCreationForm, self).__init__(*args, **kwargs)
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# Given a pool of points, let's randomly distribute them across attributes.
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# First get a list of attributes
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attributes = ('strength', 'perception', 'intelligence', 'dexterity', 'charisma', 'vitality', 'magic')
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# Distribute a random number of points across them
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attrs = self.assign_attributes(attributes, 50, 1, 10)
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# Initialize the form with the results of the point distribution
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for field in attrs.keys():
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self.initial[field] = attrs[field] |