#!/usr/bin/env python """ EVENNIA SERVER LAUNCHER SCRIPT This is the start point for running Evennia. Sets the appropriate environmental variables and launches the server and portal through the evennia_runner. Run without arguments to get a menu. Run the script with the -h flag to see usage information. """ from __future__ import print_function from builtins import input, range import os import sys import signal import shutil import importlib from argparse import ArgumentParser from subprocess import Popen, check_output, call, CalledProcessError, STDOUT import twisted import django # Signal processing SIG = signal.SIGINT # Set up the main python paths to Evennia EVENNIA_ROOT = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) import evennia EVENNIA_LIB = os.path.join(os.path.dirname(os.path.abspath(evennia.__file__))) EVENNIA_SERVER = os.path.join(EVENNIA_LIB, "server") EVENNIA_RUNNER = os.path.join(EVENNIA_SERVER, "evennia_runner.py") EVENNIA_TEMPLATE = os.path.join(EVENNIA_LIB, "game_template") EVENNIA_PROFILING = os.path.join(EVENNIA_SERVER, "profiling") EVENNIA_DUMMYRUNNER = os.path.join(EVENNIA_PROFILING, "dummyrunner.py") TWISTED_BINARY = "twistd" # Game directory structure SETTINGFILE = "settings.py" SERVERDIR = "server" CONFDIR = os.path.join(SERVERDIR, "conf") SETTINGS_PATH = os.path.join(CONFDIR, SETTINGFILE) SETTINGS_DOTPATH = "server.conf.settings" CURRENT_DIR = os.getcwd() GAMEDIR = CURRENT_DIR # Operational setup SERVER_LOGFILE = None PORTAL_LOGFILE = None HTTP_LOGFILE = None SERVER_PIDFILE = None PORTAL_PIDFILE = None SERVER_RESTART = None PORTAL_RESTART = None SERVER_PY_FILE = None PORTAL_PY_FILE = None PYTHON_MIN = '2.7' TWISTED_MIN = '15.2.1' DJANGO_MIN = '1.8' DJANGO_REC = '1.8' sys.path[1] = EVENNIA_ROOT #------------------------------------------------------------ # # Messages # #------------------------------------------------------------ CREATED_NEW_GAMEDIR = \ """ Welcome to Evennia! Created a new Evennia game directory '{gamedir}'. You can now optionally edit your new settings file at {settings_path}. If you don't, the defaults will work out of the box. When ready to continue, 'cd' to your game directory and run: evennia migrate This initializes the database. To start the server for the first time, run: evennia start Make sure to create a superuser when asked for it (the email can be blank if you want). You should now be able to (by default) connect to your server on 'localhost', port 4000 using a telnet/mud client or http://localhost:8000 using your web browser. If things don't work, check so those ports are open. """ ERROR_INPUT = \ """ Command {args} {kwargs} raised an error: '{traceback}'. """ ERROR_NO_GAMEDIR = \ """ No Evennia settings file was found. You must run this command from inside a valid game directory first created with --init. """ WARNING_MOVING_SUPERUSER = \ """ Evennia expects a Player superuser with id=1. No such Player was found. However, another superuser ('{other_key}', id={other_id}) was found in the database. If you just created this superuser and still see this text it is probably due to the database being flushed recently - in this case the database's internal auto-counter might just start from some value higher than one. We will fix this by assigning the id 1 to Player '{other_key}'. Please confirm this is acceptable before continuing. """ WARNING_RUNSERVER = \ """ WARNING: There is no need to run the Django development webserver to test out Evennia web features (the web client will in fact not work since the Django test server knows nothing about MUDs). Instead, just start Evennia with the webserver component active (this is the default). """ ERROR_SETTINGS = \ """ There was an error importing Evennia's config file {settingspath}. There is usually one of three reasons for this: 1) You are not running this command from your game directory. Change directory to your game directory and try again (or create a new game directory using evennia --init ) 2) The settings file contains a syntax error. If you see a traceback above, review it, resolve the problem and try again. 3) Django is not correctly installed. This usually shows as errors mentioning 'DJANGO_SETTINGS_MODULE'. If you run a virtual machine, it might be worth to restart it to see if this resolves the issue. """.format(settingsfile=SETTINGFILE, settingspath=SETTINGS_PATH) ERROR_DATABASE = \ """ Your database does not seem to be set up correctly. (error was '{traceback}') Standing in your game directory, run evennia migrate to initialize/update the database according to your settings. """ ERROR_WINDOWS_WIN32API = \ """ ERROR: Unable to import win32api, which Twisted requires to run. You may download it from: http://sourceforge.net/projects/pywin32/files/pywin32/ If you are running in a virtual environment, browse to the location of the latest win32api exe file for your computer and Python version and copy the url to it; then paste it into a call to easy_install: easy_install http:// """ INFO_WINDOWS_BATFILE = \ """ INFO: Since you are running Windows, a file 'twistd.bat' was created for you. This is a simple batch file that tries to call the twisted executable. Evennia determined this to be: {twistd_path} If you run into errors at startup you might need to edit twistd.bat to point to the actual location of the Twisted executable (usually called twistd.py) on your machine. This procedure is only done once. Run evennia.py again when you are ready to start the server. """ CMDLINE_HELP = \ """ Starts or operates the Evennia MU* server. Also allows for initializing a new game directory and manages the game's database. You can also pass most standard django-admin arguments and options. """ VERSION_INFO = \ """ Evennia {version} OS: {os} Python: {python} Twisted: {twisted} Django: {django}{about} """ ABOUT_INFO = \ """ Evennia MUD/MUX/MU* development system Licence: BSD 3-Clause Licence Web: http://www.evennia.com Irc: #evennia on FreeNode Forum: http://www.evennia.com/discussions Maintainer (2010-): Griatch (griatch AT gmail DOT com) Maintainer (2006-10): Greg Taylor Use -h for command line options. """ HELP_ENTRY = \ """ Enter 'evennia -h' for command-line options. Use option (1) in a production environment. During development (2) is usually enough, portal debugging is usually only useful if you are adding new protocols or are debugging Evennia itself. Reload with (5) to update the server with your changes without disconnecting any players. Note: Reload and stop are sometimes poorly supported in Windows. If you have issues, log into the game to stop or restart the server instead. """ MENU = \ """ +----Evennia Launcher-------------------------------------------+ | | +--- Starting --------------------------------------------------+ | | | 1) (normal): All output to logfiles | | 2) (server devel): Server logs to terminal (-i option) | | 3) (portal devel): Portal logs to terminal | | 4) (full devel): Both Server and Portal logs to terminal | | | +--- Restarting ------------------------------------------------+ | | | 5) Reload the Server | | 6) Reload the Portal (only works with portal/full debug) | | | +--- Stopping --------------------------------------------------+ | | | 7) Stopping both Portal and Server | | 8) Stopping only Server | | 9) Stopping only Portal | | | +---------------------------------------------------------------+ | h) Help i) About info q) Abort | +---------------------------------------------------------------+ """ ERROR_LOGDIR_MISSING = \ """ ERROR: One or more log-file directory locations could not be found: {logfiles} This is simple to fix: Just manually create the missing log directory (or directories) and re-launch the server (the log files will be created automatically). (Explanation: Evennia creates the log directory automatically when initializating a new game directory. This error usually happens if you used git to clone a pre-created game directory - since log files are in .gitignore they will not be cloned, which leads to the log directory also not being created.) """ ERROR_PYTHON_VERSION = \ """ ERROR: Python {pversion} used. Evennia requires version {python_min} or higher (but not 3.x). """ ERROR_TWISTED_VERSION = \ """ ERROR: Twisted {tversion} found. Evennia requires version {twisted_min} or higher. """ ERROR_NOTWISTED = \ """ ERROR: Twisted does not seem to be installed. """ ERROR_DJANGO_MIN = \ """ ERROR: Django {dversion} found. Evennia requires version {django_min} or higher. Install it with for example `pip install --upgrade django` or with `pip install django=={django_min}` to get a specific version. It's also a good idea to run `evennia migrate` after this upgrade. """ NOTE_DJANGO_MIN = \ """ NOTE: Django {dversion} found. This will work, but v{django_rec} is recommended for production. """ NOTE_DJANGO_NEW = \ """ NOTE: Django {dversion} found. This is newer than Evennia's recommended version (v{django_rec}). It might work, but may be new enough to not be fully tested yet. Report any issues. """ ERROR_NODJANGO = \ """ ERROR: Django does not seem to be installed. """ NOTE_KEYBOARDINTERRUPT = \ """ STOP: Caught keyboard interrupt while in interactive mode. """ #------------------------------------------------------------ # # Functions # #------------------------------------------------------------ def evennia_version(): """ Get the Evennia version info from the main package. """ version = "Unknown" try: import evennia version = evennia.__version__ except ImportError: pass try: rev = check_output( "git rev-parse --short HEAD", shell=True, cwd=EVENNIA_ROOT, stderr=STDOUT).strip() version = "%s (rev %s)" % (version, rev) except (IOError, CalledProcessError): pass return version EVENNIA_VERSION = evennia_version() def check_main_evennia_dependencies(): """ Checks and imports the Evennia dependencies. This must be done already before the paths are set up. Returns: not_error (bool): True if no dependency error was found. """ error = False # Python pversion = ".".join(str(num) for num in sys.version_info if type(num) == int) if pversion < PYTHON_MIN: print(ERROR_PYTHON_VERSION.format(pversion=pversion, python_min=PYTHON_MIN)) error = True # Twisted try: import twisted tversion = twisted.version.short() if tversion < TWISTED_MIN: print(ERROR_TWISTED_VERSION.format( tversion=tversion, twisted_min=TWISTED_MIN)) error = True except ImportError: print(ERROR_NOTWISTED) error = True # Django try: dversion = ".".join(str(num) for num in django.VERSION if type(num) == int) # only the main version (1.5, not 1.5.4.0) dversion_main = ".".join(dversion.split(".")[:2]) if dversion < DJANGO_MIN: print(ERROR_DJANGO_MIN.format( dversion=dversion_main, django_min=DJANGO_MIN)) error = True elif DJANGO_MIN <= dversion < DJANGO_REC: print(NOTE_DJANGO_MIN.format( dversion=dversion_main, django_rec=DJANGO_REC)) elif DJANGO_REC < dversion_main: print(NOTE_DJANGO_NEW.format( dversion=dversion_main, django_rec=DJANGO_REC)) except ImportError: print(ERROR_NODJANGO) error = True if error: sys.exit() # return True/False if error was reported or not return not error def set_gamedir(path): """ Set GAMEDIR based on path, by figuring out where the setting file is inside the directory tree. """ global GAMEDIR if os.path.exists(os.path.join(path, SETTINGS_PATH)): # path at root of game dir GAMEDIR = os.path.abspath(path) elif os.path.exists(os.path.join(path, os.path.pardir, SETTINGS_PATH)): # path given to somewhere one level down GAMEDIR = os.path.dirname(path) elif os.path.exists(os.path.join(path, os.path.pardir, os.path.pardir, SETTINGS_PATH)): # path given to somwhere two levels down GAMEDIR = os.path.dirname(os.path.dirname(path)) elif os.path.exists(os.path.join(path, os.path.pardir, os.path. pardir, os.path.pardir, SETTINGS_PATH)): # path given to somewhere three levels down (custom directories) GAMEDIR = os.path.dirname(os.path.dirname(os.path.dirname(path))) else: # we don't look further down than this ... print(ERROR_NO_GAMEDIR) sys.exit() def create_secret_key(): """ Randomly create the secret key for the settings file """ import random import string secret_key = list((string.letters + string.digits + string.punctuation).replace("\\", "").replace("'", '"')) random.shuffle(secret_key) secret_key = "".join(secret_key[:40]) return secret_key def create_settings_file(): """ Uses the template settings file to build a working settings file. """ settings_path = os.path.join(GAMEDIR, "server", "conf", "settings.py") with open(settings_path, 'r') as f: settings_string = f.read() # tweak the settings setting_dict = { "settings_default": os.path.join(EVENNIA_LIB, "settings_default.py"), "servername": "\"%s\"" % GAMEDIR.rsplit(os.path.sep, 1)[1].capitalize(), "secret_key": "\'%s\'" % create_secret_key()} # modify the settings settings_string = settings_string.format(**setting_dict) with open(settings_path, 'w') as f: f.write(settings_string) def create_game_directory(dirname): """ Initialize a new game directory named dirname at the current path. This means copying the template directory from evennia's root. Args: dirname (str): The directory name to create. """ global GAMEDIR GAMEDIR = os.path.abspath(os.path.join(CURRENT_DIR, dirname)) if os.path.exists(GAMEDIR): print("Cannot create new Evennia game dir: '%s' already exists." % dirname) sys.exit() # copy template directory shutil.copytree(EVENNIA_TEMPLATE, GAMEDIR) # pre-build settings file in the new GAMEDIR create_settings_file() def create_superuser(): """ Create the superuser player """ print( "\nCreate a superuser below. The superuser is Player #1, the 'owner' " "account of the server.\n") django.core.management.call_command("createsuperuser", interactive=True) def check_database(): """ Check so the database exists. Returns: exists (bool): `True` if the database exists, otherwise `False`. """ # Check so a database exists and is accessible from django.db import connection tables = connection.introspection.get_table_list(connection.cursor()) if not tables or not isinstance(tables[0], basestring): # django 1.8+ tables = [tableinfo.name for tableinfo in tables] if tables and u'players_playerdb' in tables: # database exists and seems set up. Initialize evennia. import evennia evennia._init() # Try to get Player#1 from evennia.players.models import PlayerDB try: PlayerDB.objects.get(id=1) except django.db.utils.OperationalError as e: print(ERROR_DATABASE.format(traceback=e)) sys.exit() except PlayerDB.DoesNotExist: # no superuser yet. We need to create it. other_superuser = PlayerDB.objects.filter(is_superuser=True) if other_superuser: # Another superuser was found, but not with id=1. This may # happen if using flush (the auto-id starts at a higher # value). Wwe copy this superuser into id=1. To do # this we must deepcopy it, delete it then save the copy # with the new id. This allows us to avoid the UNIQUE # constraint on usernames. other = other_superuser[0] other_id = other.id other_key = other.username print(WARNING_MOVING_SUPERUSER.format( other_key=other_key, other_id=other_id)) res = "" while res.upper() != "Y": # ask for permission res = input("Continue [Y]/N: ") if res.upper() == "N": sys.exit() elif not res: break # continue with the from copy import deepcopy new = deepcopy(other) other.delete() new.id = 1 new.save() else: create_superuser() check_database() return True def getenv(): """ Get current environment and add PYTHONPATH. Returns: env (dict): Environment global dict. """ sep = ";" if os.name == 'nt' else ":" env = os.environ.copy() env['PYTHONPATH'] = sep.join(sys.path) return env def get_pid(pidfile): """ Get the PID (Process ID) by trying to access an PID file. Args: pidfile (str): The path of the pid file. Returns: pid (str): The process id. """ pid = None if os.path.exists(pidfile): f = open(pidfile, 'r') pid = f.read() return pid def del_pid(pidfile): """ The pidfile should normally be removed after a process has finished, but when sending certain signals they remain, so we need to clean them manually. Args: pidfile (str): The path of the pid file. """ if os.path.exists(pidfile): os.remove(pidfile) def kill(pidfile, signal=SIG, succmsg="", errmsg="", restart_file=SERVER_RESTART, restart=False): """ Send a kill signal to a process based on PID. A customized success/error message will be returned. If clean=True, the system will attempt to manually remove the pid file. Args: pidfile (str): The path of the pidfile to get the PID from. signal (int, optional): Signal identifier. succmsg (str, optional): Message to log on success. errmsg (str, optional): Message to log on failure. restart_file (str, optional): Restart file location. restart (bool, optional): Are we in restart mode or not. """ pid = get_pid(pidfile) if pid: if os.name == 'nt': os.remove(pidfile) # set restart/norestart flag if restart: django.core.management.call_command( 'collectstatic', interactive=False, verbosity=0) with open(restart_file, 'w') as f: f.write("reload") else: with open(restart_file, 'w') as f: f.write("shutdown") try: os.kill(int(pid), signal) except OSError: print("Process %(pid)s cannot be stopped. "\ "The PID file 'server/%(pidfile)s' seems stale. "\ "Try removing it." % {'pid': pid, 'pidfile': pidfile}) return print("Evennia:", succmsg) return print("Evennia:", errmsg) def show_version_info(about=False): """ Display version info. Args: about (bool): Include ABOUT info as well as version numbers. Returns: version_info (str): A complete version info string. """ import os import sys import twisted import django return VERSION_INFO.format( version=EVENNIA_VERSION, about=ABOUT_INFO if about else "", os=os.name, python=sys.version.split()[0], twisted=twisted.version.short(), django=django.get_version()) def error_check_python_modules(): """ Import settings modules in settings. This will raise exceptions on pure python-syntax issues which are hard to catch gracefully with exceptions in the engine (since they are formatting errors in the python source files themselves). Best they fail already here before we get any further. Raises: DeprecationWarning: For trying to access various modules (usually in `settings.py`) which are no longer supported. """ from django.conf import settings def imp(path, split=True): mod, fromlist = path, "None" if split: mod, fromlist = path.rsplit('.', 1) __import__(mod, fromlist=[fromlist]) # core modules imp(settings.COMMAND_PARSER) imp(settings.SEARCH_AT_RESULT) imp(settings.CONNECTION_SCREEN_MODULE) #imp(settings.AT_INITIAL_SETUP_HOOK_MODULE, split=False) for path in settings.LOCK_FUNC_MODULES: imp(path, split=False) # cmdsets deprstring = ("settings.%s should be renamed to %s. If defaults are used, " "their path/classname must be updated " "(see evennia/settings_default.py).") if hasattr(settings, "CMDSET_DEFAULT"): raise DeprecationWarning(deprstring % ( "CMDSET_DEFAULT", "CMDSET_CHARACTER")) if hasattr(settings, "CMDSET_OOC"): raise DeprecationWarning(deprstring % ("CMDSET_OOC", "CMDSET_PLAYER")) if settings.WEBSERVER_ENABLED and not isinstance(settings.WEBSERVER_PORTS[0], tuple): raise DeprecationWarning( "settings.WEBSERVER_PORTS must be on the form " "[(proxyport, serverport), ...]") if hasattr(settings, "BASE_COMM_TYPECLASS"): raise DeprecationWarning(deprstring % ( "BASE_COMM_TYPECLASS", "BASE_CHANNEL_TYPECLASS")) if hasattr(settings, "COMM_TYPECLASS_PATHS"): raise DeprecationWarning(deprstring % ( "COMM_TYPECLASS_PATHS", "CHANNEL_TYPECLASS_PATHS")) if hasattr(settings, "CHARACTER_DEFAULT_HOME"): raise DeprecationWarning( "settings.CHARACTER_DEFAULT_HOME should be renamed to " "DEFAULT_HOME. See also settings.START_LOCATION " "(see evennia/settings_default.py).") deprstring = ("settings.%s is now merged into settings.TYPECLASS_PATHS. " "Update your settings file.") if hasattr(settings, "OBJECT_TYPECLASS_PATHS"): raise DeprecationWarning(deprstring % "OBJECT_TYPECLASS_PATHS") if hasattr(settings, "SCRIPT_TYPECLASS_PATHS"): raise DeprecationWarning(deprstring % "SCRIPT_TYPECLASS_PATHS") if hasattr(settings, "PLAYER_TYPECLASS_PATHS"): raise DeprecationWarning(deprstring % "PLAYER_TYPECLASS_PATHS") if hasattr(settings, "CHANNEL_TYPECLASS_PATHS"): raise DeprecationWarning(deprstring % "CHANNEL_TYPECLASS_PATHS") from evennia.commands import cmdsethandler if not cmdsethandler.import_cmdset(settings.CMDSET_UNLOGGEDIN, None): print("Warning: CMDSET_UNLOGGED failed to load!") if not cmdsethandler.import_cmdset(settings.CMDSET_CHARACTER, None): print("Warning: CMDSET_CHARACTER failed to load") if not cmdsethandler.import_cmdset(settings.CMDSET_PLAYER, None): print("Warning: CMDSET_PLAYER failed to load") # typeclasses imp(settings.BASE_PLAYER_TYPECLASS) imp(settings.BASE_OBJECT_TYPECLASS) imp(settings.BASE_CHARACTER_TYPECLASS) imp(settings.BASE_ROOM_TYPECLASS) imp(settings.BASE_EXIT_TYPECLASS) imp(settings.BASE_SCRIPT_TYPECLASS) def init_game_directory(path, check_db=True): """ Try to analyze the given path to find settings.py - this defines the game directory and also sets PYTHONPATH as well as the django path. Args: path (str): Path to new game directory, including its name. check_db (bool, optional): Check if the databae exists. """ # set the GAMEDIR path set_gamedir(path) # Add gamedir to python path sys.path.insert(0, GAMEDIR) if sys.argv[1] == 'test': os.environ['DJANGO_SETTINGS_MODULE'] = 'evennia.settings_default' else: os.environ['DJANGO_SETTINGS_MODULE'] = SETTINGS_DOTPATH # required since django1.7 django.setup() # test existence of the settings module try: from django.conf import settings except Exception as ex: if not str(ex).startswith("No module named"): import traceback print(traceback.format_exc().strip()) print(ERROR_SETTINGS) sys.exit() # this will both check the database and initialize the evennia dir. if check_db: check_database() # set up the Evennia executables and log file locations global SERVER_PY_FILE, PORTAL_PY_FILE global SERVER_LOGFILE, PORTAL_LOGFILE, HTTP_LOGFILE global SERVER_PIDFILE, PORTAL_PIDFILE global SERVER_RESTART, PORTAL_RESTART global EVENNIA_VERSION SERVER_PY_FILE = os.path.join(EVENNIA_LIB, "server", "server.py") PORTAL_PY_FILE = os.path.join(EVENNIA_LIB, "portal", "portal", "portal.py") SERVER_PIDFILE = os.path.join(GAMEDIR, SERVERDIR, "server.pid") PORTAL_PIDFILE = os.path.join(GAMEDIR, SERVERDIR, "portal.pid") SERVER_RESTART = os.path.join(GAMEDIR, SERVERDIR, "server.restart") PORTAL_RESTART = os.path.join(GAMEDIR, SERVERDIR, "portal.restart") SERVER_LOGFILE = settings.SERVER_LOG_FILE PORTAL_LOGFILE = settings.PORTAL_LOG_FILE HTTP_LOGFILE = settings.HTTP_LOG_FILE # verify existence of log file dir (this can be missing e.g. # if the game dir itself was cloned since log files are in .gitignore) logdirs = [logfile.rsplit(os.path.sep, 1) for logfile in (SERVER_LOGFILE, PORTAL_LOGFILE, HTTP_LOGFILE)] if not all(os.path.isdir(pathtup[0]) for pathtup in logdirs): errstr = "\n ".join("%s (log file %s)" % (pathtup[0], pathtup[1]) for pathtup in logdirs if not os.path.isdir(pathtup[0])) print(ERROR_LOGDIR_MISSING.format(logfiles=errstr)) sys.exit() if os.name == 'nt': # We need to handle Windows twisted separately. We create a # batchfile in game/server, linking to the actual binary global TWISTED_BINARY # Windows requires us to use the absolute path for the bat file. server_path = os.path.dirname(os.path.abspath(__file__)) TWISTED_BINARY = os.path.join(server_path, "twistd.bat") # add path so system can find the batfile sys.path.insert(1, os.path.join(GAMEDIR, SERVERDIR)) try: importlib.import_module("win32api") except ImportError: print(ERROR_WINDOWS_WIN32API) sys.exit() batpath = os.path.join(EVENNIA_SERVER, TWISTED_BINARY) if not os.path.exists(batpath): # Test for executable twisted batch file. This calls the # twistd.py executable that is usually not found on the # path in Windows. It's not enough to locate # scripts.twistd, what we want is the executable script # C:\PythonXX/Scripts/twistd.py. Alas we cannot hardcode # this location since we don't know if user has Python in # a non-standard location. So we try to figure it out. twistd = importlib.import_module("twisted.scripts.twistd") twistd_dir = os.path.dirname(twistd.__file__) # note that we hope the twistd package won't change here, since we # try to get to the executable by relative path. twistd_path = os.path.abspath( os.path.join(twistd_dir, os.pardir, os.pardir, os.pardir, os.pardir, 'scripts', 'twistd.py')) with open(batpath, 'w') as bat_file: # build a custom bat file for windows bat_file.write("@\"%s\" \"%s\" %%*" % ( sys.executable, twistd_path)) print(INFO_WINDOWS_BATFILE.format(twistd_path=twistd_path)) def run_dummyrunner(number_of_dummies): """ Start an instance of the dummyrunner Args: number_of_dummies (int): The number of dummy players to start. Notes: The dummy players' behavior can be customized by adding a `dummyrunner_settings.py` config file in the game's conf/ directory. """ number_of_dummies = str(int(number_of_dummies)) if number_of_dummies else 1 cmdstr = [sys.executable, EVENNIA_DUMMYRUNNER, "-N", number_of_dummies] config_file = os.path.join(SETTINGS_PATH, "dummyrunner_settings.py") if os.path.exists(config_file): cmdstr.extend(["--config", config_file]) try: call(cmdstr, env=getenv()) except KeyboardInterrupt: pass def list_settings(keys): """ Display the server settings. We only display the Evennia specific settings here. The result will be printed to the terminal. Args: keys (str or list): Setting key or keys to inspect. """ from importlib import import_module from evennia.utils import evtable evsettings = import_module(SETTINGS_DOTPATH) if len(keys) == 1 and keys[0].upper() == "ALL": # show a list of all keys # a specific key table = evtable.EvTable() confs = [key for key in sorted(evsettings.__dict__) if key.isupper()] for i in range(0, len(confs), 4): table.add_row(*confs[i:i+4]) else: # a specific key table = evtable.EvTable(width=131) keys = [key.upper() for key in keys] confs = dict((key, var) for key, var in evsettings.__dict__.items() if key in keys) for key, val in confs.items(): table.add_row(key, str(val)) print(table) def run_menu(): """ This launches an interactive menu. """ while True: # menu loop print(MENU) inp = input(" option > ") # quitting and help if inp.lower() == 'q': return elif inp.lower() == 'h': print(HELP_ENTRY) input("press to continue ...") continue elif inp.lower() in ('v', 'i', 'a'): print(show_version_info(about=True)) input("press to continue ...") continue # options try: inp = int(inp) except ValueError: print("Not a valid option.") continue if inp == 1: # start everything, log to log files server_operation("start", "all", False, False) elif inp == 2: # start everything, server interactive start server_operation("start", "all", True, False) elif inp == 3: # start everything, portal interactive start server_operation("start", "server", False, False) server_operation("start", "portal", True, False) elif inp == 4: # start both server and portal interactively server_operation("start", "server", True, False) server_operation("start", "portal", True, False) elif inp == 5: # reload the server server_operation("reload", "server", None, None) elif inp == 6: # reload the portal server_operation("reload", "portal", None, None) elif inp == 7: # stop server and portal server_operation("stop", "all", None, None) elif inp == 8: # stop server server_operation("stop", "server", None, None) elif inp == 9: # stop portal server_operation("stop", "portal", None, None) else: print("Not a valid option.") continue return def server_operation(mode, service, interactive, profiler, logserver=False): """ Handle argument options given on the command line. Args: mode (str): Start/stop/restart and so on. service (str): "server", "portal" or "all". interactive (bool). Use interactive mode or daemon. profiler (bool): Run the service under the profiler. logserver (bool, optional): Log Server data to logfile specified by settings.SERVER_LOG_FILE. """ cmdstr = [sys.executable, EVENNIA_RUNNER] errmsg = "The %s does not seem to be running." if mode == 'start': # launch the error checker. Best to catch the errors already here. error_check_python_modules() # starting one or many services if service == 'server': if profiler: cmdstr.append('--pserver') if interactive: cmdstr.append('--iserver') if logserver: cmdstr.append('--logserver') cmdstr.append('--noportal') elif service == 'portal': if profiler: cmdstr.append('--pportal') if interactive: cmdstr.append('--iportal') cmdstr.append('--noserver') django.core.management.call_command( 'collectstatic', verbosity=1, interactive=False) else: # all # for convenience we don't start logging of # portal, only of server with this command. if profiler: # this is the common case cmdstr.append('--pserver') if interactive: cmdstr.append('--iserver') if logserver: cmdstr.append('--logserver') django.core.management.call_command( 'collectstatic', verbosity=1, interactive=False) cmdstr.extend([ GAMEDIR, TWISTED_BINARY, SERVER_LOGFILE, PORTAL_LOGFILE, HTTP_LOGFILE]) # start the server process = Popen(cmdstr, env=getenv()) if interactive: try: process.wait() except KeyboardInterrupt: server_operation("stop", "portal", False, False) return finally: print(NOTE_KEYBOARDINTERRUPT) elif mode == 'reload': # restarting services if os.name == 'nt': print( "Restarting from command line is not supported under Windows. " "Log into the game to restart.") return if service == 'server': kill(SERVER_PIDFILE, SIG, "Server reloaded.", errmsg % 'Server', SERVER_RESTART, restart=True) elif service == 'portal': print( "Note: Portal usually doesnt't need to be reloaded unless you " "are debugging in interactive mode. If Portal was running in " "default Daemon mode, it cannot be restarted. In that case " "you have to restart it manually with 'evennia.py " "start portal'") kill(PORTAL_PIDFILE, SIG, "Portal reloaded (or stopped, if it was in daemon mode).", errmsg % 'Portal', PORTAL_RESTART, restart=True) else: # all # default mode, only restart server kill(SERVER_PIDFILE, SIG, "Server reload.", errmsg % 'Server', SERVER_RESTART, restart=True) elif mode == 'stop': # stop processes, avoiding reload if service == 'server': kill(SERVER_PIDFILE, SIG, "Server stopped.", errmsg % 'Server', SERVER_RESTART) elif service == 'portal': kill(PORTAL_PIDFILE, SIG, "Portal stopped.", errmsg % 'Portal', PORTAL_RESTART) else: kill(PORTAL_PIDFILE, SIG, "Portal stopped.", errmsg % 'Portal', PORTAL_RESTART) kill(SERVER_PIDFILE, SIG, "Server stopped.", errmsg % 'Server', SERVER_RESTART) def main(): """ Run the evennia launcher main program. """ # set up argument parser parser = ArgumentParser(description=CMDLINE_HELP) parser.add_argument( '-v', '--version', action='store_true', dest='show_version', default=False, help="Show version info.") parser.add_argument( '-i', '--interactive', action='store_true', dest='interactive', default=False, help="Start given processes in interactive mode.") parser.add_argument( '-l', '--log', action='store_true', dest="logserver", default=False, help="Log Server data to log file.") parser.add_argument( '--init', action='store', dest="init", metavar="name", help="Creates a new game directory 'name' at the current location.") parser.add_argument( '--list', nargs='+', action='store', dest='listsetting', metavar="key", help=("List values for server settings. Use 'all' to list all " "available keys.")) parser.add_argument( '--profiler', action='store_true', dest='profiler', default=False, help="Start given server component under the Python profiler.") parser.add_argument( '--dummyrunner', nargs=1, action='store', dest='dummyrunner', metavar="N", help="Tests a running server by connecting N dummy players to it.") parser.add_argument( '--settings', nargs=1, action='store', dest='altsettings', default=None, metavar="filename.py", help=("Start evennia with alternative settings file in " "gamedir/server/conf/.")) parser.add_argument( "option", nargs='?', default="noop", help="Operational mode: 'start', 'stop', 'restart' or 'menu'.") parser.add_argument( "service", metavar="component", nargs='?', default="all", help=("Server component to operate on: " "'server', 'portal' or 'all' (default).")) parser.epilog = ( "Example django-admin commands: " "'migrate', 'flush', 'shell' and 'dbshell'. " "See the django documentation for more django-admin commands.") args, unknown_args = parser.parse_known_args() # handle arguments option, service = args.option, args.service # make sure we have everything check_main_evennia_dependencies() if not args: # show help pane print(CMDLINE_HELP) sys.exit() elif args.init: # initialization of game directory create_game_directory(args.init) print(CREATED_NEW_GAMEDIR.format( gamedir=args.init, settings_path=os.path.join(args.init, SETTINGS_PATH))) sys.exit() if args.show_version: # show the version info print(show_version_info(option == "help")) sys.exit() if args.altsettings: # use alternative settings file sfile = args.altsettings[0] global SETTINGSFILE, SETTINGS_DOTPATH SETTINGSFILE = sfile SETTINGS_DOTPATH = "server.conf.%s" % sfile.rstrip(".py") print("Using settings file '%s' (%s)." % ( SETTINGSFILE, SETTINGS_DOTPATH)) if args.dummyrunner: # launch the dummy runner init_game_directory(CURRENT_DIR, check_db=True) run_dummyrunner(args.dummyrunner[0]) elif args.listsetting: # display all current server settings init_game_directory(CURRENT_DIR, check_db=False) list_settings(args.listsetting) elif option == 'menu': # launch menu for operation init_game_directory(CURRENT_DIR, check_db=True) run_menu() elif option in ('start', 'reload', 'stop'): # operate the server directly init_game_directory(CURRENT_DIR, check_db=True) server_operation(option, service, args.interactive, args.profiler, args.logserver) elif option != "noop": # pass-through to django manager check_db = False if option in ('runserver', 'testserver'): print(WARNING_RUNSERVER) if option == "shell": # to use the shell we need to initialize it first, # and this only works if the database is set up check_db = True init_game_directory(CURRENT_DIR, check_db=check_db) args = [option] kwargs = {} if service not in ("all", "server", "portal"): args.append(service) if unknown_args: for arg in unknown_args: if arg.startswith("--"): print("arg:", arg) if "=" in arg: arg, value = [p.strip() for p in arg.split("=", 1)] else: value = True kwargs[arg.lstrip("--")] = [value] else: args.append(arg) try: django.core.management.call_command(*args, **kwargs) except django.core.management.base.CommandError as exc: args = ", ".join(args) kwargs = ", ".join(["--%s" % kw for kw in kwargs]) print(ERROR_INPUT.format(traceback=exc, args=args, kwargs=kwargs)) else: # no input; print evennia info print(ABOUT_INFO) if __name__ == '__main__': # start Evennia from the command line main()