Commit graph

19 commits

Author SHA1 Message Date
Griatch
ec46465656 Implemented ansi-colour backgrounds in webclient. Added a new @color command for displaying colour spaces. Also changed a number of other features outlined in Issue 309. 2012-10-24 21:41:07 +02:00
lagos
965be0a84f Fixes for Chrome clients of webclient.
webclient.py now maintains a mapping of suid->single request as opposed to a mapp of
suid->list of requests. Since the evennia_webclient.js client only has one valid
request outstanding at all times, this should be safe.
2012-09-27 23:16:09 -07:00
Griatch
45c5be8468 More whitespace cleanup. 2012-03-30 23:57:04 +02:00
Griatch
7818ca077a Fixed some spurious bugs. 2012-02-29 21:58:08 +01:00
Griatch
f13e8cdf7c Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay). 2011-09-03 10:22:19 +00:00
Griatch
9c5f662196 Added the "raw" switch to examine, to allow for viewing attributes and properties without parsing markup first. 2011-04-25 20:13:15 +00:00
Griatch
7d30b337d9 Cleanups and bug fixes. Fixed the @unlink command and also made it overally more stable. Resolves issue 161. Added more string conversion routines to handle non-ascii variables being stored in an Attribute. Resolves issue 160. 2011-04-16 22:26:22 +00:00
Griatch
f1404356ea Forgot to remove some defunct imports. 2011-04-10 14:25:00 +00:00
Griatch
2ee54678ae Migration needed. Changed how connection screens are defined, rather than being a database model, they are created on-the fly. I didn't migrate over the screen data into the new module file though, so if you had custom connection screens, you need to manually add them to the new module in gamesrc/world/connection_screen.py. 2011-04-10 14:21:41 +00:00
Griatch
08b3de9e5e OBS: You'll need to resync/rebuild your database!
- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open.
- Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise
- No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy
- Cleaner lock-definition syntax, all based on function calls.
- New objects/players/channels get a default security policy during creation (set through typeclass)

As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some
outstanding issues:
- @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets
- Dozens of new test suites added for about 30 commands so far
- Help for channels made more clever and informative.
2011-03-15 16:08:32 +00:00
Griatch
2bdaf034c8 OBS: You need to resync your database! The Nickname system is now a separate database model with the result that also channel nicks are more robust. Also nickname replacement has been adjusted to fix some exceptional circumstances. Fixed a host of issues in the channel and nick handlers and adjoining commands that caused the channel-syscommands to fail in some situations. Resolves issue131. Resolves issue 132. Resolves issue 134. 2011-02-27 22:27:56 +00:00
Griatch
45941e0c69 Implemented typeclass deleting; you can now do del obj.testval and expect the underlying attribute to be safely deleted from the database. Also fixed some reference errors when assigning to db/ndb properties on objects. Resolves issue 116. Fixed a bug in the command-testing system, so the few command tests that are defined should all work now. 2011-02-05 18:06:18 +00:00
Griatch
939307a5c1 Resolved issue122. Also clarified the functional sequence for disconnecting a session cleanly (avoiding circular calls that might happen if disconnection happens manually or automatically due to server shutdown). Removed the specific stopping callback from the webclient and put it in the mai
n server process instead, so all protocols can get a message when server shuts down with Ctrl-C.
2010-12-12 10:54:33 +00:00
Griatch
6ecbda03ea Changed web client hostname resolver to be more accurate. 2010-12-11 15:07:19 +00:00
Griatch
7f3633c70a Web client users are now notified if the server is shut down forcefully (Ctrl-C, reboot etc) 2010-12-11 14:26:57 +00:00
Griatch
0eb5d29560 Cleaned up the webclient and changed how it handles sessions and identifies with the server. Fixed some reported bugs caused by the changed layout of sessionhandler. 2010-12-11 13:37:26 +00:00
Griatch
e8361a60d1 A file was not properly added in the last commit. Added now. 2010-12-07 22:27:50 +00:00
Griatch
7e898842b9 Fixed a string error in the webclient that could appear on some server setups. Added URL parsing to the webclient. 2010-12-07 21:46:26 +00:00
Griatch
251f94aa7a Evennia now runs on its own Twisted webserver (no need for testserver or Apache if you don't want to). Evennia now also has an ajax long-polling web client running from Twisted. The web client requires no extra dependencies beyond jQuery which is included. The src/server structure has been r
cleaned up and rewritten to make it easier to add new protocols in the future - all new protocols need to inherit from server.session.Session, whi
ch implements a set of hooks that Evennia uses to communicate. The current web client protocol is functional but does not implement any of rcaskey
's suggestions as of yet - it uses a separate data object passed through msg() to communicate between the server and the various protocols. Also the client itself could probably need cleanup and 'prettification'. The fact that the system runs a hybrid of Django and Twisted, getting the best of both worlds should allow for many possibilities in the future. /Griatch
2010-12-07 02:34:59 +00:00