# # This module holds textual connection screen definitions. All global # string variables (only) in this module are read by Evennia and # assumed to define a Connection screen. You can change which module is # used with settings.CONNECTION_SCREEN_MODULE. # # The names of the string variables doesn't matter (except they # shouldn't start with _), but each should hold a string defining a # connection screen - as seen when first connecting to the game # (before having logged in). If there are more than one string # variable defined, a random one is picked. # # After adding new connection screens to this module you must # either reboot or reload the server to make them available. # from src.commands.connection_screen import DEFAULT_SCREEN # from src.utils import utils # # CUSTOM_SCREEN = \ # """{b=============================================================={n # Welcome to {gEvennia{n, version %s! # # If you have an existing account, connect to it by typing: # {wconnect {n # If you need to create an account, type (without the <>'s): # {wcreate \"\" {n # # Enter {whelp{n for more info. {wlook{n will re-load this screen. #{b=============================================================={n""" % utils.get_evennia_version()