#!/usr/bin/env python """ EVENNIA SERVER STARTUP SCRIPT This is the start point for running Evennia. Sets the appropriate environmental variables and launches the server and portal through the evennia_runner. Run without arguments to get a menu. Run the script with the -h flag to see usage information. """ import os import sys import signal import shutil import importlib from argparse import ArgumentParser from subprocess import Popen, check_output, call, CalledProcessError, STDOUT import django # Signal processing SIG = signal.SIGINT # Set up the main python paths to Evennia EVENNIA_ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) EVENNIA_BIN = os.path.join(EVENNIA_ROOT, "bin") import evennia EVENNIA_LIB = os.path.join(os.path.dirname(os.path.abspath(evennia.__file__))) EVENNIA_RUNNER = os.path.join(EVENNIA_BIN, "evennia_runner.py") EVENNIA_TEMPLATE = os.path.join(EVENNIA_LIB, "game_template") EVENNIA_BINTESTING = os.path.join(EVENNIA_BIN, "testing") EVENNIA_DUMMYRUNNER = os.path.join(EVENNIA_BINTESTING, "dummyrunner.py") TWISTED_BINARY = "twistd" # Game directory structure SETTINGFILE = "settings.py" SERVERDIR = "server" CONFDIR = os.path.join(SERVERDIR, "conf") SETTINGS_PATH = os.path.join(CONFDIR, SETTINGFILE) SETTINGS_DOTPATH = "server.conf.settings" CURRENT_DIR = os.getcwd() GAMEDIR = CURRENT_DIR # Operational setup SERVER_LOGFILE = None PORTAL_LOGFILE = None HTTP_LOGFILE = None SERVER_PIDFILE = None PORTAL_PIDFILE = None SERVER_RESTART = None PORTAL_RESTART = None SERVER_PY_FILE = None PORTAL_PY_FILE = None PYTHON_MIN = '2.7' TWISTED_MIN = '12.0' DJANGO_MIN = '1.7' DJANGO_REC = '1.7' # add Evennia root to PYTHONPATH note that bin/evennia.py is # automatically added to sys.modules and will be imported first, which # is not what we want. So we remove it manually and set the path so # the root/evennia package is found first instead. del sys.modules["evennia"] sys.path[0] = EVENNIA_ROOT #------------------------------------------------------------ # # Messages # #------------------------------------------------------------ CREATED_NEW_GAMEDIR = \ """ Welcome to Evennia! Created a new Evennia game directory '{gamedir}'. You can now optionally edit your new settings file at {settings_path}. If you don't, the defaults will work out of the box. When ready to continue, 'cd' to your game directory and run: evennia migrate This initializes the database. To start the server for the first time, run: evennia -i start Make sure to create a superuser when asked for it. You should now be able to (by default) connect to your server on server 'localhost', port 4000 using a telnet/mud client or http://localhost:8000 using your web browser. If things don't work, check so those ports are open. """ ERROR_NO_GAMEDIR = \ """ No Evennia settings file was found. You must run this command from inside a valid game directory first created with --init. """ WARNING_RUNSERVER = \ """ WARNING: There is no need to run the Django development webserver to test out Evennia web features (the web client will in fact not work since the Django test server knows nothing about MUDs). Instead, just start Evennia with the webserver component active (this is the default). """ ERROR_SETTINGS = \ """ There was an error importing Evennia's config file {settingspath}. There is usually one of three reasons for this: 1) You are not running this command from your game directory. Change directory to your game directory and try again (or create a new game directory using evennia --init ) 2) The settings file contains a syntax error. If you see a traceback above, review it, resolve the problem and try again. 3) Django is not correctly installed. This usually shows as errors mentioning 'DJANGO_SETTINGS_MODULE'. If you run a virtual machine, it might be worth to restart it to see if this resolves the issue. """.format(settingsfile=SETTINGFILE, settingspath=SETTINGS_PATH) ERROR_DATABASE = \ """ Your database does not seem to be set up correctly. (error was '{traceback}') Standing in your game directory, try to run evennia migrate to initialize/update the database according to your settings. """ ERROR_WINDOWS_WIN32API = \ """ ERROR: Unable to import win32api, which Twisted requires to run. You may download it from: http://sourceforge.net/projects/pywin32 or http://starship.python.net/crew/mhammond/win32/Downloads.html """ INFO_WINDOWS_BATFILE = \ """ INFO: Since you are running Windows, a file 'twistd.bat' was created for you. This is a simple batch file that tries to call the twisted executable. Evennia determined this to be: %(twistd_path)s If you run into errors at startup you might need to edit twistd.bat to point to the actual location of the Twisted executable (usually called twistd.py) on your machine. This procedure is only done once. Run evennia.py again when you are ready to start the server. """ CMDLINE_HELP = \ """ Starts or operates the Evennia MU* server. Also allows for initializing a new game directory and managing the game's database. You can also pass django manage.py arguments through this launcher. If you need manage.py --options, use djangoadmin directly instead. """ VERSION_INFO = \ """ {about} Evennia {version} OS: {os} Python: {python} Twisted: {twisted} Django: {django} """ ABOUT_INFO= \ """ Evennia MUD/MUX/MU* development system Licence: BSD 3-Clause Licence Web: http://www.evennia.com Irc: #evennia on FreeNode Forum: http://www.evennia.com/discussions Maintainer (2010-): Griatch (griatch AT gmail DOT com) Maintainer (2006-10): Greg Taylor Use -h for command line options. """ HELP_ENTRY = \ """ Enter 'evennia -h' for command-line options. Use option (1) in a production environment. During development (2) is usually enough, portal debugging is usually only useful if you are adding new protocols or are debugging Evennia itself. Reload with (5) to update the server with your changes without disconnecting any players. Note: Reload and stop are sometimes poorly supported in Windows. If you have issues, log into the game to stop or restart the server instead. """ MENU = \ """ +----Evennia Launcher-------------------------------------------+ | | +--- Starting --------------------------------------------------+ | | | 1) (normal): All output to logfiles | | 2) (server devel): Server logs to terminal (-i option) | | 3) (portal devel): Portal logs to terminal | | 4) (full devel): Both Server and Portal logs to terminal | | | +--- Restarting ------------------------------------------------+ | | | 5) Reload the Server | | 6) Reload the Portal (only works with portal/full debug) | | | +--- Stopping --------------------------------------------------+ | | | 7) Stopping both Portal and Server | | 8) Stopping only Server | | 9) Stopping only Portal | | | +---------------------------------------------------------------+ | h) Help i) About info q) Abort | +---------------------------------------------------------------+ """ ERROR_PYTHON_VERSION = \ """ ERROR: Python {pversion} used. Evennia requires version {python_min} or higher (but not 3.x). """ WARNING_TWISTED_VERSION = \ """ WARNING: Twisted {tversion} found. Evennia recommends v{twisted_min} or higher." """ ERROR_NOTWISTED = \ """ ERROR: Twisted does not seem to be installed. """ ERROR_DJANGO_MIN = \ """ ERROR: Django {dversion} found. Evennia requires version {django_min} or higher. """ NOTE_DJANGO_MIN = \ """ NOTE: Django {dversion} found. This will work, but v{django_rec} is recommended for production. """ NOTE_DJANGO_NEW = \ """ NOTE: Django {dversion} found. This is newer than Evennia's recommended version (v{django_rec}). It will probably work, but may be new enough not to be fully tested yet. Report any issues." """ ERROR_NODJANGO = \ """ ERROR: Django does not seem to be installed. """ #------------------------------------------------------------ # # Functions # #------------------------------------------------------------ def evennia_version(): """ Get the Evennia version info from the main package. """ version = "Unknown" try: import evennia version = evennia.__version__ except ImportError: pass try: version = "%s (rev %s)" % (version, check_output("git rev-parse --short HEAD", shell=True, cwd=EVENNIA_ROOT, stderr=STDOUT).strip()) except (IOError, CalledProcessError): pass return version EVENNIA_VERSION = evennia_version() def check_main_evennia_dependencies(): """ Checks and imports the Evennia dependencies. This must be done already before the paths are set up. """ error = False # Python pversion = ".".join(str(num) for num in sys.version_info if type(num) == int) if pversion < PYTHON_MIN: print ERROR_PYTHON_VERSION.format(pversion=pversion, python_min=PYTHON_MIN) error = True # Twisted try: import twisted tversion = twisted.version.short() if tversion < TWISTED_MIN: print WARNING_TWISTED_VERSION.format(tversion=tversion, twisted_min=TWISTED_MIN) except ImportError: print ERROR_NOTWISTED error = True # Django try: dversion = ".".join(str(num) for num in django.VERSION if type(num) == int) # only the main version (1.5, not 1.5.4.0) dversion_main = ".".join(dversion.split(".")[:2]) if dversion < DJANGO_MIN: print ERROR_DJANGO_MIN.format(dversion=dversion_main, django_min=DJANGO_MIN) error = True elif DJANGO_MIN <= dversion < DJANGO_REC: print NOTE_DJANGO_MIN.format(dversion=dversion_main, django_rec=DJANGO_REC) elif DJANGO_REC < dversion_main: print NOTE_DJANGO_NEW.format(dversion=dversion_main, django_rec=DJANGO_REC) except ImportError: print ERROR_NODJANGO error = True if error: sys.exit() def set_gamedir(path): """ Set GAMEDIR based on path, by figuring out where the setting file is inside the directory tree. """ global GAMEDIR if os.path.exists(os.path.join(path, SETTINGS_PATH)): # path at root of game dir GAMEDIR = os.path.abspath(path) elif os.path.exists(os.path.join(path, os.path.pardir, SETTINGS_PATH)): # path given to somewhere one level down GAMEDIR = os.path.dirname(path) elif os.path.exists(os.path.join(path, os.path.pardir, os.path.pardir, SETTINGS_PATH)): # path given to somwhere two levels down GAMEDIR = os.path.dirname(os.path.dirname(path)) elif os.path.exists(os.path.join(path, os.path.pardir, os.path. pardir, os.path.pardir, SETTINGS_PATH)): # path given to somewhere three levels down (custom directories) GAMEDIR = os.path.dirname(os.path.dirname(os.path.dirname(path))) else: # we don't look further down than this ... print ERROR_NO_GAMEDIR sys.exit() def create_secret_key(): """ Randomly create the secret key for the settings file """ import random import string secret_key = list((string.letters + string.digits + string.punctuation).replace("\\", "").replace("'", '"')) random.shuffle(secret_key) secret_key = "".join(secret_key[:40]) return secret_key def create_settings_file(): """ Uses the template settings file to build a working settings file. """ settings_path = os.path.join(GAMEDIR, "server", "conf", "settings.py") with open(settings_path, 'r') as f: settings_string = f.read() # tweak the settings setting_dict = {"settings_default": os.path.join(EVENNIA_LIB, "settings_default.py"), "servername":"\"%s\"" % GAMEDIR.rsplit(os.path.sep, 1)[1].capitalize(), "game_dir":"\"%s\"" % GAMEDIR, "secret_key":"\'%s\'" % create_secret_key()} # modify the settings settings_string = settings_string.format(**setting_dict) with open(settings_path, 'w') as f: f.write(settings_string) def create_game_directory(dirname): """ Initialize a new game directory named dirname at the current path. This means copying the template directory from evennia's root. """ global GAMEDIR GAMEDIR = os.path.abspath(os.path.join(CURRENT_DIR, dirname)) if os.path.exists(GAMEDIR): print "Cannot create new Evennia game dir: '%s' already exists." % dirname sys.exit() # copy template directory shutil.copytree(EVENNIA_TEMPLATE, GAMEDIR) # pre-build settings file in the new GAMEDIR create_settings_file() def create_superuser(): "Create the superuser player" print "\nCreate a superuser below. The superuser is Player #1, the 'owner' account of the server.\n" django.core.management.call_command("createsuperuser", interactive=True) def check_database(exit_on_error=False): """ Check database exists """ # Check so a database exists and is accessible from django.db import connection tables = connection.introspection.get_table_list(connection.cursor()) if tables and u'players_playerdb' in tables: # database exists and seems set up. Initialize evennia. import evennia evennia.init() else: if exit_on_error: print ERROR_DATABASE.format(traceback=e) sys.exit() return False return True # Try to get Player#1 from evennia.players.models import PlayerDB try: PlayerDB.objects.get(id=1) except PlayerDB.DoesNotExist: # no superuser yet. We need to create it. create_superuser() return True def getenv(): """ Get current environment and add PYTHONPATH """ sep = ";" if os.name == 'nt' else ":" env = os.environ.copy() env['PYTHONPATH'] = sep.join(sys.path) return env def get_pid(pidfile): """ Get the PID (Process ID) by trying to access an PID file. """ pid = None if os.path.exists(pidfile): f = open(pidfile, 'r') pid = f.read() return pid def del_pid(pidfile): """ The pidfile should normally be removed after a process has finished, but when sending certain signals they remain, so we need to clean them manually. """ if os.path.exists(pidfile): os.remove(pidfile) def kill(pidfile, signal=SIG, succmsg="", errmsg="", restart_file=SERVER_RESTART, restart=False): """ Send a kill signal to a process based on PID. A customized success/error message will be returned. If clean=True, the system will attempt to manually remove the pid file. """ pid = get_pid(pidfile) if pid: if os.name == 'nt': os.remove(pidfile) # set restart/norestart flag if restart: django.core.management.call_command('collectstatic', interactive=False, verbosity=0) with open(restart_file, 'w') as f: f.write("reload") else: with open(restart_file, 'w') as f: f.write("shutdown") try: os.kill(int(pid), signal) except OSError: print "Process %(pid)s cannot be stopped. "\ "The PID file 'server/%(pidfile)s' seems stale. "\ "Try removing it." % {'pid': pid, 'pidfile': pidfile} return print "Evennia:", succmsg return print "Evennia:", errmsg def show_version_info(about=False): """ Display version info """ import os, sys import twisted import django return VERSION_INFO.format(version=EVENNIA_VERSION, about=ABOUT_INFO if about else "", os=os.name, python=sys.version.split()[0], twisted=twisted.version.short(), django=django.get_version()) def error_check_python_modules(): """ Import settings modules in settings. This will raise exceptions on pure python-syntax issues which are hard to catch gracefully with exceptions in the engine (since they are formatting errors in the python source files themselves). Best they fail already here before we get any further. """ from django.conf import settings def imp(path, split=True): mod, fromlist = path, "None" if split: mod, fromlist = path.rsplit('.', 1) __import__(mod, fromlist=[fromlist]) # core modules imp(settings.COMMAND_PARSER) imp(settings.SEARCH_AT_RESULT) imp(settings.SEARCH_AT_MULTIMATCH_INPUT) imp(settings.CONNECTION_SCREEN_MODULE) #imp(settings.AT_INITIAL_SETUP_HOOK_MODULE, split=False) for path in settings.LOCK_FUNC_MODULES: imp(path, split=False) # cmdsets deprstring = "settings.%s should be renamed to %s. If defaults are used, " \ "their path/classname must be updated (see evennia/settings_default.py)." if hasattr(settings, "CMDSET_DEFAULT"): raise DeprecationWarning(deprstring % ("CMDSET_DEFAULT", "CMDSET_CHARACTER")) if hasattr(settings, "CMDSET_OOC"): raise DeprecationWarning(deprstring % ("CMDSET_OOC", "CMDSET_PLAYER")) if settings.WEBSERVER_ENABLED and not isinstance(settings.WEBSERVER_PORTS[0], tuple): raise DeprecationWarning("settings.WEBSERVER_PORTS must be on the form [(proxyport, serverport), ...]") if hasattr(settings, "BASE_COMM_TYPECLASS"): raise DeprecationWarning(deprstring % ("BASE_COMM_TYPECLASS", "BASE_CHANNEL_TYPECLASS")) if hasattr(settings, "COMM_TYPECLASS_PATHS"): raise DeprecationWarning(deprstring % ("COMM_TYPECLASS_PATHS", "CHANNEL_TYPECLASS_PATHS")) if hasattr(settings, "CHARACTER_DEFAULT_HOME"): raise DeprecationWarning("settings.CHARACTER_DEFAULT_HOME should be renamed to DEFAULT_HOME. " \ "See also settings.START_LOCATION (see evennia/settings_default.py).") from evennia.commands import cmdsethandler if not cmdsethandler.import_cmdset(settings.CMDSET_UNLOGGEDIN, None): print "Warning: CMDSET_UNLOGGED failed to load!" if not cmdsethandler.import_cmdset(settings.CMDSET_CHARACTER, None): print "Warning: CMDSET_CHARACTER failed to load" if not cmdsethandler.import_cmdset(settings.CMDSET_PLAYER, None): print "Warning: CMDSET_PLAYER failed to load" # typeclasses imp(settings.BASE_PLAYER_TYPECLASS) imp(settings.BASE_OBJECT_TYPECLASS) imp(settings.BASE_CHARACTER_TYPECLASS) imp(settings.BASE_ROOM_TYPECLASS) imp(settings.BASE_EXIT_TYPECLASS) imp(settings.BASE_SCRIPT_TYPECLASS) def init_game_directory(path, check_db=True): """ Try to analyze the given path to find settings.py - this defines the game directory and also sets PYTHONPATH as well as the django path. """ # set the GAMEDIR path set_gamedir(path) # Add gamedir to python path sys.path.insert(1, GAMEDIR) # Prepare django; set the settings location os.environ['DJANGO_SETTINGS_MODULE'] = SETTINGS_DOTPATH # required since django1.7 django.setup() # test existence of the settings module try: from django.conf import settings except Exception, ex: if not str(ex).startswith("No module named"): import traceback print traceback.format_exc().strip() print ERROR_SETTINGS sys.exit() # this will both check the database and initialize the evennia dir. if check_db: check_database() # set up the Evennia executables and log file locations global SERVER_PY_FILE, PORTAL_PY_FILE global SERVER_LOGFILE, PORTAL_LOGFILE, HTTP_LOGFILE global SERVER_PIDFILE, PORTAL_PIDFILE global SERVER_RESTART, PORTAL_RESTART global EVENNIA_VERSION SERVER_PY_FILE = os.path.join(EVENNIA_LIB, "server", "server.py") PORTAL_PY_FILE = os.path.join(EVENNIA_LIB, "portal", "portal", "portal.py") SERVER_PIDFILE = os.path.join(GAMEDIR, SERVERDIR, "server.pid") PORTAL_PIDFILE = os.path.join(GAMEDIR, SERVERDIR, "portal.pid") SERVER_RESTART = os.path.join(GAMEDIR, SERVERDIR, "server.restart") PORTAL_RESTART = os.path.join(GAMEDIR, SERVERDIR, "portal.restart") SERVER_LOGFILE = settings.SERVER_LOG_FILE PORTAL_LOGFILE = settings.PORTAL_LOG_FILE HTTP_LOGFILE = settings.HTTP_LOG_FILE if os.name == 'nt': # We need to handle Windows twisted separately. We create a # batchfile in game/server, linking to the actual binary global TWISTED_BINARY TWISTED_BINARY = "twistd.bat" # add path so system can find the batfile sys.path.insert(1, os.path.join(GAMEDIR, SERVERDIR)) try: importlib.import_module("win32api") except ImportError: print ERROR_WINDOWS_WIN32API sys.exit() if not os.path.exists(os.path.join(EVENNIA_BIN, TWISTED_BINARY)): # Test for executable twisted batch file. This calls the # twistd.py executable that is usually not found on the # path in Windows. It's not enough to locate # scripts.twistd, what we want is the executable script # C:\PythonXX/Scripts/twistd.py. Alas we cannot hardcode # this location since we don't know if user has Python in # a non-standard location. So we try to figure it out. twistd = importlib.import_module("twisted.scripts.twistd") twistd_dir = os.path.dirname(twistd.__file__) # note that we hope the twistd package won't change here, since we # try to get to the executable by relative path. twistd_path = os.path.abspath(os.path.join(twistd_dir, os.pardir, os.pardir, os.pardir, os.pardir, 'scripts', 'twistd.py')) with open('twistd.bat', 'w') as bat_file: # build a custom bat file for windows bat_file.write("@\"%s\" \"%s\" %%*" % (sys.executable, twistd_path)) print INFO_WINDOWS_BATFILE.format(twistd_path=twistd_path) def run_dummyrunner(number_of_dummies): """ Start an instance of the dummyrunner The dummy players' behavior can be customized by adding a dummyrunner_settings.py config file in the game's conf directory. """ number_of_dummies = str(int(number_of_dummies)) if number_of_dummies else 1 cmdstr = [sys.executable, EVENNIA_DUMMYRUNNER, "-N", number_of_dummies] config_file = os.path.join(SETTINGS_PATH, "dummyrunner_settings.py") if os.path.exists(config_file): cmdstr.extend(["--config", config_file]) try: call(cmdstr, env=getenv()) except KeyboardInterrupt: pass def run_menu(): """ This launches an interactive menu. """ while True: # menu loop print MENU inp = raw_input(" option > ") # quitting and help if inp.lower() == 'q': return elif inp.lower() == 'h': print HELP_ENTRY raw_input("press to continue ...") continue elif inp.lower() in ('v', 'i', 'a'): print show_version_info(about=True) raw_input("press to continue ...") continue # options try: inp = int(inp) except ValueError: print "Not a valid option." continue if inp == 1: # start everything, log to log files server_operation("start", "all", False, False) elif inp == 2: # start everything, server interactive start server_operation("start", "all", True, False) elif inp == 3: # start everything, portal interactive start server_operation("start", "server", False, False) server_operation("start", "portal", True, False) elif inp == 4: # start both server and portal interactively server_operation("start", "server", True, False) server_operation("start", "portal", True, False) elif inp == 5: # reload the server server_operation("reload", "server", None, None) elif inp == 6: # reload the portal server_operation("reload", "portal", None, None) elif inp == 7: # stop server and portal server_operation("stop", "all", None, None) elif inp == 8: # stop server server_operation("stop", "server", None, None) elif inp == 9: # stop portal server_operation("stop", "portal", None, None) else: print "Not a valid option." continue return def server_operation(mode, service, interactive, profiler): """ Handle argument options given on the command line. mode - str; start/stop etc service - str; server, portal or all interactive - bool; use interactive mode or daemon profiler - run the service under the profiler """ cmdstr = [sys.executable, EVENNIA_RUNNER] errmsg = "The %s does not seem to be running." if mode == 'start': # launch the error checker. Best to catch the errors already here. error_check_python_modules() # starting one or many services if service == 'server': if profiler: cmdstr.append('--pserver') if interactive: cmdstr.append('--iserver') cmdstr.append('--noportal') elif service == 'portal': if profiler: cmdstr.append('--pportal') if interactive: cmdstr.append('--iportal') cmdstr.append('--noserver') django.core.management.call_command('collectstatic', verbosity=1, interactive=False) else: # all # for convenience we don't start logging of # portal, only of server with this command. if profiler: cmdstr.append('--pserver') # this is the common case if interactive: cmdstr.append('--iserver') django.core.management.call_command('collectstatic', verbosity=1, interactive=False) cmdstr.extend([GAMEDIR, TWISTED_BINARY, SERVER_LOGFILE, PORTAL_LOGFILE, HTTP_LOGFILE]) # start the server Popen(cmdstr, env=getenv()) elif mode == 'reload': # restarting services if os.name == 'nt': print "Restarting from command line is not supported under Windows. Log into the game to restart." return if service == 'server': kill(SERVER_PIDFILE, SIG, "Server reloaded.", errmsg % 'Server', SERVER_RESTART, restart=True) elif service == 'portal': print """ Note: Portal usually doesnt't need to be reloaded unless you are debugging in interactive mode. If Portal was running in default Daemon mode, it cannot be restarted. In that case you have to restart it manually with 'evennia.py start portal' """ kill(PORTAL_PIDFILE, SIG, "Portal reloaded (or stopped, if it was in daemon mode).", errmsg % 'Portal', PORTAL_RESTART, restart=True) else: # all # default mode, only restart server kill(SERVER_PIDFILE, SIG, "Server reload.", errmsg % 'Server', SERVER_RESTART, restart=True) elif mode == 'stop': # stop processes, avoiding reload if service == 'server': kill(SERVER_PIDFILE, SIG, "Server stopped.", errmsg % 'Server', SERVER_RESTART) elif service == 'portal': kill(PORTAL_PIDFILE, SIG, "Portal stopped.", errmsg % 'Portal', PORTAL_RESTART) else: kill(PORTAL_PIDFILE, SIG, "Portal stopped.", errmsg % 'Portal', PORTAL_RESTART) kill(SERVER_PIDFILE, SIG, "Server stopped.", errmsg % 'Server', SERVER_RESTART) def main(): """ Run the evennia main program. """ # set up argument parser parser = ArgumentParser(description=CMDLINE_HELP) parser.add_argument('-v', '--version', action='store_true', dest='show_version', default=False, help="Show version info.") parser.add_argument('-i', '--interactive', action='store_true', dest='interactive', default=False, help="Start given processes in interactive mode.") parser.add_argument('--init', action='store', dest="init", metavar="name", help="Creates a new game directory 'name' at the current location.") parser.add_argument('--profiler', action='store_true', dest='profiler', default=False, help="Start given server component under the Python profiler.") parser.add_argument('--dummyrunner', nargs=1, action='store', dest='dummyrunner', metavar="N", help="Tests a running server by connecting N dummy players to it.") parser.add_argument("mode", metavar="option", nargs='?', default="help", help="Operational mode or management option. Commonly start, stop, reload, migrate, or menu (default).") parser.add_argument("service", metavar="component", nargs='?', choices=["all", "server", "portal"], default="all", help="Which server component to operate on. One of server, portal or all (default).") args = parser.parse_args() # handle arguments mode, service = args.mode, args.service check_main_evennia_dependencies() if args.init: create_game_directory(args.init) print CREATED_NEW_GAMEDIR.format(gamedir=args.init, settings_path=os.path.join(args.init, SETTINGS_PATH)) sys.exit() if args.show_version: print show_version_info(mode=="help") sys.exit() if mode == "help" and not args.dummyrunner: print ABOUT_INFO sys.exit() check_db = not mode == "migrate" # this must be done first - it sets up all the global properties # and initializes django for the game directory init_game_directory(CURRENT_DIR, check_db=check_db) if args.dummyrunner: # launch the dummy runner run_dummyrunner(args.dummyrunner[0]) elif mode == 'menu': # launch menu for operation run_menu() elif mode in ('start', 'reload', 'stop'): # operate the server directly server_operation(mode, service, args.interactive, args.profiler) else: # pass-through to django manager if mode in ('runserver', 'testserver'): print WARNING_RUNSERVER django.core.management.call_command(mode) if __name__ == '__main__': # start Evennia from the command line main()