#!/usr/bin/env python """ EVENNIA SERVER STARTUP SCRIPT This is the start point for running Evennia. Sets the appropriate environmental variables and launches the server and portal through the runner. Run without arguments to get a menu. Run the script with the -h flag to see usage information. Usage: evennia init - creates a new game location, sets up a custom settings file and copies all templates to evennia [settings][options] - handles server start/stop/restart if called from the game folder. Can be called outside the game folder if called with the path to the settings file. """ import os import sys import signal import shutil import importlib import django from argparse import ArgumentParser from subprocess import Popen from django.core import management # Signal processing SIG = signal.SIGINT # Set up the main python paths to Evennia EVENNIA_ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) EVENNIA_BIN = os.path.join(EVENNIA_ROOT, "bin") EVENNIA_LIB = os.path.join(EVENNIA_ROOT, "lib") EVENNIA_RUNNER = os.path.join(EVENNIA_BIN, "runner.py") EVENNIA_TEMPLATE = os.path.join(EVENNIA_ROOT, "game_template") EVENNIA_VERSION = "Unknown" TWISTED_BINARY = "twistd" # Game directory structure SETTINGFILE = "settings.py" SERVERDIR = "server" CONFDIR = os.path.join(SERVERDIR, "conf") SETTINGS_PATH = os.path.join(CONFDIR, SETTINGFILE) SETTINGS_DOTPATH = "server.conf.settings" CURRENT_DIR = os.getcwd() GAMEDIR = CURRENT_DIR # Operational setup SERVER_LOGFILE = None PORTAL_LOGFILE = None SERVER_PIDFILE = None PORTAL_PIDFILE = None SERVER_RESTART = None PORTAL_RESTART = None SERVER_PY_FILE = None PORTAL_PY_FILE = None # add Evennia root and bin dir to PYTHONPATH sys.path.insert(0, EVENNIA_ROOT) #------------------------------------------------------------ # # Messages # #------------------------------------------------------------ WELCOME_MESSAGE = \ """ Welcome to Evennia! No previous setting file was found so we created a fresh settings.py file for you. No database was created. You may edit the settings file now if you like, but you don't have to touch anything if you just want to quickly get started. Once you are ready to continue, run evennia.py again to initialize the database and a third time to start the server. The first time the server starts it will set things up for you. Make sure to create a superuser when asked. The superuser's email-address does not have to exist. """ WARNING_RUNSERVER = \ """ WARNING: There is no need to run the Django development webserver to test out Evennia web features (the web client will in fact not work since the Django test server knows nothing about MUDs). Instead, just start Evennia with the webserver component active (this is the default). """ ERROR_SETTINGS = \ """ ERROR: Could not import the file {settingsfile} from {settingspath}. There are usually two reasons for this: 1) The settings file is a normal Python module. It may contain a syntax error. Resolve the problem and try again. 2) Django is not correctly installed. This usually shows by errors involving 'DJANGO_SETTINGS_MODULE'. If you run a virtual machine, it might be worth to restart it to see if this resolves the issue. """.format(settingsfile=SETTINGFILE, settingspath=SETTINGS_PATH) ERROR_DATABASE = \ """ Your database does not seem to be set up correctly. (error was '{traceback}') Try to run python evennia.py to initialize the database according to your settings. """ ERROR_WINDOWS_WIN32API = \ """ ERROR: Unable to import win32api, which Twisted requires to run. You may download it from: http://sourceforge.net/projects/pywin32 or http://starship.python.net/crew/mhammond/win32/Downloads.html """ INFO_WINDOWS_BATFILE = \ """ INFO: Since you are running Windows, a file 'twistd.bat' was created for you. This is a simple batch file that tries to call the twisted executable. Evennia determined this to be: %(twistd_path)s If you run into errors at startup you might need to edit twistd.bat to point to the actual location of the Twisted executable (usually called twistd.py) on your machine. This procedure is only done once. Run evennia.py again when you are ready to start the server. """ CMDLINE_HELP = \ """ Main Evennia launcher. When starting in interactive (-i) mode, only the Server will do so since this is the most commonly useful setup. To activate interactive mode also for the Portal, use the menu or launch the two services one after the other as two separate calls to this program. """ VERSION_INFO = \ """ Evennia {version} {about} OS: {os} Python: {python} Twisted: {twisted} Django: {django} """ ABOUT_INFO= \ """ Evennia MUD/MUX/MU* development system Licence: BSD 3-Clause Licence Web: http://www.evennia.com Irc: #evennia on FreeNode Forum: http://www.evennia.com/discussions Maintainer (2010-): Griatch (griatch AT gmail DOT com) Maintainer (2006-10): Greg Taylor """ HELP_ENTRY = \ """ See python evennia.py -h for controlling Evennia directly from the command line. Evennia has two parts that both must run: Portal - the connection to the outside world (via telnet, web, ssh etc). This is normally running as a daemon and don't need to be reloaded unless you are debugging a new connection protocol. Server - the game server itself. This will often need to be reloaded as you develop your game. The Portal will auto-connect to the Server whenever the Server activates. Use option (1) in a production environment. During development (2) is usually enough, portal debugging is usually only useful if you are adding new protocols or are debugging an Evennia bug. Reload with (5) to update the server with your changes without disconnecting any players. Reload and stop are sometimes poorly supported in Windows. If you have issues, log into the game to stop or restart the server instead. """ MENU = \ """ +----Evennia Launcher-------------------------------------------------------+ | | +--- Starting --------------------------------------------------------------+ | | | 1) (default): All output to logfiles. | | 2) (game debug): Server outputs to terminal instead of to logfile. | | 3) (portal debug): Portal outputs to terminal instead of to logfile. | | 4) (full debug): Both Server and Portal output to terminal | | | +--- Restarting ------------------------------------------------------------+ | | | 5) Reload the Server | | 6) Reload the Portal (only works with portal/full debug) | | | +--- Stopping --------------------------------------------------------------+ | | | 7) Stopping both Portal and Server. | | 8) Stopping only Server. | | 9) Stopping only Portal. | | | +---------------------------------------------------------------------------+ | h) Help i) About info q) Abort | +---------------------------------------------------------------------------+ """ #------------------------------------------------------------ # # Functions # #------------------------------------------------------------ def evennia_version(): """ Get the Evennia version info from the main package. """ version = "Unknown" with open(os.path.join(EVENNIA_ROOT, "VERSION.txt"), 'r') as f: version = f.read().strip() try: version = "%s(GIT %s)" % (version, os.popen("git rev-parse --short HEAD").read().strip()) except IOError: pass return version def init_game_directory(path): """ Try to analyze the given path to find settings.py - this defines the game directory and also sets PYTHONPATH as well as the django path. """ global GAMEDIR if os.path.exists(os.path.join(path, SETTINGFILE)): # path given to server/conf/ GAMEDIR = os.path.dirname(os.path.dirname(os.path.dirname(path))) elif os.path.exists(SETTINGS_PATH): # path given to somewhere else in gamedir GAMEDIR = os.path.dirname(os.path.dirname(path)) else: # Assume path given to root game dir GAMEDIR = path # set pythonpath to gamedir sys.path.insert(0, GAMEDIR) # set the settings location os.environ['DJANGO_SETTINGS_MODULE'] = SETTINGS_DOTPATH # required since django1.7. django.setup() # check all dependencies from evennia.utils.utils import check_evennia_dependencies if not check_evennia_dependencies: sys.exit() # test existence of settings module try: settings = importlib.import_module(SETTINGS_DOTPATH) except Exception: import traceback print "\n" + traceback.format_exc() print ERROR_SETTINGS sys.exit() # set up the Evennia executables and log file locations global SERVER_PY_FILE, PORTAL_PY_FILE global SERVER_LOGFILE, PORTAL_LOGFILE global SERVER_PIDFILE, PORTAL_PIDFILE global SERVER_RESTART, PORTAL_RESTART global EVENNIA_VERSION SERVER_PY_FILE = os.path.join(settings.LIB_DIR, "server/server.py") PORTAL_PY_FILE = os.path.join(settings.LIB_DIR, "portal/server.py") SERVER_PIDFILE = os.path.join(GAMEDIR, SERVERDIR, "server.pid") PORTAL_PIDFILE = os.path.join(GAMEDIR, SERVERDIR, "portal.pid") SERVER_RESTART = os.path.join(GAMEDIR, SERVERDIR, "server.restart") PORTAL_RESTART = os.path.join(GAMEDIR, SERVERDIR, "portal.restart") SERVER_LOGFILE = settings.SERVER_LOG_FILE PORTAL_LOGFILE = settings.PORTAL_LOG_FILE # This also tests the library access from evennia.utils.utils import get_evennia_version EVENNIA_VERSION = get_evennia_version() # set up twisted if os.name == 'nt': # We need to handle Windows twisted separately. We create a # batchfile in game/server, linking to the actual binary global TWISTED_BINARY TWISTED_BINARY = "twistd.bat" # add path so system can find the batfile sys.path.insert(0, os.path.join(GAMEDIR, SERVERDIR)) try: importlib.import_module("win32api") except ImportError: print ERROR_WINDOWS_WIN32API sys.exit() if not os.path.exists(os.path.join(EVENNIA_BIN, TWISTED_BINARY)): # Test for executable twisted batch file. This calls the # twistd.py executable that is usually not found on the # path in Windows. It's not enough to locate # scripts.twistd, what we want is the executable script # C:\PythonXX/Scripts/twistd.py. Alas we cannot hardcode # this location since we don't know if user has Python in # a non-standard location. So we try to figure it out. twistd = importlib.import_module("twisted.scripts.twistd") twistd_dir = os.path.dirname(twistd.__file__) # note that we hope the twistd package won't change here, since we # try to get to the executable by relative path. twistd_path = os.path.abspath(os.path.join(twistd_dir, os.pardir, os.pardir, os.pardir, os.pardir, 'scripts', 'twistd.py')) with open('twistd.bat', 'w') as bat_file: # build a custom bat file for windows bat_file.write("@\"%s\" \"%s\" %%*" % (sys.executable, twistd_path)) print INFO_WINDOWS_BATFILE.format(twistd_path=twistd_path) # # Check/Create settings # def create_secret_key(): """ Randomly create the secret key for the settings file """ import random import string secret_key = list((string.letters + string.digits + string.punctuation).replace("\\", "").replace("'", '"')) random.shuffle(secret_key) secret_key = "".join(secret_key[:40]) return secret_key def create_settings_file(): """ Uses the template settings file to build a working settings file. """ settings_path = os.path.join(GAMEDIR, "server", "conf", "settings.py") with open(settings_path, 'r') as f: settings_string = f.read() # tweak the settings setting_dict = {"servername":"Evennia", "secret_key":create_secret_key} # modify the settings settings_string.format(**setting_dict) with open(settings_path, 'w') as f: f.write(settingsj_string) # Functions def create_game_directory(dirname): """ Initialize a new game directory named dirname at the current path. This means copying the template directory from evennia's root. """ global GAMEDIR GAMEDIR = os.abspath(os.path.join(CURRENT_DIR, dirname)) if os.path.exists(GAMEDIR): print "Cannot create new Evennia game dir: '%s' already exists." % dirname sys.exit() # copy template directory shutil.copytree(EVENNIA_TEMPLATE, GAMEDIR) # pre-build settings file in the new GAMEDIR create_settings_file() def get_pid(pidfile): """ Get the PID (Process ID) by trying to access an PID file. """ pid = None if os.path.exists(pidfile): f = open(pidfile, 'r') pid = f.read() return pid def del_pid(pidfile): """ The pidfile should normally be removed after a process has finished, but when sending certain signals they remain, so we need to clean them manually. """ if os.path.exists(pidfile): os.remove(pidfile) def kill(pidfile, signal=SIG, succmsg="", errmsg="", restart_file=SERVER_RESTART, restart="reload"): """ Send a kill signal to a process based on PID. A customized success/error message will be returned. If clean=True, the system will attempt to manually remove the pid file. """ pid = get_pid(pidfile) if pid: if os.name == 'nt': if sys.version < "2.7": print "Windows requires Python 2.7 or higher for this operation." return os.remove(pidfile) # set restart/norestart flag if restart == 'reload': management.call_command('collectstatic', interactive=False, verbosity=0) f = open(restart_file, 'w') f.write(str(restart)) f.close() try: os.kill(int(pid), signal) except OSError: print "Process %(pid)s could not be signalled. The PID file '%(pidfile)s' seems stale. Try removing it." % {'pid': pid, 'pidfile': pidfile} return print "Evennia:", succmsg return print "Evennia:", errmsg def show_version_info(about=False): """ Display version info """ import os, sys import twisted import django return VERSION_INFO.format(version=EVENNIA_VERSION, about=ABOUT_INFO if about else "", os=os.name, python=sys.version.split()[0], twisted=twisted.version.short(), django=django.get_version()) def run_menu(): """ This launches an interactive menu. """ cmdstr = [sys.executable, EVENNIA_RUNNER] while True: # menu loop print MENU inp = raw_input(" option > ") # quitting and help if inp.lower() == 'q': sys.exit() elif inp.lower() == 'h': print HELP_ENTRY % EVENNIA_VERSION raw_input("press to continue ...") continue elif inp.lower() in ('v', 'i', 'a'): print show_version_info(about=True) raw_input("press to continue ...") continue # options try: inp = int(inp) except ValueError: print "Not a valid option." continue errmsg = "The %s does not seem to be running." if inp < 5: if inp == 1: pass # default operation elif inp == 2: cmdstr.extend(['--iserver']) elif inp == 3: cmdstr.extend(['--iportal']) elif inp == 4: cmdstr.extend(['--iserver', '--iportal']) # start server cmdstr.append("start") Popen(cmdstr) return elif inp < 10: if inp == 5: if os.name == 'nt': print "This operation is not supported under Windows. Log into the game to restart/reload the server." return kill(SERVER_PIDFILE, SIG, "Server reloaded.", errmsg % "Server", restart="reload") elif inp == 6: if os.name == 'nt': print "This operation is not supported under Windows." return kill(PORTAL_PIDFILE, SIG, "Portal reloaded (or stopped if in daemon mode).", errmsg % "Portal", restart=True) elif inp == 7: kill(SERVER_PIDFILE, SIG, "Stopped Portal.", errmsg % "Portal", PORTAL_RESTART, restart=False) kill(PORTAL_PIDFILE, SIG, "Stopped Server.", errmsg % "Server", restart="shutdown") elif inp == 8: kill(PORTAL_PIDFILE, SIG, "Stopped Server.", errmsg % "Server", restart="shutdown") elif inp == 9: kill(SERVER_PIDFILE, SIG, "Stopped Portal.", errmsg % "Portal", PORTAL_RESTART, restart=False) return else: print "Not a valid option." def server_operation(mode, service, interactive): """ Handle argument options given on the command line. mode - str; start/stop etc service - str; server, portal or all interactive - bool; use interactive mode or daemon """ cmdstr = [sys.executable, EVENNIA_RUNNER] errmsg = "The %s does not seem to be running." if mode == 'start': # launch the error checker. Best to catch the errors already here. error_check_python_modules() # starting one or many services if service == 'server': if interactive: cmdstr.append('--iserver') cmdstr.append('--noportal') elif service == 'portal': if interactive: cmdstr.append('--iportal') cmdstr.append('--noserver') management.call_command('collectstatic', verbosity=1, interactive=False) else: # all # for convenience we don't start logging of # portal, only of server with this command. if interactive: cmdstr.extend(['--iserver']) management.call_command('collectstatic', verbosity=1, interactive=False) # start the server cmdstr.append("start") Popen(cmdstr) elif mode == 'reload': # restarting services if os.name == 'nt': print "Restarting from command line is not supported under Windows. Log into the game to restart." return if service == 'server': kill(SERVER_PIDFILE, SIG, "Server reloaded.", errmsg % 'Server', restart="reload") elif service == 'portal': print """ Note: Portal usually don't need to be reloaded unless you are debugging in interactive mode. If Portal was running in default Daemon mode, it cannot be restarted. In that case you have to restart it manually with 'evennia.py start portal' """ kill(PORTAL_PIDFILE, SIG, "Portal reloaded (or stopped, if it was in daemon mode).", errmsg % 'Portal', PORTAL_RESTART) else: # all # default mode, only restart server kill(SERVER_PIDFILE, SIG, "Server reload.", errmsg % 'Server', restart="reload") elif mode == 'stop': # stop processes, avoiding reload if service == 'server': kill(SERVER_PIDFILE, SIG, "Server stopped.", errmsg % 'Server', restart="shutdown") elif service == 'portal': kill(PORTAL_PIDFILE, SIG, "Portal stopped.", errmsg % 'Portal', PORTAL_RESTART, restart=False) else: kill(PORTAL_PIDFILE, SIG, "Portal stopped.", errmsg % 'Portal', PORTAL_RESTART, restart=False) kill(SERVER_PIDFILE, SIG, "Server stopped.", errmsg % 'Server', restart="shutdown") def error_check_python_modules(): """ Import settings modules in settings. This will raise exceptions on pure python-syntax issues which are hard to catch gracefully with exceptions in the engine (since they are formatting errors in the python source files themselves). Best they fail already here before we get any further. """ from django.conf import settings # core modules importlib.import_module(settings.COMMAND_PARSER) importlib.import_module(settings.SEARCH_AT_RESULT) importlib.import_module(settings.SEARCH_AT_MULTIMATCH_INPUT) importlib.import_module(settings.CONNECTION_SCREEN_MODULE, split=False) #imp(settings.AT_INITIAL_SETUP_HOOK_MODULE, split=False) for path in settings.LOCK_FUNC_MODULES: importlib.import_module(path, split=False) # cmdsets deprstring = "settings.%s should be renamed to %s. If defaults are used, " \ "their path/classname must be updated (see src/settings_default.py)." if hasattr(settings, "CMDSET_DEFAULT"): raise DeprecationWarning(deprstring % ("CMDSET_DEFAULT", "CMDSET_CHARACTER")) if hasattr(settings, "CMDSET_OOC"): raise DeprecationWarning(deprstring % ("CMDSET_OOC", "CMDSET_PLAYER")) if settings.WEBSERVER_ENABLED and not isinstance(settings.WEBSERVER_PORTS[0], tuple): raise DeprecationWarning("settings.WEBSERVER_PORTS must be on the form [(proxyport, serverport), ...]") if hasattr(settings, "BASE_COMM_TYPECLASS"): raise DeprecationWarning(deprstring % ("BASE_COMM_TYPECLASS", "BASE_CHANNEL_TYPECLASS")) if hasattr(settings, "COMM_TYPECLASS_PATHS"): raise DeprecationWarning(deprstring % ("COMM_TYPECLASS_PATHS", "CHANNEL_TYPECLASS_PATHS")) if hasattr(settings, "CHARACTER_DEFAULT_HOME"): raise DeprecationWarning("settings.CHARACTER_DEFAULT_HOME should be renamed to DEFAULT_HOME. " \ "See also settings.START_LOCATION (see src/settings_default.py).") from src.commands import cmdsethandler if not cmdsethandler.import_cmdset(settings.CMDSET_UNLOGGEDIN, None): print "Warning: CMDSET_UNLOGGED failed to load!" if not cmdsethandler.import_cmdset(settings.CMDSET_CHARACTER, None): print "Warning: CMDSET_CHARACTER failed to load" if not cmdsethandler.import_cmdset(settings.CMDSET_PLAYER, None): print "Warning: CMDSET_PLAYER failed to load" # typeclasses importlib.import_module(settings.BASE_PLAYER_TYPECLASS) importlib.import_module(settings.BASE_OBJECT_TYPECLASS) importlib.import_module(settings.BASE_CHARACTER_TYPECLASS) importlib.import_module(settings.BASE_ROOM_TYPECLASS) importlib.import_module(settings.BASE_EXIT_TYPECLASS) importlib.import_module(settings.BASE_SCRIPT_TYPECLASS) def create_database(): from django.core.management import call_command print "\nCreating a database ...\n" call_command("migrate", interactive=False) print "\n ... database initialized.\n" def create_superuser(): from django.core.management import call_command print "\nCreate a superuser below. The superuser is Player #1, the 'owner' account of the server.\n" call_command("createsuperuser", interactive=True) def check_database(automigrate=False): # Check so a database exists and is accessible from django.db import DatabaseError from src.players.models import PlayerDB try: PlayerDB.objects.get(id=1) except DatabaseError, e: if automigrate: create_database() create_superuser() else: print ERROR_DATABASE.format(traceback=e) sys.exit() except PlayerDB.DoesNotExist: # no superuser yet. We need to create it. create_superuser() def main(): """ Run the evennia main program. """ # set up argument parser parser = ArgumentParser(#usage="%prog [-i] start|stop|reload|menu [server|portal]|manager args", description=CMDLINE_HELP) parser.add_argument('-i', '--interactive', action='store_true', dest='interactive', default=False, help="Start given processes in interactive mode.") parser.add_argument('-v', '--version', action='store_true', dest='show_version', default=False, help="Show version info.") parser.add_argument('--init', action='store', dest="init", metavar="dirname") parser.add_argument('-c', '--config', action='store', dest="config", default=None) parser.add_argument("mode", default="menu") parser.add_argument("service", choices=["all", "server", "portal"], default="all") args = parser.parse_args() # handle arguments if args.show_version: print show_version_info() mode, service = args.mode, args.service if args.init: create_game_directory(args.init) sys.exit() # this must be done first - it sets up all the global properties # and initializes django for the game directory init_game_directory(CURRENT_DIR) if mode == 'menu': # launch menu for operation check_database(True) run_menu() elif mode in ('start', 'reload', 'stop'): # operate the server directly if mode != "stop": check_database(False) server_operation(mode, service, args.interactive) else: # pass-through to django manager from django.core.management import call_command call_command(mode) if __name__ == '__main__': # start Evennia from the command line if check_evennia_dependencies(): if len(sys.argv) > 1 and sys.argv[1] in ('runserver', 'testserver'): print WARNING_RUNSERVER main()