""" This defines some test commands for use while testing the MUD. Just remove these commands from the default state when they are not needed anymore. """ from django.db import IntegrityError from src.comms.models import Msg from game.gamesrc.commands.default.muxcommand import MuxCommand from src.permissions import permissions from src.utils import create # Test permissions class CmdTest(MuxCommand): """ test the command system Usage: @test This command will echo back all argument or switches given to it, showcasing the muxcommand style. """ key = "@test" aliases = ["@te", "@test all"] permissions = "cmd:Immortals Wizards" # the muxcommand class itself handles the display # so we just defer to it by not adding any function. pass class CmdTestPerms(MuxCommand): """ Test command - test permissions Usage: @testperm [[lockstring] [=permstring]] With no arguments, runs a sequence of tests for the permission system using the calling player's permissions. If is given, match caller's permissions against these locks. If also is given, match this against the given locks instead. """ key = "@testperm" permissions = "cmd:Immortals Wizards" def func(self, srcobj, inp): """ Run tests """ if srcobj.user.is_superuser: srcobj.msg("You are a superuser. Permission tests are pointless.") return # create a test object obj = create.create_object(None, "accessed_object") # this will use default typeclass obj_id = obj.id srcobj.msg("obj_attr: %s" % obj.attr("testattr")) # perms = ["has_permission", "has permission", "skey:has_permission", # "has_id(%s)" % obj_id, "has_attr(testattr)", # "has_attr(testattr, testattr_value)"] # test setting permissions uprofile = srcobj.user.get_profile() # do testing srcobj.msg("----------------") permissions.set_perm(obj, "has_permission") permissions.add_perm(obj, "skey:has_permission") srcobj.msg(" keys:[%s] locks:[%s]" % (uprofile.permissions, obj.permissions)) srcobj.msg("normal permtest: %s" % permissions.has_perm(uprofile, obj)) srcobj.msg("skey permtest: %s" % permissions.has_perm(uprofile, obj, 'skey')) permissions.set_perm(uprofile, "has_permission") srcobj.msg(" keys:[%s] locks:[%s]" % (uprofile.permissions, obj.permissions)) srcobj.msg("normal permtest: %s" % permissions.has_perm(uprofile, obj)) srcobj.msg("skey permtest: %s" % permissions.has_perm(uprofile, obj, 'skey')) # function tests permissions.set_perm(obj, "has_id(%s)" % (uprofile.id)) srcobj.msg(" keys:[%s] locks:[%s]" % (uprofile.permissions, obj.permissions)) srcobj.msg("functest: %s" % permissions.has_perm(uprofile, obj)) uprofile.attr("testattr", "testattr_value") permissions.set_perm(obj, "has_attr(testattr, testattr_value)") srcobj.msg(" keys:[%s] locks:[%s]" % (uprofile.permissions, obj.permissions)) srcobj.msg("functest: %s" % permissions.has_perm(uprofile, obj)) # cleanup of test permissions permissions.del_perm(uprofile, "has_permission") srcobj.msg(" cleanup: keys:[%s] locks:[%s]" % (uprofile.permissions, obj.permissions)) obj.delete() uprofile.attr("testattr", delete=True) # Add/remove states EXAMPLE_STATE="game.gamesrc.commands.examples.example.EXAMPLESTATE" class CmdTestState(MuxCommand): """ Test command - add a state. Usage: @teststate[/switch] [] Switches: add - add a state clear - remove all added states. list - view current state stack reload - reload current state stack If no python path is given, an example state will be added. You will know it worked if you can use the commands '@testcommand' and 'smile'. """ key = "@teststate" alias = "@testingstate" permissions = "cmd:Immortals Wizards" def func(self, source_object, inp): """ inp is the dict returned from MuxCommand's parser. """ switches = inp["switches"] if not switches or switches[0] not in ["add", "clear", "list", "reload"]: string = "Usage: @teststate[/add|clear|list|reload] []" source_object.msg(string) elif "clear" in switches: source_object.statehandler.clear() source_object.msg("All states cleared.") return elif "list" in switches: string = "%s" % source_object.statehandler source_object.msg(string) elif "reload" in switches: source_object.statehandler.load() source_object.msg("States reloaded.") else: #add arg = inp["raw"] if not arg: arg = EXAMPLE_STATE source_object.statehandler.add(arg) string = "Added state '%s'." % source_object.statehandler.state.key source_object.msg(string) class TestCom(MuxCommand): """ Test the command system Usage: @testcom/create/list [channel] """ key = "@testcom" permissions = "cmd:Immortals Wizards" def func(self): "Run the test program" caller = self.caller if 'create' in self.switches: if self.args: chankey = self.args try: channel = create.create_channel(chankey) except IntegrityError: caller.msg("Channel '%s' already exists." % chankey) return channel.connect_to(caller) caller.msg("Created new channel %s" % chankey) msgobj = create.create_message(caller.player, "First post to new channel!") channel.msg(msgobj) return elif 'list' in self.switches: msgresults = Msg.objects.get_messages_by_sender(caller) string = "\n".join(["%s %s: %s" % (msg.date_sent, [str(chan.key) for chan in msg.channels.all()], msg.message) for msg in msgresults]) caller.msg(string) return caller.msg("Usage: @testcom/create channel")