""" Commands that are available from the connect screen. """ import re import traceback from django.conf import settings from django.contrib.auth.models import User from src.players.models import PlayerDB from src.objects.models import ObjectDB from src.server.models import ServerConfig from src.comms.models import Channel from src.utils import create, logger, utils, ansi from src.commands.default.muxcommand import MuxCommand from src.commands.cmdhandler import CMD_LOGINSTART # limit symbol import for API __all__ = ("CmdUnconnectedConnect", "CmdUnconnectedCreate", "CmdUnconnectedQuit", "CmdUnconnectedLook", "CmdUnconnectedHelp") CONNECTION_SCREEN_MODULE = settings.CONNECTION_SCREEN_MODULE CONNECTION_SCREEN = "" try: CONNECTION_SCREEN = ansi.parse_ansi(utils.string_from_module(CONNECTION_SCREEN_MODULE)) except Exception: pass if not CONNECTION_SCREEN: CONNECTION_SCREEN = "\nEvennia: Error in CONNECTION_SCREEN MODULE. Connect screen not found. Enter 'help' for aid." class CmdUnconnectedConnect(MuxCommand): """ Connect to the game. Usage (at login screen): connect Use the create command to first create an account before logging in. """ key = "connect" aliases = ["conn", "con", "co"] locks = "cmd:all()" # not really needed def func(self): """ Uses the Django admin api. Note that unlogged-in commands have a unique position in that their func() receives a session object instead of a source_object like all other types of logged-in commands (this is because there is no object yet before the player has logged in) """ session = self.caller arglist = self.arglist if not arglist or len(arglist) < 2: session.msg("\n\r Usage (without <>): connect ") return email = arglist[0] password = arglist[1] # Match an email address to an account. player = PlayerDB.objects.get_player_from_email(email) # No playername match if not player: string = "The email '%s' does not match any accounts." % email string += "\n\r\n\rIf you are new you should first create a new account " string += "using the 'create' command." session.msg(string) return # We have at least one result, so we can check the password. if not player.user.check_password(password): session.msg("Incorrect password.") return # Check IP and/or name bans bans = ServerConfig.objects.conf("server_bans") if bans and (any(tup[0]==player.name for tup in bans) or any(tup[2].match(session.address[0]) for tup in bans if tup[2])): # this is a banned IP or name! string = "{rYou have been banned and cannot continue from here." string += "\nIf you feel this ban is in error, please email an admin.{x" session.msg(string) session.execute_cmd("quit") return # actually do the login. This will call all hooks. session.session_login(player) # we are logged in. Look around. character = player.character if character: character.execute_cmd("look") else: # we have no character yet; use player's look, if it exists player.execute_cmd("look") class CmdUnconnectedCreate(MuxCommand): """ Create a new account. Usage (at login screen): create \"playername\" This creates a new player account. """ key = "create" aliases = ["cre", "cr"] locks = "cmd:all()" def parse(self): """ The parser must handle the multiple-word player name enclosed in quotes: connect "Long name with many words" my@myserv.com mypassw """ super(CmdUnconnectedCreate, self).parse() self.playerinfo = [] if len(self.arglist) < 3: return if len(self.arglist) > 3: # this means we have a multi_word playername. pop from the back. password = self.arglist.pop() email = self.arglist.pop() # what remains is the playername. playername = " ".join(self.arglist) else: playername, email, password = self.arglist playername = playername.replace('"', '') # remove " playername = playername.replace("'", "") self.playerinfo = (playername, email, password) def func(self): "Do checks and create account" session = self.caller try: playername, email, password = self.playerinfo except ValueError: string = "\n\r Usage (without <>): create \"\" " session.msg(string) return if not re.findall('^[\w. @+-]+$', playername) or not (0 < len(playername) <= 30): session.msg("\n\r Playername can max be 30 characters or fewer. Letters, spaces, dig\ its and @/./+/-/_ only.") # this echoes the restrictions made by django's auth module. return if not email or not password: session.msg("\n\r You have to supply an e-mail address followed by a password." ) return if not utils.validate_email_address(email): # check so the email at least looks ok. session.msg("'%s' is not a valid e-mail address." % email) return # Run sanity and security checks if PlayerDB.objects.get_player_from_name(playername) or User.objects.filter(username=playername): # player already exists session.msg("Sorry, there is already a player with the name '%s'." % playername) return if PlayerDB.objects.get_player_from_email(email): # email already set on a player session.msg("Sorry, there is already a player with that email address.") return if len(password) < 3: # too short password string = "Your password must be at least 3 characters or longer." string += "\n\rFor best security, make it at least 8 characters long, " string += "avoid making it a real word and mix numbers into it." session.msg(string) return # everything's ok. Create the new player account. try: default_home = ObjectDB.objects.get_id(settings.CHARACTER_DEFAULT_HOME) typeclass = settings.BASE_CHARACTER_TYPECLASS permissions = settings.PERMISSION_PLAYER_DEFAULT new_character = create.create_player(playername, email, password, permissions=permissions, character_typeclass=typeclass, character_location=default_home, character_home=default_home) if not new_character: session.msg("There was an error creating the default Character/Player. This error was logged. Contact an admin.") return new_player = new_character.player # This needs to be called so the engine knows this player is logging in for the first time. # (so it knows to call the right hooks during login later) utils.init_new_player(new_player) # join the new player to the public channel pchanneldef = settings.CHANNEL_PUBLIC if pchanneldef: pchannel = Channel.objects.get_channel(pchanneldef[0]) if not pchannel.connect_to(new_player): string = "New player '%s' could not connect to public channel!" % new_player.key logger.log_errmsg(string) # allow only the character itself and the player to puppet this character (and Immortals). new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" % (new_character.id, new_player.id)) # set a default description new_character.db.desc = "This is a Player." # tell the caller everything went well. string = "A new account '%s' was created with the email address %s. Welcome!" string += "\n\nYou can now log with the command 'connect %s '." session.msg(string % (playername, email, email)) except Exception: # We are in the middle between logged in and -not, so we have to handle tracebacks # ourselves at this point. If we don't, we won't see any errors at all. string = "%s\nThis is a bug. Please e-mail an admin if the problem persists." session.msg(string % (traceback.format_exc())) logger.log_errmsg(traceback.format_exc()) class CmdUnconnectedQuit(MuxCommand): """ We maintain a different version of the quit command here for unconnected players for the sake of simplicity. The logged in version is a bit more complicated. """ key = "quit" aliases = ["q", "qu"] locks = "cmd:all()" def func(self): "Simply close the connection." session = self.caller session.msg("Good bye! Disconnecting ...") session.session_disconnect() class CmdUnconnectedLook(MuxCommand): """ This is an unconnected version of the look command for simplicity. This is called by the server and kicks everything in gear. All it does is display the connect screen. """ key = CMD_LOGINSTART aliases = ["look", "l"] locks = "cmd:all()" def func(self): "Show the connect screen." self.caller.msg(CONNECTION_SCREEN) class CmdUnconnectedHelp(MuxCommand): """ This is an unconnected version of the help command, for simplicity. It shows a pane of info. """ key = "help" aliases = ["h", "?"] locks = "cmd:all()" def func(self): "Shows help" string = \ """ You are not yet logged into the game. Commands available at this point: {wcreate, connect, look, help, quit{n To login to the system, you need to do one of the following: {w1){n If you have no previous account, you need to use the 'create' command like this: {wcreate "Anna the Barbarian" anna@myemail.com c67jHL8p{n It's always a good idea (not only here, but everywhere on the net) to not use a regular word for your password. Make it longer than 3 characters (ideally 6 or more) and mix numbers and capitalization into it. {w2){n If you have an account already, either because you just created one in {w1){n above or you are returning, use the 'connect' command: {wconnect anna@myemail.com c67jHL8p{n This should log you in. Run {whelp{n again once you're logged in to get more aid. Hope you enjoy your stay! You can use the {wlook{n command if you want to see the connect screen again. """ self.caller.msg(string)