Commit graph

42 commits

Author SHA1 Message Date
FlutterSprite
9f86034cf3 Fix readme spacing 2017-11-19 13:25:37 -08:00
FlutterSprite
68e46f1e4e Update readme 2017-11-19 13:24:44 -08:00
FlutterSprite
d99b0b7819 More item prototypes - probably ready to go! 2017-11-19 13:18:55 -08:00
FlutterSprite
ba964797de Fixed all conditions lasting indefinitely
Turns out 1 == True, but not 1 is True - learn something new
every day!
2017-11-19 12:59:07 -08:00
FlutterSprite
42db3aa7f5 More conditions and documentation 2017-11-19 12:16:38 -08:00
BattleJenkins
1d65a0a0cf More documentation, fix error in at_update()
at_update() erroneously changed the turnchar on conditions during
combat - this has been fixed.
2017-11-18 18:43:14 -08:00
BattleJenkins
7a933425f3 More documentation, 'True' duration for indefinite conditions 2017-11-18 18:02:54 -08:00
BattleJenkins
9d7921fee5 Add "Poisoned" condition, more condition items
Added the ability for attack items to inflict conditions on hit,
as well as items that can cure specific conditions.
2017-11-18 17:28:52 -08:00
FlutterSprite
2302408072 Merge pull request #3 from FlutterSprite/tb_items
Merge magic and items branches
2017-11-18 13:51:51 -08:00
BattleJenkins
686b290b5d Fix condition ticking 2017-11-18 13:25:47 -08:00
BattleJenkins
44c75d8d18 Added functional condition, TickerHandler countdown 2017-11-18 13:22:03 -08:00
BattleJenkins
ae060ecc77 Fix weird spacing in use_item() 2017-11-17 21:19:02 -08:00
BattleJenkins
e61df0a400 Start porting in condition code from coolbattles 2017-11-17 21:17:35 -08:00
BattleJenkins
91c333e6d3 Move some item logic from CmdUse to new func use_item 2017-11-17 16:46:27 -08:00
BattleJenkins
5ce18379c0 Proper implementation of spend_item_use() 2017-11-16 00:15:20 -08:00
BattleJenkins
35340f86c8 Added 'use' command, item functions, example items 2017-11-15 23:12:25 -08:00
FlutterSprite
0616e0b218 Create tb_items.py 2017-11-15 16:25:08 -08:00
BattleJenkins
fda565b274 Final touches 2017-11-15 14:58:25 -08:00
BattleJenkins
7701d5f92b Comments and documentation, CmdStatus() added 2017-11-15 14:41:43 -08:00
FlutterSprite
858494eebb Formatting and documentation 2017-11-15 14:14:16 -08:00
FlutterSprite
83579a2e06 Added attack spells, more healing spell variants 2017-11-12 21:11:28 -08:00
FlutterSprite
5fe3cd186d Added functional 'cure wounds' spell
Also added more spell verification in the 'cast' command,
accounting for spell's MP cost and whether it can be used in
combat
2017-11-12 18:23:22 -08:00
BattleJenkins
7ddb5162ab Added tb_magic.py - only basic input parsing 2017-11-09 22:36:11 -08:00
FlutterSprite
e48763a02e Clarify the nature of the different modules 2017-10-30 13:23:06 -07:00
FlutterSprite
9bc3fcf486 Unit tests for tb_range added 2017-10-29 21:39:11 -07:00
FlutterSprite
1fe9bf3dce Moved distance_inc back to being its own function
I almost forgot - distance_inc is actually used by both
'approach' and 'withdraw', since approaching an object
might put you farther away from others. So, I moved it back
to its own function.
2017-10-23 22:29:45 -07:00
FlutterSprite
95f840ac7a get_range integrated into movement functions
This makes the code a bit more readable and fixes a bug
in withdrawing that didn't take other objects into account
properly.
2017-10-23 22:05:56 -07:00
FlutterSprite
66bb313c34 Empty returns deleted, methods properly spaced 2017-10-23 21:59:01 -07:00
FlutterSprite
e742179310 References to 'object' changed to 'thing' instead 2017-10-23 21:57:00 -07:00
FlutterSprite
b2ec29db81 distance_inc & distance_dec changed to helper funcs 2017-10-23 21:51:03 -07:00
FlutterSprite
30eea75ad7 Options for turn timeout and actions per turn 2017-10-23 21:36:42 -07:00
FlutterSprite
f576005772 Moved turn handler script up higher in module 2017-10-23 21:24:20 -07:00
FlutterSprite
347f161d94 Simplified bool returns in is_in_combat, is_turn 2017-10-23 21:16:19 -07:00
FlutterSprite
6e619d1949 Add at_defeat hook, PEP8 capitalization 2017-10-23 21:02:42 -07:00
FlutterSprite
c762d3d7d1 Update README.md
Adds information about the tb_range module to the readme.
2017-10-14 22:36:18 -07:00
FlutterSprite
d150d191e9 Add tb_range - movement & positioning for 'turnbattle'
Adds a system for range and movement to the 'turnbattle' contrib. This is based on the abstract movement and positioning system I made for 'The World of Cool Battles', my learning project - fighters' absolute positions are not tracked, only their relative distance to each other and other objects. Commands for movement as well as distinction between melee and ranged attacks are included.
2017-10-14 22:34:18 -07:00
FlutterSprite
da8b20e0b1 Renamed typeclasses to avoid conflicts 2017-10-09 00:14:32 -07:00
FlutterSprite
f031ba1b21 Renamed typeclasses to avoid conflicts 2017-10-09 00:13:03 -07:00
FlutterSprite
b50c7a1f3e __init__.py for Turnbattle folder 2017-10-08 20:08:08 -07:00
FlutterSprite
d4d8a9c1b8 Readme for turnbattle folder 2017-10-08 20:07:29 -07:00
FlutterSprite
83791e619a Add 'tb_equip', weapon & armor system for 'turnbattle'
Adds a new module, 'tb_equip', an implementation of the 'turnbattle' system that includes weapons and armor, which can be wielded and donned to modify attack damage and accuracy.
2017-10-08 20:05:53 -07:00
FlutterSprite
5cb1ce5b6e Move turnbattle.py to turnbattle/tb_basic.py
Moves the basic turnbattle module to a new module file in a new 'turnbattle' subfolder. Also fixes a minor bug where the first character in the turn order was not being initialized properly at the start of a fight.
2017-10-08 20:04:00 -07:00