Commit graph

72 commits

Author SHA1 Message Date
Griatch
f3addf9cf9 Shuffled migration id numbers around to account for changes in trunk. 2013-02-03 17:21:12 +01:00
Griatch
b26c3ab872 Fixed bugs and allowed for logging in using one character. Added a simple command for creating a new character. 2013-02-03 17:00:46 +01:00
Griatch
f1767251c6 Can now log in to a character selection screen. Lots more testing required before one-char-per-session works. 2013-02-03 00:25:06 +01:00
Griatch
7ba0683d9d Added migrations for the new sessid and multiple-character-related fields along with some bugfixes. 2013-02-02 23:25:46 +01:00
Griatch
00584365ae Added sessids to command objects and changed how the "login"-hooks are called. Those will probably have to be changed to better names, at least for characters. 2013-02-02 22:41:56 +01:00
Griatch
231af4a351 Continued work on multi-char-per-account. Added a new default login point. Still need to add sessid to commands. 2013-02-02 15:55:42 +01:00
Griatch
8b5938ddd0 Non-working intermediary commit. 2013-02-01 22:03:55 +01:00
Griatch
261454ff0a First steps towards a full account system (multiple Character with one Player); added the Player-level methods. 2013-01-26 21:20:31 +01:00
Griatch
949da47917 Removed some old and now confusing, unsused variables and added some documenting strings. 2012-12-08 15:39:09 +01:00
Griatch
d2d9953f94 Cache changes: Moved all caches (except idmapper) to central caching module. This makes it easier to overview cache memory usage (and clean it) as well as plug-in external cache mechanisms. 2012-11-01 11:20:07 +01:00
Griatch
532cbc5fb6 Changed initial look command (at login) to be called from at_post_login hook instead of from the default connect command, supposedly making it easier for those only wanting to change this one line rather than having to re-target connect. The player.at_post_login now also calls look in case no character is defined, for the cases when logging in without having a character selected. Resolves Issue 277. 2012-10-14 12:28:01 +02:00
Griatch
110207fd7f Also tweaked scripts- and player managers to handle id=0. 2012-09-29 17:12:16 +02:00
Griatch
4dbdf680a1 Removed a nested _GA that made made lookup fail in players.models.player_search(). Thanks to Kelketek for pointing this bug out. 2012-09-22 10:23:42 +02:00
Griatch
4c83d3e7a1 Various speed optimizations in various places, following further profiling. 2012-09-20 00:47:28 +02:00
Griatch
0dae03156c Some optimizations, cleanup and a few bugfixes. Just changing a spurious property retrieval in the typeclass removed an extra, pointless database query. 2012-09-18 01:03:35 +02:00
Griatch
21137cc830 Run Migrations! Added a is_connected field to Players to be able to more conveniently access online status from out-of-process (resolves issue 251). Also cleaned up and added features to the default website. 2012-09-17 19:19:20 +02:00
Griatch
3c96dc9cc9 Fixed a too-inclusive .hgignore file as well as some other fixes. 2012-09-07 19:31:51 +02:00
Griatch
5117bd2a0a Minor fixes and reducing some sql calls in various managers. 2012-08-22 16:15:52 +02:00
Griatch
a2e7246d15 Changed so deleting a PlayerDB object will automatically also destroy its connected User object. 2012-08-14 00:40:48 +02:00
Griatch
9e2ad59663 Added a fix for running with postgresql-psycopg2. This does not actually resolve the problem as much as circumvent it, so I'm not marking Issue 115 as closed just yet. 2012-06-16 14:51:22 +02:00
Griatch
8ad4f4a9fc Changed player.search to only search for players explicitly.
Added a MuxCommandOOC class to handle the OOC commands in a more uniform way.
Fixed the @ic/@ooc and page commands. Resolves issue 233. Resolves issue 234.
2012-05-17 19:42:37 +02:00
Griatch
ed6def0c88 Made XTERM256 properly range between 0-5 (it was erroneously capped at 1-5 which mean the darkest values
of the colour cube were unreachable).
Fixed some issues with the lock caching.
2012-04-29 01:26:10 +02:00
Griatch
6e08c011a1 Further caching and optimization, making some operations noticeable faster in the end. 2012-04-26 17:47:25 +02:00
Griatch
1a6ef5d983 Added more caching to channelhandler as well as players in order to cut back on unnecessary database calls. 2012-04-26 13:38:34 +02:00
Griatch
4678234e9a Multiple fixes to ev and utils:
Made utils.variable_from_module more generic (it can now load pretty much any form of module it's given and also supports searching and returning multiple variables).

Removed the variable-load functionality from utils.load_module; this is now purely a loader - use variable_from_module instead.

I found out that one couldn't import from src.commands.default due to the __init__ file being restrictive for the sake of the ev API. Removed that and instead imported the default commands into ev.py with the help of utils.variable_from_module instead. Some more fixes in ev followed on this.
2012-04-22 12:23:42 +02:00
Griatch
c8df141e89 Further cleanup of source; making class methods _private for clarity in the API. 2012-03-31 15:09:22 +02:00
Griatch
fc156b5a54 Continuing work on API, making local-use class properties _private to make things easier to explore. 2012-03-31 13:06:29 +02:00
Griatch
82a10903d1 Added more comments to help exploration through the ev interface. 2012-03-29 19:42:08 +02:00
Griatch
da51cb063f ev-API cleanups. ev can now be imported also from a non-django initiated python interpreter (it initiates itself). Gave some more info text and made sure wrapped db_ methods correctly forward their doc strings for introspection. 2012-03-27 09:59:11 +02:00
Griatch
81980605b4 OBS! Run Migrations! Converts old API cmdsets and typeclass paths to new system for already existing objects. 2012-03-25 20:30:05 +02:00
Griatch
0d01462077 Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory.
As part of this work, I have also written full listings of all available properties on Typeclassed objects (including those inherited in various ways). Should hopefully make things easier to find.
One can of course still import things directly from src/ as before. But this is a first step towards removing the "base" objects in game/gamesrc and instead making those accessible through the core API.
2012-03-24 23:02:45 +01:00
Griatch
7a2cdd3842 Moved all command definitions of Typeclassed entities up one level, to Object, Player and Script respectively. The actual code is still on the models (ObjectDB, PlayerDB and ScriptDB), but one should not be able to use the methods without having to dig into the code as far. Also added extensive, up-to-date headers to the inheriting base objects in game/gamesrc. 2012-03-24 18:25:32 +01:00
Griatch
440d403327 Added some more error catching to the attr migrations. 2012-02-22 11:40:52 +01:00
Griatch
e170505878 Adding full convertion to the migrations, should hopefully cover all cases now. 2012-02-15 18:28:44 +01:00
Griatch
3b88767865 Made fixes to the migrations. 2012-02-15 14:27:26 +01:00
Griatch
d594357335 Another typo. 2012-02-14 23:48:00 +01:00
Griatch
a32aebaa0e OBS- need to run migrations! Refactored attributes to use a slightly different internal storage format for faster access. Also set up caching of all attribute data, so subsequent reads of an attribute will not hit the database anymore, and writes will re-cache. 2012-02-14 23:40:16 +01:00
Griatch
42d502bfc6 OBS - Database schema has changed! If you use south, you need to run manage.py migrate!
This adds db indexing on a set of important database fields, all in the interest of optimization.
2012-02-06 13:18:25 +01:00
Griatch
7b2a4e4467 Cleaned up typeclasses, removing a lot of extranenous and ineffective code from the setattr/getattr methods that are called most often. 2012-02-05 21:04:10 +01:00
Griatch
a60cd9bf1f Fixed User/Player creation in Admin, much more intuitive now. Remains issues with creating attributes since these need to be pickled to/from the database in order to be properly handled. 2011-11-13 18:46:14 +01:00
Griatch
7195e1e773 Minor fixes to create command. 2011-10-16 00:40:11 +02:00
Griatch
1291509d03 Added inlines and fixed admin interface to not allow editing User once a Player is created. 2011-10-04 21:14:41 +02:00
Griatch
bf72239dc9 Admin interface: some more listings. 2011-10-02 23:02:43 +02:00
Griatch
bc0195bbaa Worked with admin interface, cleaning up and adding functionality. There are still some strange behaviour that makes e.g. the presence of inlines to auto-create empty database objects for some strange reason. Inlines are turned off at the moment (so there is no convenient way to add attributes from the admin interface at this time). Creating players now work, but one needs to create all three components (User, Player, Character) in one go and tie them together. The User-admin form was changed to also support multi-word usernames (django default didn't allow spaces). 2011-10-02 22:37:07 +02:00
Griatch
7f2e6dd4fa Tidying up the admin interface by adding more verbose and helpful names to database fields as well as adding more help texts. The ObjectAdmin still gives tracebacks. 2011-10-02 01:21:03 +02:00
Griatch
6ae1123421 Fixed hook method descriptions. 2011-10-01 22:36:55 +02:00
Griatch
23cd9e31b1 Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently. 2011-10-01 22:00:22 +02:00
Griatch
de9c2ec437 Cleaned admin interface, removing misleading fields. It's still broken in a few places however, objects give a traceback here, not sure why. 2011-09-15 00:28:26 +02:00
Griatch
399919a8a9 Database schema has changed. Run migrations if you use South. Started work on tidying up admin interface. 2011-09-14 22:34:10 +02:00
Griatch
f13e8cdf7c Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay). 2011-09-03 10:22:19 +00:00