""" Commands that are available from the connect screen. """ import traceback #from django.contrib.auth.models import User from django.conf import settings from django.contrib.auth.models import User from src.server import sessionhandler from src.players.models import PlayerDB from src.objects.models import ObjectDB from src.config.models import ConfigValue, ConnectScreen from src.comms.models import Channel from src.utils import create, logger, utils, ansi from src.commands.default.muxcommand import MuxCommand class CmdConnect(MuxCommand): """ Connect to the game. Usage (at login screen): connect Use the create command to first create an account before logging in. """ key = "connect" aliases = ["conn", "con", "co"] def func(self): """ Uses the Django admin api. Note that unlogged-in commands have a unique position in that their func() receives a session object instead of a source_object like all other types of logged-in commands (this is because there is no object yet before the player has logged in) """ session = self.caller arglist = self.arglist if not arglist or len(arglist) < 2: session.msg("\n\r Usage (without <>): connect ") return email = arglist[0] password = arglist[1] # Match an email address to an account. player = PlayerDB.objects.get_player_from_email(email) # No playername match if not player: string = "The email '%s' does not match any accounts." % email string += "\n\r\n\rIf you are new you should first create a new account " string += "using the 'create' command." session.msg(string) return # We have at least one result, so we can check the password. if not player.user.check_password(password): session.msg("Incorrect password.") return # We are logging in, get/setup the player object controlled by player character = player.character if not character: # Create a new character object to tie the player to. This should # usually not be needed unless the old character object was manually # deleted. default_home_id = ConfigValue.objects.conf(db_key="default_home") default_home = ObjectDB.objects.get_id(default_home_id) typeclass = settings.BASE_CHARACTER_TYPECLASS character = create.create_object(typeclass=typeclass, key=player.name, location=default_home, home=default_home, player=player) character.db.FIRST_LOGIN = "True" # Getting ready to log the player in. # Check if this is the first time the # *player* connects if player.db.FIRST_LOGIN: player.at_first_login() del player.db.FIRST_LOGIN # check if this is the first time the *character* # character (needs not be the first time the player # does so, e.g. if the player has several characters) if character.db.FIRST_LOGIN: character.at_first_login() del character.db.FIRST_LOGIN # actually do the login, calling # customization hooks before and after. player.at_pre_login() character.at_pre_login() session.session_login(player) player.at_post_login() character.at_post_login() # run look #print "character:", character, character.scripts.all(), character.cmdset.current character.execute_cmd('look') class CmdCreate(MuxCommand): """ Create a new account. Usage (at login screen): create \"playername\" This creates a new player account. """ key = "create" aliases = ["cre", "cr"] def parse(self): """ The parser must handle the multiple-word player name enclosed in quotes: connect "Long name with many words" my@myserv.com mypassw """ super(CmdCreate, self).parse() self.playerinfo = [] if len(self.arglist) < 3: return if len(self.arglist) > 3: # this means we have a multi_word playername. pop from the back. password = self.arglist.pop() email = self.arglist.pop() # what remains is the playername. playername = " ".join(self.arglist) else: playername, email, password = self.arglist playername = playername.replace('"', '') # remove " playername = playername.replace("'", "") self.playerinfo = (playername, email, password) def func(self): "Do checks and create account" session = self.caller try: playername, email, password = self.playerinfo except ValueError: string = "\n\r Usage (without <>): create \"\" " session.msg(string) return if not playername: # entered an empty string session.msg("\n\r You have to supply a longer playername, surrounded by quotes.") return if not email or not password: session.msg("\n\r You have to supply an e-mail address followed by a password." ) return if not utils.validate_email_address(email): # check so the email at least looks ok. session.msg("'%s' is not a valid e-mail address." % email) return # Run sanity and security checks if PlayerDB.objects.get_player_from_name(playername) or User.objects.filter(username=playername): # player already exists session.msg("Sorry, there is already a player with the name '%s'." % playername) elif PlayerDB.objects.get_player_from_email(email): # email already set on a player session.msg("Sorry, there is already a player with that email address.") elif len(password) < 3: # too short password string = "Your password must be at least 3 characters or longer." string += "\n\rFor best security, make it at least 8 characters long, " string += "avoid making it a real word and mix numbers into it." session.msg(string) else: # everything's ok. Create the new player account try: default_home_id = ConfigValue.objects.conf(db_key="default_home") default_home = ObjectDB.objects.get_id(default_home_id) typeclass = settings.BASE_CHARACTER_TYPECLASS permissions = settings.PERMISSION_PLAYER_DEFAULT new_character = create.create_player(playername, email, password, permissions=permissions, location=default_home, typeclass=typeclass, home=default_home) # set a default description new_character.db.desc = "This is a Player." new_character.db.FIRST_LOGIN = True new_player = new_character.player new_player.db.FIRST_LOGIN = True # join the new player to the public channel pchanneldef = settings.CHANNEL_PUBLIC if pchanneldef: pchannel = Channel.objects.get_channel(pchanneldef[0]) if not pchannel.connect_to(new_player): string = "New player '%s' could not connect to public channel!" % new_player.key logger.log_errmsg(string) string = "A new account '%s' was created with the email address %s. Welcome!" string += "\n\nYou can now log with the command 'connect %s '." session.msg(string % (playername, email, email)) except Exception: # we have to handle traceback ourselves at this point, if # we don't, errors will give no feedback. string = "%s\nThis is a bug. Please e-mail an admin if the problem persists." session.msg(string % (traceback.format_exc())) logger.log_errmsg(traceback.format_exc()) class CmdQuit(MuxCommand): """ We maintain a different version of the quit command here for unconnected players for the sake of simplicity. The logged in version is a bit more complicated. """ key = "quit" aliases = ["q", "qu"] def func(self): "Simply close the connection." session = self.caller session.msg("Good bye! Disconnecting ...") session.at_disconnect() class CmdUnconnectedLook(MuxCommand): """ This is an unconnected version of the look command for simplicity. All it does is re-show the connect screen. """ key = "look" aliases = "l" def func(self): "Show the connect screen." try: screen = ConnectScreen.objects.get_random_connect_screen() string = ansi.parse_ansi(screen.text) self.caller.msg(string) except Exception, e: self.caller.msg(e) self.caller.msg("Connect screen not found. Enter 'help' for aid.") class CmdUnconnectedHelp(MuxCommand): """ This is an unconnected version of the help command, for simplicity. It shows a pane or info. """ key = "help" aliases = ["h", "?"] def func(self): "Shows help" string = \ """Welcome to Evennia! Commands available at this point: create - create a new account connect - login with an existing account look - re-show the connect screen help - this help quit - leave To login to the system, you need to do one of the following: 1) If you have no previous account, you need to use the 'create' command like this: > create "Anna the Barbarian" anna@myemail.com c67jHL8p It's always a good idea (not only here, but everywhere on the net) to not use a regular word for your password. Make it longer than 3 characters (ideally 6 or more) and mix numbers and capitalization into it. 2) If you have an account already, either because you just created one in 1) above or you are returning, use the 'connect' command: > connect anna@myemail.com c67jHL8p This should log you in. Run 'help' again once you're logged in to get more aid. Hope you enjoy your stay! You can use the 'look' command if you want to see the connect screen again. """ self.caller.msg(string)