Commit graph

9 commits

Author SHA1 Message Date
Griatch
a9dbac8aae - Made many small bugfixes to the @parent and @create functions as well as their underlying methods.
- Made it so user #1 is also affected by the on_player_creation() function.
- Added an event folder for custom events, including a working example
- Expanded the example commands and parents to include the changes to how they should be initialized.
- Added an optional ansi scheme (not active by default)
2009-04-25 20:51:12 +00:00
Greg Taylor
2cc3d98810 @scriptcache is now just for displaying the contents of the script cache. After changing a script parent, you may now @reload/script to apply any changes. @reload with no arguments will now show you all of the possible switches. Also added an 'all' switch that will reload everything in one fell swoop. 2009-04-25 06:30:18 +00:00
Greg Taylor
bd3d195d5b Beginnings of @parent, the in-game tie-in for the scripting system. Can now list the currently cached scripts via @parent/showcache, and clear the cache via @parent/clearcache. 2008-12-16 03:36:49 +00:00
Greg Taylor
122bf4e3ff Splitting the scripted parent system out into the gamesrc directory. There will be more explanation of this later. 2008-12-15 05:55:04 +00:00
Greg Taylor
01db5700e8 More re-arranging to make things more closely resemble MUX/MUSH directory structure. Reason we're doing this is to begin the emergence of a separation of server code from game-specific stuff (called a driver by some codebases like LPMud).
Ideally game developers don't touch the server code, they just play within the game directory, which will contain all of their script parents and stuff.

NOTE: I may have broken the Linux/Unix start script. I am not able to boot back into Linux at the moment due to some testing going on, so if anyone could take a moment to tell me one way or another, I'd appreciate it.

NOTE: You'll need to move your evennia.db3 file into the game directory if you're using sqlite.
2008-12-15 03:37:30 +00:00
loki77
3e57f49395 New way of working with scriptlinks.
Scripts should be defined as '.' separated directory structures, starting in the base evennia directory.
2008-06-18 04:36:23 +00:00
loki77
6d1a8b8250 Fixed a bug with scriptlink that caused an error for players. Basically it split on ., which I believe used to be the seperator, but it is now /. 2008-06-17 01:37:11 +00:00
Greg Taylor
ff98ede98f Moving the logging system to src/ 2008-06-15 20:15:12 +00:00
Greg Taylor
4bb00013ae Even more death and destruction. A lot more stuff moved to src/. A lot more bugs probably introduced. 2008-06-15 19:38:39 +00:00
Renamed from scripthandler.py (Browse further)