Internationalization for comms and objects.
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parent
e80ad9fd18
commit
fd2f762730
2 changed files with 26 additions and 23 deletions
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@ -65,19 +65,19 @@ class ChannelCommand(command.Command):
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channelkey, msg = self.args
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caller = self.caller
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if not msg:
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self.msg("Say what?")
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self.msg(_("Say what?"))
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return
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channel = ChannelDB.objects.get_channel(channelkey)
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if not channel:
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self.msg("Channel '%s' not found." % channelkey)
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self.msg(_("Channel '%s' not found.") % channelkey)
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return
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if not channel.has_connection(caller):
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string = "You are not connected to channel '%s'."
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string = _("You are not connected to channel '%s'.")
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self.msg(string % channelkey)
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return
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if not channel.access(caller, 'send'):
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string = "You are not permitted to send to channel '%s'."
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string = _("You are not permitted to send to channel '%s'.")
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self.msg(string % channelkey)
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return
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channel.msg(msg, senders=self.caller, online=True)
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@ -142,9 +142,9 @@ class ChannelHandler(object):
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key = channel.key
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aliases = channel.aliases.all()
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ustring = "%s <message>" % key.lower() + "".join(["\n %s <message>" % alias.lower() for alias in aliases])
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ustring = _("%s <message>") % key.lower() + "".join([_("\n %s <message>") % alias.lower() for alias in aliases])
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desc = channel.db.desc
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string = \
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string = _(
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"""
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Channel '%s'
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@ -152,7 +152,7 @@ class ChannelHandler(object):
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%s
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%s
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""" % (key, ustring, desc)
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""") % (key, ustring, desc)
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return string
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def add_channel(self, channel):
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@ -9,6 +9,7 @@ from builtins import object
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from future.utils import listvalues, with_metaclass
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from django.conf import settings
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from django.utils.translation import ugettext as _
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from evennia.typeclasses.models import TypeclassBase
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from evennia.typeclasses.attributes import NickHandler
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@ -1097,8 +1098,9 @@ class DefaultObject(with_metaclass(TypeclassBase, ObjectDB)):
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loc_name = ""
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loc_name = self.location.name
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dest_name = destination.name
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string = "%s is leaving %s, heading for %s."
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self.location.msg_contents(string % (name, loc_name, dest_name), exclude=self)
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string = _("{name} is leaving {loc_name}, heading for {dest_name}.").format(
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name=name, loc_name=loc_name, dest_name=dest_name)
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self.location.msg_contents(string, exclude=self)
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def announce_move_to(self, source_location):
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"""
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@ -1114,7 +1116,7 @@ class DefaultObject(with_metaclass(TypeclassBase, ObjectDB)):
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if not source_location and self.location.has_player:
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# This was created from nowhere and added to a player's
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# inventory; it's probably the result of a create command.
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string = "You now have %s in your possession." % name
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string = _("You now have %s in your possession.") % name
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self.location.msg(string)
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return
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@ -1122,8 +1124,9 @@ class DefaultObject(with_metaclass(TypeclassBase, ObjectDB)):
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loc_name = self.location.name
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if source_location:
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src_name = source_location.name
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string = "%s arrives to %s from %s."
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self.location.msg_contents(string % (name, loc_name, src_name), exclude=self)
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string = _("{name} arrives to {loc_name} from {src_name}.").format(
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name=name, loc_name=loc_name, src_name=src_name)
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self.location.msg_contents(string, exclude=self)
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def at_after_move(self, source_location):
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"""
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@ -1281,14 +1284,14 @@ class DefaultObject(with_metaclass(TypeclassBase, ObjectDB)):
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else:
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things.append(key)
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# get description, build string
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string = "{c%s{n\n" % self.get_display_name(looker)
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string = _("{c%s{n\n" % self.get_display_name(looker))
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desc = self.db.desc
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if desc:
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string += "%s" % desc
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if exits:
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string += "\n{wExits:{n " + ", ".join(exits)
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string += _("\n{wExits:{n " + ", ".join(exits))
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if users or things:
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string += "\n{wYou see:{n " + ", ".join(users + things)
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string += _("\n{wYou see:{n " + ", ".join(users + things))
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return string
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def at_look(self, target):
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@ -1308,7 +1311,7 @@ class DefaultObject(with_metaclass(TypeclassBase, ObjectDB)):
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"""
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if not target.access(self, "view"):
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return "Could not find '%s'." % target
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return _("Could not find '%s'.") % target
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# the target's at_desc() method.
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target.at_desc(looker=self)
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return target.return_appearance(self)
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@ -1427,7 +1430,7 @@ class DefaultCharacter(DefaultObject):
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self.db.prelogout_location = self.location
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self.location.at_object_receive(self, self.location)
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else:
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player.msg("{r%s has no location and no home is set.{n" % self, session=session)
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player.msg(_("{r%s has no location and no home is set.{n") % self, session=session)
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def at_post_puppet(self):
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"""
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@ -1435,11 +1438,11 @@ class DefaultCharacter(DefaultObject):
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Player<->Object links have been established.
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"""
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self.msg("\nYou become {c%s{n.\n" % self.name)
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self.msg(_("\nYou become {c%s{n.\n") % self.name)
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self.msg(self.at_look(self.location))
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def message(obj, from_obj):
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obj.msg("%s has entered the game." % self.get_display_name(obj), from_obj=from_obj)
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obj.msg(_("%s has entered the game.") % self.get_display_name(obj), from_obj=from_obj)
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self.location.for_contents(message, exclude=[self], from_obj=self)
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def at_post_unpuppet(self, player, session=None):
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@ -1458,7 +1461,7 @@ class DefaultCharacter(DefaultObject):
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# only remove this char from grid if no sessions control it anymore.
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if self.location:
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def message(obj, from_obj):
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obj.msg("%s has left the game." % self.get_display_name(obj), from_obj=from_obj)
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obj.msg(_("%s has left the game.") % self.get_display_name(obj), from_obj=from_obj)
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self.location.for_contents(message, exclude=[self], from_obj=self)
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self.db.prelogout_location = self.location
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self.location = None
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@ -1525,9 +1528,9 @@ class ExitCommand(command.Command):
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A string with identifying information to disambiguate the command, conventionally with a preceding space.
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"""
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if self.obj.destination:
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return " (exit to %s)" % self.obj.destination.get_display_name(caller)
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return _(" (exit to %s)") % self.obj.destination.get_display_name(caller)
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else:
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return " (%s)" % self.obj.get_display_name(caller)
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return _(" (%s)") % self.obj.get_display_name(caller)
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#
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# Base Exit object
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@ -1664,4 +1667,4 @@ class DefaultExit(DefaultObject):
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read for an error string instead.
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"""
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traversing_object.msg("You cannot go there.")
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traversing_object.msg(_("You cannot go there."))
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